I typically see 3.1GB available in XP-32 but a 32-bit process can only use 2GB.
You said that the RF2 executable with be 32-bit - will it ship with the IMAGE_FILE_LARGE_ADDRESS_AWARE flag set ? That allows it to access 4GB on a 64-bit OS.
Also - have you (ISI) done any testing with the IMAGE_FILE_LARGE_ADDRESS_AWARE flag set to verify that the game actually will access more than 2GB ? I ask because it is one thing for microsoft to say that you can and it is another to say that the game actually will and works correctly when doing so.
I am a big fan of large grids of cars and I occasionally run into the memory address space limit at some courses with lots of cars so I am very curious about this. One real-world example related to mods I am working on : the IMSA GT race at Daytona in 1984 had a starting grid of 82 cars.







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Even if it's not for rF2's direct benefit, your OS might run a little leaner on the CPU because of it and that might help rF2 in the foreground. Besides, rF2 isn't a short-term thing like rF1 was in many ways, so upgrading for the future is nice.
