Sry about my english
Sry about my english
I like this marketing method. It also represents a great bargain as well. Remember... not only will you be getting matchmaker service, you'll also be getting new updated content for the $13 dollars. Who here really expects the guys at ISI.. (who still have to pay the cost of doing business) i.e rent space, pay salaries, write software code, etc.. to just sit down, update the sim and then give it to them for free every year? Let's be reasonable.
Stop whining and know a good deal when it hits you 'smack' in the face.
This pay 'model' is far from iRacing. They charge for every single thing they release.
ISI could have come out every year with this same game, recycled with these addons at full price. I can almost guarantee the same guys complaining now, would have been here 'licking their chops' (money in-hand) complaining that it was taking too long.
The end result is that they'd be paying more for what they perceive as a NEW full priced game. I'd probably be at least $50-60.
Look at F1 2010 and F1 2011. That's the best example of what I'm talking about. Did they get a break from Codemasters? No. They got updates...at full price. Has anyone played F1 2010 since F1 2011 was released? Probably not. There is no benefit from buying a new game at full price every year? Absolutely none. Look at this for what it is... the ability to get better, updated content each and every year as ISI strives to perfect the existing simulation.
Last edited by Saabjock; 01-29-12 at 08:08 PM.
Ok, the commercial efficiency have to be proofed after a year on current updated content. This is up only to ISI. You may be right, also you can be wrong. Nobody knows. This is why i said, the point is not the money for next years, because now the meanings and feelings are important. The interest of community, leagues, modders etc. are not buildable every year again and again...
Soooooooo.....this whole topic really leads me to just one question....When is rFactor 2 going to be released so we can finally see what ISI mean and we can all get back to racing in the 21st Century?
hehe like that poor attempt at resurrecting the most hated community question in world? hehe I thought it was funny :P
On a more serious note, I am worried about the release. I have mods to mod and a league to run...and with our season beginning in March, I fear rFactor 2 will not be out in time and I will start to lose interest of my follow drivers. I'm by far not asking that rFactor 2 be released by a certain time, not at all. I fully understand programming takes time (our 2011 was almost delayed because of unforeseen problem at the very end). I just would like to know so I can know if my work for our 2012 mod will be for rf1 or 2. If its going to be on rF2, I'd like to know if the work will convert over to rF2 and if not, figure out the things (for models, physics, and tires) I need to do to make it work...all of this will take time. Time is ticking away and mods do not just fall out of the sky at the drop of a dime. I'd just like to have some kind of GOOD answer so I can make a better decision on the mod/sim we are using, stick with rf1 a little longer or will I have enough time to get rF2 league ready?
PS, AGAIN don't beat up the question as I'm not asking ISI to rush or anything.
My advice is - "forget" rF 2 and focus on rF 1 for your 2012 season.
I'm pretty sure rF 2 will have some bugs and things which need improvement. Also, there won't be much content to start with so I can't imagine how some would use such "unstable" platform for a full year league.
Go one more year with rF 1 and only do test funraces with rF 2. I think that's the safest way to still keep community happy while don't get into much trouble with new platform.
The rig: Win 7 x64 Pro; Intel i3 540; Intel DH57JG; G.Skill 2x4GB F3-12800CL9D-8GBSR; Gigabyte GTX 560 1GB; Enermax Modu82+ 525W; 2x Dell 22" U2209WA + 1x Dell 22" P2210; The gear: T500 RS + CSPv2;
rF2 will still be open and community driven. $13 a year isn't going to run anyone off. I would like to think that everyone paying $13 a year would bring in enough money to keep ISI motivated to continue development of rF2 unlike what we had with rF1 and all the bugs and stability problems it had. But $13 a year will probably just break even with the server/bandwidth costs for providing the new service. Time will tell. But I really think people are over reacting when they say the community will dissolve. What other truly open platforms are there? I like how the_last_name_left put it... Would you rather pay CodeMasters every year for a closed platform?
Once it comes out peeps will buy it. The sub doesn't become an issue until 12 months later, and by then it'll seem a trifle. IMO.
I was wondering where do I sign up and pay for the beta of rF2. I'd love to help give feedback as a modder and admin in the dirt sim community. If there's any more info at this time as to where and how to obtain the beta, could you please pass it along or direct me to the appropriate place to find such info. Thanks.
I am waiting for the BETA to see if our LAN's next year will be content with just that...ORRR do we run a mixture of rF1 and rF2??
Who knows...at this point I am putting ALL my eggs into the rF1 basket untill rF2 gets here, than I might be able to retire and old rooster for a new Hen House Leader or have the Old Rooster teach the young one for a while until its ready to take over? *shrugs*...
I guess we wait and see...
Hmm...not sure what I am on with the barnyard going on up there...
I think I jumped on the rFactor bandwagon relatively late (maybe 18 months after release) and paid $55 for it. That's lasted me 5 years, and even if it had only been a year ago I still would have been happy to pay that amount for a year's quality racing and an insane number of mods & tracks.
Now, rF2 is obviously a step up, and while people might suggest the graphics aren't absolutely 'up there' with other titles, neither was rF1 even when it was released, so that's no issue for me. There's licensed content, with more on the way, so if anything I would have expected a price jump, maybe $70, maybe more. Now it turns out that $70 will last me 3 years all up (3.5 including the open beta). At that point, 3 years in, with tens/hundreds more mods, a number of them in specialised areas and really top quality, would I mind paying $13 a year? When people who like keeping up with games (I'm not one of them) will buy 4-5 games a year, totalling maybe $3-400, and probably arrive at about the same total hours gametime as I will? Erm... no
And all this really ignores the absolute bargain rF1 was, so using it as a base is probably unrealistic anyway.
The kicker is: if something goes wrong, if the open beta / initial release turns out to be crap, if mod development goes nowhere, if ISI 'goes bust' - all I'm losing is $44. Compare that to some other titles...
And the real point of this system is that you will simply have to pay more if you want to use the title in a normal way. Let's say you will buy the game and use it for approximately 6 years (as old as rF2 is today). That would mean you have to pay $44 retail price + 5x $13 = $109. That's the REAL cost of the game they're masking so it would seem less to us.
The proper way of generating revenue would be to ADD BONUS CONTENT for subscribers. Like including LIDAR tracks, new vehicles, perhaps working out some discount for certain game gear. It is by REWARDING the subscribers, not PUNISHING unsubscribers. It amazes me that so few can grasp this simple concept. Tell me, would you rather buy at a store that has friendly and helpful staff that treat you well and often give you discounts? Or would you rather buy at a store that has cameras all over the place, nasty-looking security guards and no discounts ever? Think about that.
P.S.: The 'phone home' itself is totally ridiculous, too. It only makes trouble for legitimate users as was already demonstrated by numerous titles with such idiotic DRM.
Lublana je najlepša, me ne zanima kok stane, ne?
Before anyone states the obvious, Yes, each model I've given is different in details but they all play on the same idea ... if the product or service is valuable, people will come back for more.
I am hopeful the lifetime membership option can be realized as I dislike [all] subscription systems. Worst case, I can accept a 12 month renewal option because I am sure it will be a worthwhile money spend.
The change with rF1's model obviously is noticed and generation thread length. It must be said that ISI are showing signs that they are listening to this feedback also which is a lot more that other dev houses have done in the past!
Last edited by theother5; 11-15-11 at 05:08 AM.