Just to help these ideas move along - having a session start with a non-green track is something the devs are looking into (I believe it was Luc that mentioned it in another thread). Whether this...
Type: Posts; User: JWRPayne; Keyword(s):
Just to help these ideas move along - having a session start with a non-green track is something the devs are looking into (I believe it was Luc that mentioned it in another thread). Whether this...
Bear in mind that the rTrainer is only available in dev mode. The version that we have to use might not even be complete yet, lacking the features of the cars that we have been given free-reign over,...
Joesville is just the base track for the development mode, isn't it? I wouldn't be surprised if it isn't fully-featured yet. I'm sure it'll be sorted out when it is implemented into the...
I'd like to put my name down as another interested party.
I bought the 18 month contract as a water-test but, if the final product impresses me as much as I think it will, I will surely want to...
Well, that's not something that ISI or I can help, I'm afraid. I appreciate your frustration.
You're just going to have to either work out a way to drive in a league, set up your private server to...
Lovely release Alex, many thanks. :)
It's nice to have another traditional track (read 'un-Tilke'd') to throw the classic F1 cars around on.
It has always been this way with public racing. As iterated above, you will always find better racing in serious and even casual leagues. I have seen some odd warping issues that can cause...
Here's an article on the Sintura S99 GT1. Check page 5 for a good cockpit shot.
EDIT: The forums seem to down-size attachments. Here's the cockpit shot at full resolution:
...
Well said, sir.
Spot on Jan. Here's the quote from Virtualr.net:
That's pretty much how I've read into in smokeraider. The only things that you may miss out on, as you have observed, may be official addon tracks/vehicles/racing types and some later patches.
...
Do you mean 'crash your server' or have a 'crash on the track' itself? I think both are inevitable with (potentially) 104 drivers... :eek:
I can't imagine that this will be the case. I suspect there will be some sort of renewal fee for a 12 month period, after our 18 month online pass has run up, that will be less than the original...
I believe that the simulated temperature 'sensors' that we have in rF2 are right on the surface of the tyre at the moment, as opposed to measuring the temperature of the tyre carcass/inner tyre. I...
Out of interest - is anyone else having trouble getting the sounds from rF2 to record when using FRAPS to capture footage?
I have a pair of Logitech G35s and an ASUS Xonar D1 soundcard. When using...
I would be inclined to say no, simply due to the licensing/copyright issues that ISI would face. Even then, you may remember that not all of the teams in GPL had their official names until they were...
To be fair to yourself, it wasn't exactly clear what was being said.
The clarify the point being made: of the 2nd generation Intel Core CPUs, the i7 2600K/2700K is approximately equal in...
That's not what brabham67 is getting at. A constant 30FPS is smooth and easily playable/drivable in a simulator - GPL drivers were doing it for ~10 years before the 60FPS patch was released a while...
The non-mobile 2nd generation i5 CPU architecture is primarily quad core (I would know, I own one). See here. I think you're thinking of the i3 processor, or the 1st generation i5s, which were...
See attached.
There was a dip in GPU usage as individual AI were added to a private session, but this stabilised back to it's original usage a few seconds after each AI joined. Likewise, after...
Good spot. I will try to replicate this.
I stand corrected. Still ordering an exorcism...
Well, it is definitely Ctrl+Alt+Key for my game (see above). No idea why that might be. Then again, I'm convinced that my PC is possessed.
Ctrl+Alt+F Brings up the framerate/memory consumption metre, for me, in rF2. Once for FPS, twice for memory, three times for both at once.
EDIT: Quickly booted up rF2. Ctrl+Alt+C brings up your...
I think you are missing what MaXyM is getting at. rF1 used an artificial (read: 'fake') 'base effect' that was deployed through the FFB whenever a rumble-strip was driven over in game. The frequency...
Agreed. The only real benefit of the i7 architecture is having hyperthreading capabilities, which has little to no use in modern games or simulators. Unless you plan on doing some serious video...
To add my opinion, I disagree/need to expand upon DriverN1's comments, isamu.
I find the AI much better than before. I've had plenty of close races, especially around Monaco, with the AI...
Not sure if you guys remember, but F1 World Grand Prix on the Nintendo 64 had an excellent 'Challenge' mode, in which you had to take part in famous (or infamous) racing events like having to drag...
Now that's odd, as I have never had an issue like that with Steam. Many, many years ago, when the platform was new, I did. But for the last 4 years of heavy usage of Steam (and I mean heavy usage),...
I do hope that means you're considering Steam. Not only is it a superb platform for digital distribution (as I'm sure you know), the marketing potential is huge. SimBin have made it work on Steam, so...
I was gonna say, the TryMedia system has been pretty flawless for me. License code recovery takes minutes.
Agreed. The default cars in the rFactor demo were fantastic fun 'back in the day'.