The graphics engine used in CARS is the one used by Slightly Mad Studios for Shift 2. But since Shift isn't a sim the guys got together with this VERY LOW INITIAL COST project called cars and are waiting for you and I to pay for the physics engine development over the next few months and years.
@CdnRacer Look up "Slightly Mad Studios", watch a few videos of Shift and CARS, and then search wikipedia for "logic".
Also people who tried modding Shift say there are a lot of familiar things in the physics files from ISImotor sims. So Shift could be made as a sim, but wasn't. From other people currently beta-testing CARS I've heard that it feels not much different to Shift2 so far.
PS: after reading a lot of things from the SMS before the release of Shift that all turned out to be spectacular BS, I think it's slightly mad of them to expect that the hardcore simracing fans they so blatantly lied to would fund their next project.
Last edited by Pandamasque; 10-18-11 at 12:07 AM.
Some studios show only ten percent of the project: the sweet side.
I still don't see any proof. Anyways the shift series is owned by EA so I don't understand how cars could be shift 3. Maybe he's a isi fanboy who feels threatened by it. Not sure. Nice try though panda.
You guys are all completely retarded that say this is just Shift 3. Pay the $35 or whatever the hell it is. Test it out, mess around with it, do whatever. Then go back to the developers and talk to them. Tell them what you felt and listen. You get a say in this sim if you pay.
So far development is going great. Two dev builds into an 18 month projected process and there are a handful of drivable cars and two tracks. Physics are a little wonky right now but not bad. Visually it is stunning. Not overdone washed out crap, and doesn't look like crap. Great textures and models, the whole deal.
I am impressed by it overall so far. I am sure it will give rF2 a run for it's money as well as iRacing. rF2 however will have the modability which CARS will not. I like the competition sims wise. It is great for the industry.
this discussion on what's better or not.. is really sterile.
On not finalized products (both)
unbelievable but true
I could also add dirt racing as an extra, but I'm not sure was it a rumour or feature... Tim?
In what level of success these components happen, we don't know yet. But I am confident they all are well refined from rF1.
For me, rF1 has been the only car sim after NR2003 I've came back for again and again. Having one year iRacing sub and not playing it is a total waste, but hell it is so boring. Papyrus should have stick with offline NASCAR sims, they were best at it. CARS doesn't intrest me at all right now, it seems to be about paying the commercial company for your creative/design input. In normal gaming industry it is vice versa. Feels like scam.
Yes, offering shares of sell is also a scam which is widely used in creative industry.
Perhaps none that would be visible on screens.
Sometimes you need to put graphics aside and work on menus, performance, flexibility, stability, packaging and so on... That's a huge part of work that you don't see on screens / videos nor could it become a good topic for discussing it with community.
For example - it's been a year since I first shown my shaders until I had some kind of editor that could be used by people. In the meantime people were complaining that I don't share my work with community and don't provide any tools. Sometimes there's just huge amount of "invisible work" that needs to be done between the point where you can show something on a screenshot and the point where it's actually stable and flexible enough for general use.
That's why I say - let them work Feedback is always appreciated and impatience is understood but I believe they have their hands full allready, so time for feedback will come when public beta is available.
Some of us will present modified screenshots or videos with their vision of rF2, some of us will share our opinions and suggestions, but none of that speeds up developmnent and ISI has it's own vision of the product.
Yeah, I'd love to see a few screenshots every day, but I don't think more screenshots would give us better idea of what to expect than we allready have. List or just partial list of tracks and cars would probably be more informative
And a screen for each track present in the game wouldnt please you ?!
Tim has been hired for what some of us and I ask for. He has licensing to do i understand, but a screen every week shouldnt be hard to do.
And please i like to see Full HD snapshots because latest screen were wip hdr preview in 1600 x 1050 something, and these are just 1200 x 800 http://rfactor.net/web/rf2/screens/w..._hdrsingle_02/
Again if 2011 it is, then we should see more of what we're gona get.
I'm just not gonna demand it just because I'm curious or impatient or I think they should now begin marketing of their product.
Actually I don't think they should - it's too early for marketing. What we're about to get is open beta, not final product that will make it to store shelves and need marketing.
I wouldn't even be surprized nor worried if first release wouldn't include things like antialiasing, replays or HDR. Such things could be added sometime in the middle of beta testing.
Simply put - first things first. We just have to wait and see what will be there. Maybe we will get everything in first beta release, maybe not.
ISI doesn't have to show you crybabies anything. Do you honestly think that tim was hired to show WIP screenshot so you morons can say "oh I don't like the HDr or I don't like the colours"...etc. I'm sure tim has other stuff to do than to communicate with a bunch of sucks around here.