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  Click here to go to the first staff post in this thread.   Thread: Collisions in rF2 - Oh Dear

  1. #1
    Scott Wilde's Avatar
     

    New Member
    Jul 2011

    Collisions in rF2 - Oh Dear

    Sorry guys to be critical here. You guys have done a great job with the visual part of rFactor 2 but I feel that far too much has been concentrated on that and not enough on the actual physics. The damage model is rubbish. We ran a winter series in a league I was running in and the damage model was so poor that if you got too close to another car it immediately launched you in the air even when you were still around 50cm away from actual contact. This then caused a huge amount of lag as loads of cars bounced off one another and everyone was virtually out before the end of the first corner. Is this really supposed to be a professional simulator? Because at the moment its not even close to rFactor 1. From what I hear from people I know things haven't really improved much in the new release either.

    Visually: Fantastic

    Physics Wise: Probably the worst simulator I've ever played (and I usually love your products)

    Please assure me there will be some improvements in this regard soon.

  2. #2
    smithaz's Avatar

     PC Specification Where I race 

    Registered
    May 2012
    Location
    UK
    Hahahahahaa

  3. #3
    PLAYLIFE's Avatar

     rFactor 2 Validated PC Specification Where I race LiveRacers Driver Page 

    Registered
    Dec 2010
    Location
    Melbourne
    By ''physics'' do you mean the damage collision, or the way the car handles?

    If you're talking about the way the car handles as 'worst sim every played' then I would think you are loopy.

    If you're talking about the damage collision (and damage overall) then I agree. Whatever they have tweaked in the last build(s) seems to have made collisions act very strange, but it is definitely different.

    We ran an F2 race the other night, I ran out of fuel and someone pushed me over the line. He made contact at about 30km/hr, that sent me barrel rolling and somersaulting almost directly upward, whilst he was flown backwards and sideways barrel rolling and somersaulting vaulting over two walls (track and pit wall) ending up somewhere far off in the paddock. All from literally a little tap. So yes there is something very seriously wrong with the damage collision, or detection, and just damage itself.

  4. #4
    PRC Steve's Avatar

     rFactor 2 Validated PC Specification Facebook profile Where I race Modding Group: www.facebook.com/simracingforlife 

    Registered
    Sep 2012
    Location
    cyprus
    This is a wind up right?

  5. #5
    baked bean's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Jan 2012
    Location
    England, Kent
    Quote Originally Posted by GPI Steve View Post
    This is a wind up right?
    lol now theres a first

  6. #6
    Satangoss's Avatar

     PC Specification 

    Registered
    Jun 2011
    One more unhappy with the collision model (I guess you're relating tho that, not to the damage model itself). Let's see if they put some priority on it in the next builds.

  7. #7
    Bouillabaise's Avatar

     PC Specification Facebook profile Where I race 

    Registered
    Nov 2011
    Location
    Cusset (France)
    Totally agree with Playlife. Please Isi do not touch to the physics, it's near to perfection. But the collisions ...

  8. #8
    tjc's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile 

    Registered
    Jun 2012
    Location
    Scotland
    I thought April fools was passed...


  9. #9
    Hedlund_90's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile Where I race LiveRacers Driver Page 

    Registered
    Apr 2012
    Location
    Sweden
    I started to laugh when I read the first sentences, before I understood that it was the collisions physics he meant...

    Visually fantastic but terrible physics... sounds like the opposite to what I read here in the forums everyday

  10. #10
    Domi's Avatar
     

    Registered
    Oct 2011
    It's quite surprising that after 1.5 years the collisions are so bad, lots of leagues and people are not using rF2 just because that reason alone.

  11. #11
    Hedlund_90's Avatar

     rFactor 2 Validated PC Specification Photo/Screenshot sharing profile Where I race LiveRacers Driver Page 

    Registered
    Apr 2012
    Location
    Sweden
    But I agree that the collisions is ridiculous and has been as long as I can remember... I hope they do something about it soon. But at the same time I find them funny. I start to laugh rather than being upset about it...

  12. #12
    Axeslayer's Avatar
     

    Registered
    Jan 2012
    Someone that likes the Graphics more that the physics - WOW that doesn't happen often

  13. #13
    Nimugp's Avatar

     rFactor 2 Validated 

    Registered
    May 2011
    Location
    The Netherlands
    I just had to laugh after reading the topic title Reminded me of Montoya


    and about the collision, well, it clearly isn't right now, hope it will be better in the near future

  14. #14
    Satangoss's Avatar

     PC Specification 

    Registered
    Jun 2011
    What a jump at the final of the video!

  15. #15
    liebestod's Avatar
     

    Registered
    Jan 2012
    He doesn't know the distinction between 'physics' and 'collision detection' that we normally make. He's right about the collision detection -- it's kind of terrible at the moment.

  16. #16
    coops's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: NONE 

    Registered
    Feb 2011
    Location
    aussie
    heading of this thread needs to be change.
    i7, 2600k, evga gtx680 4gig, g skill 16gig ram, asrock z77 mob, h100 cooling, antec df85 case, creative titanium sound card, 250 ssd samsung evo,

  17. #17
    kaptainkremmen's Avatar

     rFactor 2 Not Validated PC Specification 

    Registered
    Sep 2012
    Location
    UK
    "Flying cars is nothing to do with collision model, its to do with physics handling, which is dealt with every build." - Tim Wheatley

  18. #18
    Antaeus's Avatar

     rFactor 2 Not Validated Where I race 

    Registered
    Jan 2013
    Location
    Poland
    Scot Wild, visit on our server and test collison model

    mod: rFF1 Formula Master
    name: www rF2Live pl ~ F1 League

  19. #19
    DurgeDriven's Avatar

     rFactor 2 Validated PC Specification 

    Registered
    Mar 2012
    Location
    Sydney, AUSTRALIA
    bump


    Quote Originally Posted by kaptainkremmen View Post
    "Flying cars is nothing to do with collision model, its to do with physics handling, which is dealt with every build." - Tim Wheatley




    lopl

    pCARS 2013-05-26 17-51-18-14.jpg

  20. #20
    o0thx11380o's Avatar

     rFactor 2 Not Validated PC Specification 

    Registered
    Jun 2013
    Location
    Los Angeles
    collisions in single player are the best Ive seen, but multi player is pretty bad. Kinda hard to make it look good when people have varying connections though.
    SRT: How shall the new environment be programmed? It all happened so slowly that most men failed to realize that anything had happened at all.

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