Three new comparison shots...
I wish we knew how much HDR "intensity" is being used because I really like the effect in some shots more than others.
Zeos, you keep saying "I hope it's adjustable" but Tim already said it is
*Just keep things in perspective here... in that shot the sun is visible. If you did that with a camera it would either make the whole scene very dark or washed out, while standing there in person you'd be shielding your eyes or pretty much blinded by the sun.
Last edited by Lazza; 09-28-11 at 01:26 AM.
I think the heat haze comes from the brakes, but I wish to see some heat haze coming from a hot road surface in the distance (which also results in the mirage-effect we've already seen).
Just a quick note. How can we see a plane close to the radius of the sun's glare ?
I think the sun must be more intensive.
Sorry for my bad english
I hope in October we will have the promotional screens with full anti aliasing...
I see Shum's point, all of the pictures shown up till now have not AAs. Can't figure out why. They would be way better with.
BTW I can't see AA even in rF1. No diference from FSAA 0x up to 16x. I have to force AA using GPU driver interface. Maybe rF2 be the same.
So far I am not impressed at all. HDR is unrealistic, you won't see it in the real world. So why would you want to see it in a simulation (game)? There is way to much contrast and the dark areas completely lose their details. The graphics in these latest screenshots are just showing off which might be ok for need for speed, but here it's just a waste of development time. Also the texturing still looks very poor.
What's the problem here? Wrong shadow layer in the template?
Last edited by 10speed; 09-28-11 at 09:59 AM.