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  Click here to go to the first staff post in this thread.   Thread: A few laps of Monaco onboard

  1.   Click here to go to the next staff post in this thread.   #1
    Tim Wheatley's Avatar ISI Staff

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    A few laps of Monaco onboard

    Quote Originally Posted by Nuno Lourenšo View Post
    Tim, please give us a video of real ingame quality. 30 seconds is enough.


    Lots of you requested a lap from the cockpit so that you could 'see' the physics... While I am not a great believer that you can see physics in a video, I've done the best I could to show you how I was driving. The difficulty with this car, of course, is that you can't see how much throttle I am using to balance the car.

    I also chose to drive the Formula 2 car because when I drive the generic F1s, I tippy-toe so much (at Monaco) that I never really get it sideways - and then you wouldn't see anything in a video. If I do get it sideways, there's not really enough room at Monaco to get it back in shape before you hit something. However, I am planning to do a similar video to this using the F1 at Belgium - and I'm much more comfortable letting it hang out there.

    I was able to take the time to do it on Monday (it took over 24 hours to upload the 5.05GB original video render). Again, we consider this a development update, and in this case it's something you asked for. Below are the comments that come from my blog, gives you some insight into the personal experience involved.

    Edit: Please note that the engine noise got DESTROYED by youtube and it now sounds like a tin can. Download the WMV if you want to hear it a little less 'abused'.
    Let me take you back in time: It's 1998 and I just tried a demo version of Grand Prix Legends. I've crashed a lot and I'm going to give up for about a month. It's just too difficult...

    I eventually tried the demo again, bought the full game later in the year and it became my first real love in sim racing. But how many didn't give it another shot? It's an interesting question!

    Those early times with Grand Prix Legends (GPL) were hard. I remember spinning into the wall on the straights and losing control in every way imaginable. Many people gave up and it's only really those of us who stuck with it that got to experience those early and exciting days.

    GPL did have training cars, but nobody used them initially. Everyone thought that they could leap straight into an F1 car with an abundance of power, no downforce and minimal grip from the tires...

    Fast forward now to 2010: I just joined ISI and got my hands on an alpha version of rFactor 2. Of course when I joined the company the only historic track was Belgium. This worked out well for me because this was my favorite track in GPL... So what happened?

    This happened: High revs - crash (and repeat). Have I forgotten how to drive? What is going on? Why can't I keep this thing in a straight line? This is hard! Those were my initial thoughts, and then I burst into laughter... It was like I had been transported back in time.

    Just like I'd had to with GPL, I had to put the work in. I had to train myself to adapt to these race cars and I began to think about the responses we can expect from people trying them for the first time. We jokingly (with a little truth, of course) say that the historic pack in rF2 needs a disclaimer: "For the love of God, try the F2 and F3 cars first."

    In this day and age, I don't think it'll take as long to adapt to the historic cars in rF2 as it took with GPL. We're all used to a certain amount of realism now. But it's certainly worth being aware of it the first time you are in the menus and selecting which car to run.

    Belgium was the first track created for rFactor 2, so it has had to be updated over time as we have advanced technology. Monaco, on the other hand, was an addition that came with much of that technology in place and this allowed the guys to really go nuts with the level of detail. You can really feel the circuits in a special way when you drive them, but while Spa is a series of straights complimented by the odd tricky section, Monaco is a tricky section and nothing else... Driving an F1 car around there is like taming a wild Bull. There's so much power and so little space to use it that you have to under-drive the car.

    It's funny because it almost looks less difficult to drive an F1 car on the historic Monaco than the F2 or F3 cars also included in the historics package for rFactor 2. This is completely false though. The fact is it looks easier because you can't really do certain things in that car, like putting the pedal flat to the floor... When I drive a lap at Monaco in the F1 car I find myself having to under-drive the car more than I could have imagined. If I don't? I crash.

    With that in mind, I decided to do a lap of Monaco in one of the generic Formula 2 cars. This car is quite a bit easier to turn on the throttle and due to that it probably shows off the handling better than I could have while under-driving the F1s. You'll notice that my style with these cars is to throw the steering in the direction of the turn and then straighten the wheel, which keeps the momentum of turning, while I continue to turn using the throttle. The only other adjustments are usually if I turned too early or need to correct the car. You'll also notice me fighting the car at times where the road dips or changes, along with into some of the harder braking zones. You'll see the occasional botched gear shift, too.



    rFactor 2 will have cars from between 1966 and 1969 included in the open beta. Some will be licensed, others will be generic 'grid fillers'. Of these cars, some will be F1, some F2 and some F3. You can have these cars all on the track at the same time if you want to.

    The video above shows clearly that although the F2 car is faster on the straight, the F3 car is as fast - maybe even a little faster - in some of the trickier turns. It took me a lap to get on terms where I felt safe passing (I always treat AI as I would a human), even with that straight line advantage.

    As always I have to point out that rFactor 2 is not yet completed, so there are things in the video not yet completed. The time of day on the video is the middle (least attractive and atmospheric) of the day, and this affects many of the visuals. There are even things in the video we're really not happy with, but that will probably still be in the open beta. It is what it is, it shows what it shows. Et cetera.
    Can anybody recommend a free file sharing site which could take the 5.05GB original file, for those of you who might want to see it? I am uploading it to our site, but I'd like to have another option.

    Here's the link to a WMV (still not that clear compared to the larger file).
    http://www.imagespaceinc.com/downloa...acoWIP_WMV.zip - WMV - 755MB

    Here is a H264 MP4.
    http://www.imagespaceinc.com/downloa...coWIP_H264.zip - H264 - 1.82GB

    And the huge XVID file.
    Doesn't work, apparently... - XVID - 5.05GB

    Lastly, here is the Youtube link again. It's amazing how much detail still got removed... Youtube also did a great job if making it sound like it was recorded in a tin can.
    http://www.youtube.com/watch?v=V8rXhSZK7z8

  2. #2
    michael1's Avatar

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    Tim www.multiupload.com i no we have upl0ded track packs of 2gb or mabe more the direct download will work over 2gb not sure about 5gb the skys are abit white in the vid but all looks good

  3. #3
    Carbonfibre's Avatar

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    Wow! What are the chances of stumbling into this news at this time and day?!

    First thoughts:

    What an insane amount of objects! Looks fantastic! Suspension, textures, looking at the physics - I have no worries about any of these things because I know they're be great.

    But sounds are not as I hoped, I hear the surround and the echoes and crowd but the engine is... narrow and unthrilling. You didn't mention any WIP on the sound so I'm not sure what to criticise, but I'm glad, it's the first time we've really got a good listen to rF2!
    Last edited by Carbonfibre; 11-22-11 at 08:45 PM.

  4. #4
    jomardi's Avatar

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    THX! for sharing

  5. #5
    PLAYLIFE's Avatar

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    Wow, looks fantastic Tim. Thanks for sharing this video - has me very excited, can't wait to get my hands on it! It looks really challenging, more so than any other sim I've seen going around Monaco!

    Hopefully this puts things into perspective for people - about the importance of a sandbag texture for instance! There's an information overload watching that video of what to concentrate on let alone if you're actually driving.
    Last edited by PLAYLIFE; 11-22-11 at 08:54 PM.

  6. #6
    shum94's Avatar

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    Ehe i see flickering & clipping and i don't care aha, it's way better than i expected. It shows something so good than i dont pay attention to the bad things.

    PS : what the heck there was a jump on this track at that time after the chicane loll

  7. #7
    cloudXXI's Avatar
     

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    Thanks for sharing.

    Just a month!

  8. #8
    GV12's Avatar

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    Looking good fellas!

    I noticed the flickers as well, but it's obviously still WIP, so I'm not bothered. Looks a joy to drive it. Can't wait!
    Conkers.

  9. #9
    sg333's Avatar

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    Only managed to download the youtube version so far, but still impressed.

    I see from your driving that what we will hope most about the rain in RF2, is to never see it
    These look hard enough to control in the dry!

    Look forward to the Spa video

  10. #10
    PLAYLIFE's Avatar

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    Quote Originally Posted by shum94 View Post
    PS : what the heck there was a jump on this track at that time after the chicane loll
    Yep, into Tabac there was a substantial ramp. Not sure when it was removed, but it was definitely there in 1970. I assume it was changed when the Piscine section was added in 1973.

  11.   Click here to go to the next staff post in this thread.   #11
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by michael1 View Post
    Tim www.multiupload.com i no we have upl0ded track packs of 2gb or mabe more the direct download will work over 2gb not sure about 5gb the skys are abit white in the vid but all looks good
    Thanks. After I finish our FTP I'll throw it onto Megaupload.
    Quote Originally Posted by Carbonfibre View Post
    Wow! What are the chances of stumbling into this news at this time and day?!

    First thoughts:

    What an insane amount of objects! Looks fantastic! Suspension, textures, looking at the physics - I have no worries about any of these things because I know they're be great.

    But sounds are not as I hoped, I hear the surround and the echoes and crowd but the engine is... narrow and unthrilling. You didn't mention any WIP on the sound so I'm not sure what to criticise, but I'm glad, it's the first time we've really got a good listen to rF2!
    I'll blame youtube for the tin can sound... The WMV and AVI both seem better.

    Quote Originally Posted by shum94 View Post
    Ehe i see flickering & clipping and i don't care aha, it's way better than i expected. It shows something so good than i dont pay attention to the bad things.

    PS : what the heck there was a jump on this track at that time after the chicane loll
    Here's a video from maybe 1970, the 'ramp' was still there then:

    http://www.youtube.com/watch?v=fhivncAVbIg

    Crazy, yes, but possibly not as crazy as the fact that just before the jump/ramp, there's an area with nothing between you and the water... Brave (possibly insane) men in those days... At least by 1970 they had armco everywhere.

  12. #12
    Mr.Ferret's Avatar

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    give vimeo a go they don't compress as much as far as i know.

    Also that was a fantastic video tim, i was grinning ear to ear and looking into each corner haha

  13. #13
    LeChuck's Avatar

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    Amazing!

  14. #14
    bleco's Avatar
     

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    Looks fantastic :-) ... Thx for sharing!



    Bleco

  15. #15
    Will91EST's Avatar

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    Immersive :P

  16. #16
    LRT24's Avatar
     

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    Any chance the drivers hand can be animated shifting gears? That would definitely add to the immersion.

  17. #17
    jomardi's Avatar

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    Can anybody recommend a free file sharing site which could take the 5.05GB original file, for those of you who might want to see it? I am uploading it to our site, but I'd like to have another option.
    Is the upload size really 5 GB?
    Yes.
    http://www.filebanker.com/about
    GL
    Sorry for my & GOOGLE-T - bad english :|

  18.   Click here to go to the next staff post in this thread.   #18
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by LRT24 View Post
    Any chance the drivers hand can be animated shifting gears? That would definitely add to the immersion.
    Those (the arms) are one of the things I'd class as WIP. We definitely have work there.

  19. #19
    codehound's Avatar
     

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    It says 1966 at the start so were you in a 1966, 1.0 liter F2 car with about 140 hp? And I think the 1966 F3 was also 1.0 liter but only about 100 hp

  20. #20
    mclaren777's Avatar

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    Quote Originally Posted by shum94 View Post
    Ehe i see flickering & clipping and i don't care aha, it's way better than i expected. It shows something so good than i dont pay attention to the bad things.

    PS : what the heck there was a jump on this track at that time after the chicane loll
    I'm disappointed in you.

    Let me recap the last 15 minutes of my life:
    1. Read update on Facebook about a new video
    2. Watch said video on Youtube at 1080p
    3. Come here to see what shum94 posted
    4. Feel really disappointed by his response

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