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  Click here to go to the first staff post in this thread.   Thread: Okay, we're not asking for a release date again but can you tell us this...

  1. #21
    CodeF1's Avatar
     

    Registered
    Oct 2010
    Location
    Cape Town, South Africa
    It is kind of starting to feel like DOOM3...what I have learned from my 20+ years in software development is that technology changes so fast in this industry that if you don't ship something within 6-12 months then by the time you do deploy something it is old and behind the times. It is very important to set a target date and stick to it - it just builds trust and confidence.

  2. #22
    schuee's Avatar
     

    Registered
    Nov 2011
    F: It will be out when ready
    So in the meantime,play some more rFactor,iRacing,Project C.A.R.S,Live For Speed,Racer,NetKarPro,or just do the lawn mowing or gardening.

  3. #23
    PvtStash's Avatar

     rFactor 2 Validated PC Specification 

    Newer Member
    Sep 2011
    Location
    Blayney, NSW
    Maybe some knitting or needle point? It will be ready when it's ready, as far as I know ISI have never worked to " target dates " and probably never will. Makes sense to me as then there is no why isn't it here problems when said date comes and goes.
    A compromise is an agreement whereby both parties get what neither of them wanted.

  4. #24
    Lazza's Avatar

     PC Specification Where I race 

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    Oct 2010
    Location
    Australia
    It's interesting that people interpret "no specific date" as "we don't want to tell you" rather than "we really don't know". And I do mean just that - interesting. It shows how much people are hanging out for it, which can't be bad

  5.   Click here to go to the next staff post in this thread.   #25
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    Quote Originally Posted by Lazza View Post
    It's interesting that people interpret "no specific date" as "we don't want to tell you" rather than "we really don't know". And I do mean just that - interesting. It shows how much people are hanging out for it, which can't be bad
    Or they are just not reading things as they are written. But yes, great to see so many people here already before the open beta.

  6.   Click here to go to the next staff post in this thread.   #26
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by CodeF1 View Post
    It is kind of starting to feel like DOOM3...what I have learned from my 20+ years in software development is that technology changes so fast in this industry that if you don't ship something within 6-12 months then by the time you do deploy something it is old and behind the times. It is very important to set a target date and stick to it - it just builds trust and confidence.
    If you've been in software development, you're probably aware of the fact that the technology doesn't stay the same after first developed though, and is infact updated and usually completely up-to-date by the time it's finally released. I've seen that with every dev I've tested or worked for, maybe I just got lucky...

  7. #27
    MaXyM's Avatar

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    Registered
    Oct 2010
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    Prague / CR
    Quote Originally Posted by CodeF1 View Post
    It is kind of starting to feel like DOOM3...what I have learned from my 20+ years in software development is that technology changes so fast in this industry that if you don't ship something within 6-12 months then by the time you do deploy something it is old and behind the times. It is very important to set a target date and stick to it - it just builds trust and confidence.
    I completely agree with you. There are of course areas advancing slower than other. I think highest progress is noticed in gfx engines. Slowest ones in sound programming I think

    Quote Originally Posted by Tim Wheatley View Post
    and is infact updated and usually completely up-to-date by the time it's finally released. I've seen that with every dev I've tested or worked for, maybe I just got lucky...
    iRacing is still not up-to-date regarding for example gfx-engine. But it must be an exception proving the rule But to be honest I have mixed feelings which way is correct and for who. Constant developing until some subjective (and still changing) goal is reached, or releasing something done at point and after that working on further updates or even next products. It is hard to judge, because both way may... fail the same way. yes, ironically. Usually both products will be more or less successful. We may only watch it from the side and looking forward for results.
    Last edited by MaXyM; 11-21-11 at 11:13 AM.

  8.   Click here to go to the next staff post in this thread.   #28
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by MaXyM View Post
    I completely agree with you. There are of course areas advancing slower than other. I think highest progress is noticed in gfx engines. Slowest ones in sound programming I think



    iRacing is still not up-to-date regarding for example gfx-engine. But it must be an exception proving the rule But to be honest I have mixed feelings which way is correct and for who. Constant developing until some subjective (and still changing) goal is reached, or releasing something done at point and after that working on further updates or even next products. It is hard to judge, because both way may... fail the same way. yes, ironically. Usually both products will be more or less successful. We may only watch it from the side and looking forward for results.
    Good response. Thanks.

    Just to give an example, Spa is - I believe - on it's 6th or 7th version. This is why WIPs aren't representative of end products usually. I've tested for 12 devs (back when testing was pretty hard to get into), and worked in some form for 3. Only the gaming products seemed to update their content during the development to keep up with tech, but you only have to look at how Microsoft changed Vista between the 'Longhorn' stage and it's eventual release to see how different it became.

  9. #29
    CodeF1's Avatar
     

    Registered
    Oct 2010
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    Cape Town, South Africa
    Quote Originally Posted by Tim Wheatley View Post
    If you've been in software development, you're probably aware of the fact that the technology doesn't stay the same after first developed though, and is infact updated and usually completely up-to-date by the time it's finally released. I've seen that with every dev I've tested or worked for, maybe I just got lucky...
    ...or maybe I just have been unlucky I don't disagree with you Tim all I am saying from my experience is that eventually people give up or turn away from playing the waiting game. Personally I have been waiting in anticipation since rF2 was announced, followed every single headline at the time that mentioned it, but over time I have started to ignore the headlines even if it was mentioning a release date , basically just skipping over it. That is why I compared it with DOOM3 because it took so many years to complete and the expectations was so great but when they finally delivered it was kind of a disappointment for many...I sure hope that rF2 is going to be different.

    I do not often respond in forums and this is not an attack on you guys..just plainly voicing my concerns...hope you understand.

  10. #30
    thuGG's Avatar

     PC Specification 

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    Oct 2010
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    Poland, Warsaw
    Quote Originally Posted by CodeF1 View Post
    That is why I compared it with DOOM3 because it took so many years to complete and the expectations was so great but when they finally delivered it was kind of a disappointment for many...
    Are you kidding? It was a great game.
    From the graphics point of view there was no contention, only HL2 later could be comparable.

  11. #31
    peterchen's Avatar

     PC Specification 

    Registered
    Oct 2011
    Location
    Germany
    To compare rF2 with Doom3 is somewhat like... ridiculous- was is a joke?
    This simulation that we are talking about is a little bit more complex than this shooter!!!!!
    So it will take more time. And I canīt understand why people are pushing and whining about late release date.
    Do you want an unready product? Did you read at least a few threads in here and posts that Tim and other ISI-people
    sent?? I assume not, otherwise you would understand how many single subjects for this awaiting program has to be
    discussed- and well be considered and finally implemented.
    Nothing will be out of date at the release date or even years later I guess!
    With actual and forthcoming games we enter (slowly) but surely the stage of photorealistic graphics, if thats the
    thing that is most important for you and rF2 will be no exception I think.
    So what do you want more???? If you canīt wait, take BF3 and mod a racecar in there!

    --- agitate modus off -----

  12. #32
    Grotesk's Avatar
     

    Registered
    Oct 2011
    Quote Originally Posted by Tim Wheatley View Post
    Good response. Thanks.

    Just to give an example, Spa is - I believe - on it's 6th or 7th version. This is why WIPs aren't representative of end products usually. I've tested for 12 devs (back when testing was pretty hard to get into), and worked in some form for 3. Only the gaming products seemed to update their content during the development to keep up with tech, but you only have to look at how Microsoft changed Vista between the 'Longhorn' stage and it's eventual release to see how different it became.

    and whats now with the beta? what say the closed beta testers? on what are you working now?

  13. #33
    Francesco H.'s Avatar

     rFactor 2 Validated PC Specification Facebook profile Where I race 

    Registered
    Oct 2010
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    Stockerau
    I do not think the ISI is ever happy the dialogue on "Release 2011" have taken on and it does not matter whether beta or full game. For me it is a fact that you are with such topics as here, far away from an open beta, for otherwise we can throw even the hungry people a few bones with better videos - for example over the course of a pit stop or a start-up procedure of a race.
    Instead, you feed the community with payment testing and images from Monaco and hopes to continue that one takes pleasure it page by page and homage.
    One can only hope that you learn at ISI of it - sorry Tim, but to no one envies you your job - so good you do it too.

  14. #34
    cammel's Avatar
     

    Newer Member
    Sep 2011
    Well since Thursday is a holiday in the U.S., I would not look for it this week.

  15. #35
    frankwer's Avatar

     PC Specification 

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    Oct 2010
    Location
    Stjørdal, Norway
    rF2 beta = Xmas gift.

  16.   Click here to go to the next staff post in this thread.   #36
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by Grotesk View Post
    and whats now with the beta? what say the closed beta testers? on what are you working now?
    The current status is closed beta. When it's open beta you will be able to buy it as an open beta version. There are a number of things which MUST be in place for the open beta to happen, and that's what is being worked towards and tested.

  17. #37
    feels3's Avatar

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    Sep 2011
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    Poland
    We can help you

  18.   This is the last staff post in this thread.   #38
    Tim Wheatley's Avatar ISI Staff

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    Indeed. If Gjon (or anyone from ISI) asks for further assistance please do.

  19. #39
    Martin Keets's Avatar

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    Registered
    Sep 2011
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    Poole, UK
    I think we are close now, especially as they are looking at test purchases.
    Crossing the T's and dotting the I's as it were.
    If the beta is only as good as rF1 with some of the new features I will be a happy customer. Can't wait to part with my money.

  20. #40
    kimikaze's Avatar

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    Registered
    Feb 2011
    People must understand that this beta will not be regular beta, like in other games. This will be practically selling product. Money don't know if this is beta or finished product. So producer must act like it was finish product. Everything must run smoothly from the start. And for that is need time for preparation to everything figured out. This is probably mainly reason, that we are still not have copy in our hand.

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