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  Click here to go to the first staff post in this thread.   Thread: Monaco Chicane

  1.   Click here to go to the next staff post in this thread.   #41
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by shum94 View Post
    Turn on full filtering and change the sandbags texture and i wouldnt moan Tim.

    I guess it's on purpose you communicate like that, dont know why. 1 step forward, 2 step back. Full HD screen but not full AA + one screen showing on the first plan (sight) an ugly texture, yes the sand bags are ugly !

    Plus i read it misses this effect or this one (ambiant occlusion whatever it does) + screen compression ?? Cmon rFactor profile handled screenshot file type, change jpeg to bitmap !

    I was expecting a video with the quality of demonstration showed in the sun glare screen !

    Forget it. I will show you how it's done with the beta.
    I'm sure you'll replace that sandbag texture as a top priority.

    Again, I'm not trying to sell anything to you with these screenshots. I could quite happily have not snapped any screenshots. Doesn't bother me in the slightest.

    I don't really mind what your expectations are.

    Great. Look forward to it. Make sure you only take screenshots when the sun is low though, otherwise it'll be a step backwards for you.

  2. #42
    DmitryRUS's Avatar

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    Quote Originally Posted by Tim Wheatley View Post
    So?
    your programmers and artists must learn to work well.

  3.   Click here to go to the next staff post in this thread.   #43
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by DmitryRUS View Post
    your programmers and artists must learn to work well.
    Please learn how to post well.

    Don't continue to make personal attacks towards the work ethics of the staff. This is your second in the last few posts.

    Your comparison between a setting or rising sun screengrab and it's mood, to one taken at noon (where all colors and mood is flattened) really does fail to impress me.

    This is a screenshot of what things look like in the middle of the day. Any photographer knows that colors are bleached by the sun and there is a lot less 'mood' at this time of day. If you wanted a moody shot, you didn't get one. If you wanted a shot which shows anything this doesn't, it doesn't. Move on.

  4. #44
    Domi's Avatar
     

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    Lighting/colours looks much more natural than in the previous screenshots for me, I like it

  5. #45
    SimonV6's Avatar

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    awesome, looks great, I'm feeling as excited as I was the first day I picked up GPL
    can't wait

    how many 1960's track will there be?

    Simon

  6. #46
    cammel's Avatar
     

    Newer Member
    Sep 2011
    Tim,

    From what you wrote about the trackside objects,that different types of objects will react as expected.I am led to believe that the wall physics have changed.That a tirewall will now give in stead of just bouncing you off the same as a concrete wall?

  7. #47
    Justin Schmidt's Avatar
     

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    Nov 2011
    looks very nice. i looked at some photographs from almost the same angles as the first 2 screens and i have to say it is almost spot on.

  8.   Click here to go to the next staff post in this thread.   #48
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by cammel View Post
    Tim,

    From what you wrote about the trackside objects,that different types of objects will react as expected.I am led to believe that the wall physics have changed.That a tirewall will now give in stead of just bouncing you off the same as a concrete wall?
    Haven't crashed enough at most tracks to know that actually, but what I recall is that tires feel softer than the walls... But I crashed at Monaco a LOT. Basically the hay bales move and you can crash through them, the wooden barrier breaks off, etc. At Spa there's a lot of roadside markers and you'll see them get knocked over then ran into by each car. Certain things like metal fences you can crash into and they move, but stuff like houses, (road) cars parked at the side are rock solid. There's definitely a difference, but I need to crash more at the non historic tracks to know more about them. So I'll get back to you...

  9.   Click here to go to the next staff post in this thread.   #49
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by SimonV6 View Post
    how many 1960's track will there be?

    Simon
    Three.

  10. #50
    GeraArg's Avatar

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    Thumbs up

    Nice screens Tim!

    The trees are amazing!!!!!!!!!!!!!

  11. #51
    cammel's Avatar
     

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    Sep 2011
    Quote Originally Posted by Tim Wheatley View Post
    Haven't crashed enough at most tracks to know that actually, but what I recall is that tires feel softer than the walls... But I crashed at Monaco a LOT. Basically the hay bales move and you can crash through them, the wooden barrier breaks off, etc. At Spa there's a lot of roadside markers and you'll see them get knocked over then ran into by each car. Certain things like metal fences you can crash into and they move, but stuff like houses, (road) cars parked at the side are rock solid. There's definitely a difference, but I need to crash more at the non historic tracks to know more about them. So I'll get back to you...

    Thanks Tim.

    The wooden barriers that break,have to be modeled that way ,correct?What I mean is each piece of the barrier will have to have it's own .gmt

  12.   Click here to go to the next staff post in this thread.   #52
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by cammel View Post
    Thanks Tim.

    The wooden barriers that break,have to be modeled that way ,correct?What I mean is each piece of the barrier will have to have it's own .gmt
    I don't build the tracks and don't have that knowledge. The wooden area on the right as you go into the chicane I've only pushed it away in one piece, but the Spa objects (if you meant those), they can all be knocked off and all have their own physical reaction to the track surface and the cars as they get knocked around. The first time you see either a big wreck in Eau Rouge or the start of a race where everyone is running out of space, it's actually pretty cool to see things flying everywhere. The bales of hay can get moved by one wreck and then are something those behind need to work to avoid because they're still collidable, as are those posts from Spa... You can certainly make yourself have a big crash by running over a small piece of debris.

  13. #53
    Hutch-SCO's Avatar

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    Quote Originally Posted by shum94 View Post
    Turn on full filtering and change the sandbags texture and i wouldnt moan Tim.

    I guess it's on purpose you communicate like that, dont know why. 1 step forward, 2 step back. Full HD screen but not full AA + one screen showing on the first plan (sight) an ugly texture, yes the sand bags are ugly !

    Plus i read it misses this effect or this one (ambiant occlusion whatever it does) + screen compression ?? Cmon rFactor profile handled screenshot file type, change jpeg to bitmap !

    I was expecting a video with the quality of demonstration showed in the sun glare screen !

    Forget it. I will show you how it's done with the beta.

  14. #54
    sg333's Avatar

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    Thanks Tim!

    These screens REALLY do give a 1960's feel. So, well done whoever was responsible for that

  15. #55
    Spacekid's Avatar

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    Quote Originally Posted by DmitryRUS View Post
    your programmers and artists must learn to work well.
    You should stop talking nonsense! Do it better my friend and show us your wonderful work! Where is your game that is looking so great??? You freakin me out!
    "rFactor - Simulation for the Soul!"

  16. #56
    Pandamasque's Avatar

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    Thanks for the screens, Tim. I'm up in the middle of the night to watch the Chinese round of ILMC so my eyes could deceive me, but there seems to be something about the screenshots that make them look 'grainy'. Love the overall atmosphere though.
    Quote Originally Posted by Tim Wheatley View Post
    The approach to the chicane is very important. You must stay to the right or you risk reducing your possible angles far too much. The escape road of the chicane is filled with bales of hay which you can easily slide through, sending them flying until you hit something more solid. The chicane has objects which are concrete, wood, supported by sandbags, etc, and these all react in the way you would expect.
    Does that include fire?

    PS: The remark about the mood lighting really cracked me up.

  17. #57
    O11's Avatar
     

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    Oct 2010
    What is everybody crying about the graphics? The biggest news to me is that the trackside objects have realistic weights. Maybe some of you can recall the super slow motion replays of Live for Speed. When you just brush against a tire stack and it just moves a little bit, you know you took that corner as sharp as was possible. To me that's one of the sexiest things I've ever seen in sim racing.

    Maybe a small thing, but that's what immersion is to me. Not the textures on a sandbag that's hidden away behind a fence and you'll never ever look at closely while driving.

  18. #58
    PLAYLIFE's Avatar

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    Great to hear that objects that you can hit have a different feel. I posted something about that in another area of the fourm, I think it's important for immersion factor.

    Screens look great Time, the backward nose view really makes me wanna jump in the 67 mod and fly around Monaco now!

  19.   Click here to go to the next staff post in this thread.   #59
    Tim Wheatley's Avatar ISI Staff

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    Quote Originally Posted by Spacekid View Post
    You should stop talking nonsense! Do it better my friend and show us your wonderful work! Where is your game that is looking so great??? You freakin me out!
    You didn't, but make sure you be careful not to get too personal.

  20.   Click here to go to the next staff post in this thread.   #60
    Tim Wheatley's Avatar ISI Staff

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    Someone mentioned the car not looking like it was on the track. I see that. I can only assume it's either ambient occlusion of the shadow of the tire missing (creating what looks like a greater distance between track and tire), or that it is not driving on the visual surface at that point. Either way I'll notify them.

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