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  Click here to go to the first staff post in this thread.   Thread: rFactor 2 WIP - Sun glare

  1.   Click here to go to the next staff post in this thread.   #1

    rFactor 2 WIP - Sun glare

    This screen shows the glare from the sun and some of the subtle lighting effects.

    Glare.jpg

    Here's one which probably hasn't been messed up too much by the forum:
    http://rfactor.net/web/rf2/screens/wipscreens/#1011

    We have also sent a Q&A out to a sim racing site. They'll be posting it whenever they are ready in both English and Spanish. I'll link it when I can.

    Thanks,

    Tim.

  2. #2
    That's what we have been waiting... Nice effect

    Waiting for next one....

  3. #3
    beautiful picture, beautiful shadows, beautiful light. Thank you Tim.

  4. #4
    as said on FB thats Genius, having really only ever raced in rF and iRacing seeing that glare is great for me! Great job ISI.

    Just one dumbass question, what track is that?

  5.   Click here to go to the next staff post in this thread.   #5
    Quote Originally Posted by MarcG View Post
    as said on FB thats Genius, having really only ever raced in rF and iRacing seeing that glare is great for me! Great job ISI.

    Just one dumbass question, what track is that?
    It's Mills.

  6. #6
    Quote Originally Posted by Tim Wheatley View Post
    It's Mills.
    oohh that has been done up nicely then thanks

  7. #7
    MaD_King's Avatar
    Language
    French
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    France

     rFactor2 Validated PC Specification in profile Where I race 
    Thanks ! I love

  8. #8
    shum94's Avatar
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    Paris, France

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    Outstanding, wonderful. Finally one screen that enthusiast me

  9.   Click here to go to the next staff post in this thread.   #9
    Quote Originally Posted by shum94 View Post
    Outstanding, wonderful. Finally one screen that enthusiast me
    But, it isn't Friday... Are you OK?

  10. #10
    Quote Originally Posted by tim wheatley View Post
    but, it isn't friday... Are you ok?
    hahahaha!!

  11. #11
    Tim, and the shadows will be in the cabin relative to the position of the sun? shadow of the window opening, steering, the pilot's head ...

  12. #12

  13. #13

  14.   Click here to go to the next staff post in this thread.   #14
    Quote Originally Posted by DmitryRUS View Post
    Tim, and the shadows will be in the cabin relative to the position of the sun? shadow of the window opening, steering, the pilot's head ...
    Yep. Very dark dashboard when you see the sun low ahead of the car where no light can get the dashboard. Internal shadows shift as you drive, and they'll shift as the sun moves or gets obstructed in conjunction with that.

  15. #15
    schedule that's it! Thank you))) and hope to finalize the remaining effect it (dirty cars, dirty track)

  16. #16
    What happens if i'm using my tinted visor

  17. #17
    Martin Keets's Avatar
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    Trux
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     rFactor2 Validated PC Specification in profile Facebook profile @Martin_Keets 
    Nice

  18. #18
    Quote Originally Posted by Tim Wheatley
    But, it isn't Friday... Are you OK?
    Lol

    Quote Originally Posted by Tim Wheatley
    Very dark dashboard when you see the sun low ahead of the car where no light can get the dashboard.
    In other words, something like the first shot here: LINK.
    Except that in rF there are no shadows in cockpit and that's really missing now with new shaders. Fortunately there will be no such problem in rF2 - I've seen it in the "Grand Prix" video, that shadows properly block directional and specular light and that's good news. Old shadows from rFactor only darkened some portion of the screen.


    By the way - mirror again
    Looks more less like in rFactor when someone forgot to set mirror material as diffuse=0, specular=0, ambient=0, emissive=255.

    Or maybe picture mirror gets HDR postprocessing twice instead of just once? (like darkened twice because camera is facing the sun - first ehwn rendering mirror image, and then along with everything on the screen).

    If you eliminate specular reflections, then surfaces with the same allignment to sun position should have identical brightness in mirror and in front of us - for example asphalt and pitwall.


    By the way, nice to see a picture without "slightly overdone" HDR - it looks good in terms of contrast and lighting (although I know it was not the point of this picture - just the sun glare)
    Last edited by K Szczech; 10-25-11 at 01:16 PM.
    SRPL Shader Pack v0.92 is now available for modders: announcements / discussion
    "Be kind whenever possible. It's always possible." - Dalai Lama

  19. #19
    mclaren777's Avatar
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    Olympia, WA

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    Thing #1: Thank you for sharing this and I really look forward to the Q&A.

    Thing #2: This new screenshot is really impressive and I like the way HDR looks now.

    Thing #3: I still have some concerns about the odd lighting/contrast on the gloves.

  20. #20

    Nickname
    Matt Fisch
    Location
    Switzerland

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    looks great including volumetric shadows? or is it just a random effect?

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