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  Click here to go to the first staff post in this thread.   Thread: rFactor 2 WIP HDR comparison screenshots

  1. #121
    MaXyM's Avatar

     rFactor 2 Validated PC Specification Facebook profile @@MaXyM_SRPL 

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    Quote Originally Posted by Satangoss View Post
    I can't see either insects flying over the track or the young grass seeds sprouting.

    C'mon people, this is not GT5 or F1-2011. There's a balance to achieve. This is a simulator.
    Being a sim doesn't matter that ther may be no insects flying around. Any detail counts.
    But if we wou'd talking about Codi's F1 or GT5... Check how new TrackMania looks like. It is a reference for gfx in racing games right now.

  2. #122
    shum94's Avatar

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    Quote Originally Posted by sg333 View Post
    I bet these people complaining over the most inane details are the same people who drive with their keyboard
    Type shum94 on youtube and you'll see how i drive.

  3. #123
    mclaren777's Avatar

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    Three new comparison shots...

    http://rfactor.net/web/wp-content/up...r_2_HDR_02.jpg
    http://rfactor.net/web/wp-content/up...r_2_HDR_03.jpg
    http://rfactor.net/web/wp-content/up...r_2_HDR_04.jpg

    I wish we knew how much HDR "intensity" is being used because I really like the effect in some shots more than others.

  4. #124
    ZeosPantera's Avatar

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    Quote Originally Posted by mclaren777 View Post
    Three new comparison shots...
    I wish we knew how much HDR "intensity" is being used because I really like the effect in some shots more than others.


    Yeah, Might be a TOUCH too high on the contrast between light and dark.. God help us if that isn't adjusted.

  5. #125
    Lazza's Avatar

     PC Specification Where I race 

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    Zeos, you keep saying "I hope it's adjustable" but Tim already said it is

    *Just keep things in perspective here... in that shot the sun is visible. If you did that with a camera it would either make the whole scene very dark or washed out, while standing there in person you'd be shielding your eyes or pretty much blinded by the sun.
    Last edited by Lazza; 09-28-11 at 01:26 AM.

  6. #126
    Lenniepen's Avatar

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    http://rfactor.net/web/wp-content/up...r_2_HDR_04.jpg
    I think the heat haze comes from the brakes, but I wish to see some heat haze coming from a hot road surface in the distance (which also results in the mirage-effect we've already seen).

  7. #127
    ZeosPantera's Avatar

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    Quote Originally Posted by Lazza View Post
    you'd be shielding your eyes or pretty much blinded by the sun.
    And that is why you should be able to bind sunglasses to a key. Your choice of color and darkness, polarized of course.

  8. #128
    simfan's Avatar
     

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    Mar 2011
    Original look better

  9. #129
    ZeosPantera's Avatar

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    Need to overlay one to the other and warp the opacity a bit. Just get some detail back in the darkest of parts.

  10. #130
    snoups58's Avatar
     

    New Member
    Sep 2011


    Just a quick note. How can we see a plane close to the radius of the sun's glare ?

    I think the sun must be more intensive.

    Sorry for my bad english

  11. #131
    shum94's Avatar

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    I hope in October we will have the promotional screens with full anti aliasing...

  12. #132
    sg333's Avatar

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    Quote Originally Posted by ZeosPantera View Post
    And that is why you should be able to bind sunglasses to a key. Your choice of color and darkness, polarized of course.
    If you look at some of the older WIPS (Sept 2010) there's a GTR incar shot with a sunstrip visible that says "test sun strip NGTR" and another from the same car, in the rain, with no sun strip - i guess some thought has gone into this!

  13. #133
    Ernie's Avatar

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    I like the new HDR-(WIP)-shots. Yes, a little bit overdone to show the effect, as Luc said:
    Quote Originally Posted by Luc Van Camp View Post
    In the posted screens, HDR is slightly overdone, partly because we wanted to show something that looks NOT "just like rFactor 1". It can even look a lot more dramatic than this actually .
    Some parts look real, while other parts look a little bit unnatural. But via HDR-profiles these settings will be tweakable to our own likings.

  14.   Click here to go to the next staff post in this thread.   #134
    Luc Van Camp's Avatar ISI Staff

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    Quote Originally Posted by snoups58 View Post
    Just a quick note. How can we see a plane close to the radius of the sun's glare ?

    I think the sun must be more intensive.
    I suppose a bit of Bloom will take care of that. That isn't active in these screens as they only show HDR. In fact, once Bloom is working properly, I think I'll play with more subtle HDR settings, which means they should become less overdone .

  15. #135
    thuGG's Avatar

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    Quote Originally Posted by shum94 View Post
    I hope in October we will have the promotional screens with full anti aliasing...
    WTF is it with you and anti aliasing?

  16. #136
    deak1944's Avatar

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    Quote Originally Posted by ZeosPantera View Post
    And that is why you should be able to bind sunglasses to a key. Your choice of color and darkness, polarized of course.
    Amen!!!

  17. #137
    Satangoss's Avatar

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    Jun 2011
    I see Shum's point, all of the pictures shown up till now have not AAs. Can't figure out why. They would be way better with.

    BTW I can't see AA even in rF1. No diference from FSAA 0x up to 16x. I have to force AA using GPU driver interface. Maybe rF2 be the same.

  18. #138
    10speed's Avatar

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    Quote Originally Posted by Satangoss View Post
    No diference from FSAA 0x up to 16x. I have to force AA using GPU driver interface.
    Same for me.

    So far I am not impressed at all. HDR is unrealistic, you won't see it in the real world. So why would you want to see it in a simulation (game)? There is way to much contrast and the dark areas completely lose their details. The graphics in these latest screenshots are just showing off which might be ok for need for speed, but here it's just a waste of development time. Also the texturing still looks very poor.


    What's the problem here? Wrong shadow layer in the template?
    Last edited by 10speed; 09-28-11 at 09:59 AM.

  19. #139
    simfan's Avatar
     

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    Mar 2011
    Quote Originally Posted by 10speed View Post
    So far I am not impressed at all. HDR is unrealistic, you won't see it in the real world. So why would you want to see it in a simulation (game)? There is way to much contrast and the dark areas completely lose their details.
    Read this

    Quote Originally Posted by Luc Van Camp View Post
    In the posted screens, HDR is slightly overdone, partly because we wanted to show something that looks NOT "just like rFactor 1". It can even look a lot more dramatic than this actually .

    Quote Originally Posted by 10speed View Post
    Also the texturing still looks very poor.

    Do you know what settings are used on these screenshots? WIP means WIP, not final quality

  20. #140
    mclaren777's Avatar

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    Quote Originally Posted by Luc Van Camp View Post
    I suppose a bit of Bloom will take care of that. That isn't active in these screens as they only show HDR. In fact, once Bloom is working properly, I think I'll play with more subtle HDR settings, which means they should become less overdone .
    Thanks.

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