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  Click here to go to the first staff post in this thread.   Thread: Minimum Recommended Server Specs for rFactor 2

  1.   Click here to go to the next staff post in this thread.   #81
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Quote Originally Posted by dragon View Post
    So today is a 1st Nov, when I can expect Q & A?
    When they post it. They're creating a magazine or something and have it in there.

  2.   Click here to go to the next staff post in this thread.   #82
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    Quote Originally Posted by MaXyM View Post
    I live in Poland and our league has 100Mbps, and two 50Mpbs connections. But even if we would make it, I still think there is something wrong with results given by Tim. He still haven't answered on this, so probably they investigate the situation (I believe)

    For whom didn't followed discussion: server data traffic should have x2 characteristic, where x is number of cars on track. But it looks like rF2 generate something like x3
    What hasn't been answered?

  3.   Click here to go to the next staff post in this thread.   #83
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    As I said, working it out isn't really possible. You have more cars means more data between cars, but you also have more cars having more effect on the track and this information needing to be relayed. The first post contains actual reading results, it's as accurate as it can be really up to the number of cars listed. We'll be able to get higher readings during the open test I'm sure.

  4. #84
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

    Registered
    Oct 2010
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    Prague / CR
    Tim, I know that each car generates surface changes, but:

    1. Any car generates some changes for its own. I suspect client sends only those changes - after that it means it will not affect exponent of the server traffic function.
    Then we get function
    y = (x+surface_changes)2

    2. In worse case, server might send to clients whole surface state. I said in worse (in opposite to sending changes). But even if, the data traffic will be only greater by such amount of data and not depending on car quantity. It's quite intuitive I think.

    then we get function
    y = x2 + surface_state



    I really cannot imagine how we may get something like exponent 3.
    But there is nothing left than wait for release... and then for fixes I believe.

  5. #85
    Noel Hibbard's Avatar

     rFactor 2 Validated PC Specification Facebook profile Where I race LiveRacers Driver Page 

    Registered
    Oct 2010
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    Jacksonville, FL
    MaXyM, I guess you could calculate a worst case scenario which would assume that all clients are receiving the most detailed updates possible. You should then be able to come up with a basic calculation. Then you would know that in the worst case you will need X amount of bandwidth. But could probably get away with less do to the throttling that rF is capable of. Again, only speaking of experience with hosting in rF1. But I can't believe rF2 will be much different. Who knows, we may even have options to disable live track and weather to reduce the bandwidth requirements even more.

  6. #86
    overman's Avatar
     

    New Member
    Oct 2010
    Location
    Tucuman, Argentina

    Unhappy

    with great sadness I have to say that almost 90% of countrys in Latin America dont have a conection like rF2 need to host. it's a shame left out in this way

    Actually we can safetly host 40 cars with 5mbp simetric.. i know in rF2 will be much more data to transmit but if your info is correct, the bandwidth in rF2 has to be five times rF1 needs

  7. #87
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

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    Oct 2010
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    Prague / CR
    @Noel
    rF1 (as well as other games with the same client-server model) matches what I said: server traffic is quadratic function of competing clients. Throttling is a feature which makes traffic lower in some situations (let's say in most). But with throttling or not function doesn't change exponent.

    That's why I'm still surprised about rF2 traffic measurements. it is not about numbers in overall. SInce there are more features - I would not problem even with 100kBps sent by single car. The same with 23Mbps needed - if features requires such traffic, it must be.

    But how numbers grow in relation to cars number- this is what I'm talking about. It simply cannot be exponent 3 function if everything is done correctly.

  8. #88
    Ivan Baldo's Avatar

     PC Specification Facebook profile @ivanbaldo Where I race rF2 Rank Laptimes 

    Registered
    Oct 2010
    Location
    Montevideo, Uruguay
    I know that South Americans are a minority of the customers of rFactor and that it is very difficult to adapt the engine to send less data and that our low bandwidth is our fault and not ISI's fault, I know that it is not worthwhile to remove features to the other customers because of a minority that cannot find or pay for high bandwidth servers in their countries.
    Knowing all that I will anyway ask ISI for a favor: please consider an option to remove features and reduce the bandwidth requirements, something like 10 megabits per second upload for 30 cars is affordable in South America, asking more than that the prices spike up and most teams will not be able to pay for a server in their country, needing to use a distant server and having much latency.
    Though that latency can be tolerated, is not very nice really, it complicates things, causes accidents, etc.
    Maybe livetrack, marbles, drying path of the cars, etc. could be disabled and save those bytes to reduce bandwidth to acceptable levels in our region.
    This would be a feature useful for two years only.
    I know its hard, I know that it is anoying, so, if it is not implemented I will understand and will not have hard feelings.
    I am afraid though that maybe people here will stay with rFactor 1 instead of using a distant server if thats not implemented.
    So, you have my wish and my fingers crossed! :-)
    Thanks a lot for listening and.... KEEP UP THE SUPERB WORK! rFactor 2 seems to be shaping up to be a piece of art and not a simulation program.

  9. #89
    michael1's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: F1RUK 

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    Liverpool port
    Great but i rent my server because you leave a pc on 24hrs and at some point it will go on fire lol

  10.   Click here to go to the next staff post in this thread.   #90
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

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    Quote Originally Posted by michael1 View Post
    Great but i rent my server because you leave a pc on 24hrs and at some point it will go on fire lol
    How hot do your machines run!?

  11. #91
    Jim Beam's Avatar

     Where I race 

    Registered
    Oct 2010
    Location
    Brisbane, Australia
    Must be the tropical weather in the UK

  12. #92
    adelossantos's Avatar
     

    New Member
    Mar 2011
    Ok, no dedicated Linux server.. but at least it can run/has been tested with "wine" ?

  13.   Click here to go to the next staff post in this thread.   #93
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Joe mentioned wine, but it's not officially supported in any way - yet.

  14. #94
    Dreamer's Avatar
     

    Newer Member
    Aug 2011
    Possiblity to play in LAN ?

  15. #95
    Lazza's Avatar

     PC Specification Where I race 

    Registered
    Oct 2010
    Location
    Australia
    Ugh. Please tell me you're reading other threads... this is answered already.

  16. #96
    Dreamer's Avatar
     

    Newer Member
    Aug 2011
    where ?

  17. #97
    thuGG's Avatar

     PC Specification 

    Registered
    Oct 2010
    Location
    Poland, Warsaw
    It was all over this forum, a real ****storm Check out rFactor 2 section.

  18. #98
    michael1's Avatar

     rFactor 2 Validated PC Specification Where I race Modding Group: F1RUK 

    Location
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    Quote Originally Posted by Tim Wheatley View Post
    How hot do your machines run!?
    Right now after running codemasters 2011 on rfactor my gtx 480 zotac says its 85deg thats with an NRT Gaming server

  19. #99
    Hutch-SCO's Avatar

     PC Specification 

    Registered
    Oct 2010
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    Scotland
    Did you turn your fan speed up on the card micheal.

  20.   Click here to go to the next staff post in this thread.   #100
    Tim Wheatley's Avatar ISI Staff

     rFactor 2 Validated PC Specification @timwheatley1979 YouTube Channel Twitch/Streaming Channel Photo/Screenshot sharing profile 

    Location
    USA (Central)
    Quote Originally Posted by michael1 View Post
    Right now after running codemasters 2011 on rfactor my gtx 480 zotac says its 85deg thats with an NRT Gaming server
    Hm, that's not too hot if you have adequate space and flow around it...

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