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Type: Posts; User: Jka; Keyword(s):

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  1. Replies
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    16727 16728 16729 16730 16731

    16727 16728 16729 16730 16731
  2. Personally I'm looking for ability to race on RX...

    Personally I'm looking for ability to race on RX cars and tracks. That is so intense and exiting type of racing... ;)
  3. Gravel/Dirt Real Road, proper 4WD WRC- and RX...

    Gravel/Dirt Real Road, proper 4WD WRC- and RX cars, point-to-point timing system.

    Everything else is already there... ;)
  4. Yes you should. "Error loading mesh file...."...

    Yes you should.

    "Error loading mesh file...." error usually points to incorrect filepath on scn - file and therefore viewer cannot find/load your plane. These paths should be pointing to the...
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    Well said. :)

    Well said. :)
  6. Build 930 plugins should work normally.

    Build 930 plugins should work normally.
  7. Replies
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    [REL] ...or billboarded halo/flare plane with proper...

    ...or billboarded halo/flare plane with proper transparency and mapping... ;)
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    [REL] You will. ;) I'm working on it atm. All...

    You will. ;)

    I'm working on it atm. All nightlightning is already there (and fully functional). Track still needs some finetuning, bugfixes and proper testing before I car release it.

    If...
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    [WIP] Maybe one XSECTOR plane is flipped and you get...

    Maybe one XSECTOR plane is flipped and you get Stop&Go penalty for "cutting the track"..?
  10. Replies
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    Nice idea! :cool: I have to test this out...

    Nice idea! :cool:

    I have to test this out immediately...

    Cheers!
  11. Replies
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    I agree. Herman Tilke and his colleagues work...

    I agree. Herman Tilke and his colleagues work within strict rules of FIA. Therefore almost all FIA Grade 1 tracks are "lifeless" now days. If you pay attention of trackside object details (buildings,...
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    That is a good idea. :) If you need help with...

    That is a good idea. :)

    If you need help with tracks, I can help you there. Unfortunately I dont know much about cars... ;)

    Cheers
  13. Replies
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    Wow! Bar of quality is risen again. Especially...

    Wow!

    Bar of quality is risen again. Especially treelines is looking very good. :)

    Cheers
  14. Replies
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    [REL] Nah, not anything iconic venues like that. But...

    Nah, not anything iconic venues like that. But something fun anyway. ;)
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    [REL] I wont make any real life track, if I do not own...

    I wont make any real life track, if I do not own the license from track owners.

    Actually I DO own a license to certain track, but it needs to be surveyed before I can start building it.

    Thanks...
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    [REL] Nice! Keep it up!:) Cheers

    Nice!

    Keep it up!:)

    Cheers
  17. Replies
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    Looking good. :) Can't wait to try it out... ...

    Looking good. :)

    Can't wait to try it out...

    Cheers!
  18. Replies
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    [REL] I agree, even so ethone and myself have used it...

    I agree, even so ethone and myself have used it for years... :)

    Max has grown inside my spinal column and its really hard to use another modelling application. SketchUp is another one which I use,...
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    [REL] You will... ;) I have couple of tracks in...

    You will... ;)

    I have couple of tracks in production pipeline...
  20. Replies
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    [REL] Haha WiZPER! You're right. :D Thanks for...

    Haha WiZPER! You're right. :D

    Thanks for alternative link and positive feedback. :)

    Cheers!
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    [REL] South Shore International Circuit v1.0 - released

    SOUTH SHORE INTERNATIONAL CIRCUIT - Version 1.0

    South Shore International Circuit V1.0 - download

    Mirror 1 - download

    15689

    Backround of the track
  22. Replies
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    Yes, that is true. Only 32bit version is...

    Yes, that is true. Only 32bit version is supported. Both 32 and 64bit versions are included to max's installation media.

    Cheers
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    If you have possibility to use 3ds max, you don't...

    If you have possibility to use 3ds max, you don't need 3DSimED at all. You can export content from max to rF2 directly with ISI's exporter.

    With these plugings, you also got rF2 shaders...
  24. Thread: Making a 3d tree

    by Jka
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    Thank you mianiak :)

    Thank you mianiak :)
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    [REL] There is some information about offset values on...

    There is some information about offset values on ISI's Track Tech doc (page 19).

    Default material offset is 0, which means all elements (like alpha blended trees, track paint, car's windshield)...
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    Good you got it solved. :) Btw... For...

    Good you got it solved. :)

    Btw... For tarmac/grass/gravel transitions, new Terrain Shader gives you much more flexibility rather than decals. It will look much better too. You can find...
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    Most likely yes and I'd look for problem from...

    Most likely yes and I'd look for problem from decal texture.

    Do you use chroma blending? If you do, is there alpha in your texture?

    Cheers!
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    [REL] Tosh, have you played around with material offset...

    Tosh, have you played around with material offset values (0 to 4 for tracks, above that is reserved for cars...) to conquer z-fightning issues..?

    Cheers!
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    Buenos días, raul :) For testing purposes,...

    Buenos días, raul :)

    For testing purposes, raise transition plane 1 cm more above terrain and re-export. To me, it still looks like plane is same level with terrain.

    Cheers!
  30. Replies
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    [REL] Here are screenshot from that hole on terrain,...

    Here are screenshot from that hole on terrain, which I talked about earlier.

    Cheers!

    15342
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    [REL] Nope. :) Its on gravel/tarmac seam (outside of...

    Nope. :)

    Its on gravel/tarmac seam (outside of left-hander), where exiting gp layout uphill, turning left to Nords. I'll post screenshot when I get back home.

    Cheers!
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    [REL] There is also hole on the ground outside of...

    There is also hole on the ground outside of left-hander corner (on gravel trap and tarmac seam), which leads from GP track to Nords. Sorry, I'm not on my dev pc atm, so I can't send screenshot about...
  33. Thread: Surveying a track

    by Jka
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    Generally speaking good texture reference shot is...

    Generally speaking good texture reference shot is slighly darker (without extreme contrast) than "normal" photo. With HDR, bright white albedo (diffuse) map color is about 180,180,180 (RGB), which is...
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    [REL] Dont ask any opinions. Use your freedom as an...

    Dont ask any opinions. Use your freedom as an artists. This is your baby, not ours. ;)

    Cheers!
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    [WIP] Hammenisto, lol... :D Take your time with this...

    Hammenisto, lol... :D

    Take your time with this track. There are lots of independent hays, lots of tall grass/weed, which needs special attention to get track's athmosphere right... ;)

    Cheers!
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    [WIP] The track is still WIP. ;) Terrain radiosity...

    The track is still WIP. ;)

    Terrain radiosity pass is not done yet, because some track side objects are not modelled/placed. I'm happy with grass textures, but radiosity will bring whole terrain...
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    [WIP] South Shore - preview video

    Hello fellas,

    Here are short preview video of South Shore track. Please notice, that track is still WIP. But we are getting there... ;)


    http://youtu.be/lRozLedGR9E

    Cheers!
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    [SOLVED] If you want to make start- and pitlights in 3ds...

    If you want to make start- and pitlights in 3ds max, here are some info about them.

    Start/Pit Lights:

    The objects need to be named: StartLight, StartGlow, PitLightIn, PitGlowIn, PitLightOut,...
  39. Thread: Track update

    by Jka
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    I'm little bit confused... Are you making totally...

    I'm little bit confused... Are you making totally new component with new assets or are you trying to make small update to existing component?

    Generally speaking, you cannot update track layout...
  40. Thread: rF Logo Colors

    by Jka
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    Red one looks rFactor Pro logo to me... :) rF2...

    Red one looks rFactor Pro logo to me... :)

    rF2 logos are orange.
  41. [SOLVED] CAM file is not mandatory. I would check that...

    CAM file is not mandatory.

    I would check that there is no typos in track's gbd - file, which would prevent track loading in single player mode.

    I'm bit worried about uninstalling problems......
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    Try with HDR on and see if heat haze works then....

    Try with HDR on and see if heat haze works then.

    Cheers!
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    Did you join branches on both ends of the pitpath...

    Did you join branches on both ends of the pitpath to main path before saving AIW?

    Sometimes AIW editor is a bit funky with path branches. If you have to remake pitpath, you need to break branches...
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    Please contact Tim Wheatley. Maybe he can help...

    Please contact Tim Wheatley. Maybe he can help you with this by passing your request to devs.

    Cheers!
  45. Thread: aiw~thing

    by Jka
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    2nd pit is optional, not mandatory. 2nd pit is...

    2nd pit is optional, not mandatory.

    2nd pit is created same way than primary pitlane in ISI's editor.
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    Adrian, it's on same spot where you can see pitin...

    Adrian, it's on same spot where you can see pitin traffic lights. ;)
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    It is true that some cars needs invidual AI paths...

    It is true that some cars needs invidual AI paths and do not behave too good with "default" paths. For example, most of historic cars have specific AI lines on ISI's tracks.

    I wouldn't be too...
  48. Thread: Billboard Trees

    by Jka
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    - Double-check triangulation (top left - bottom...

    - Double-check triangulation (top left - bottom right) of polys from your billboard trees, which are not shown. If triangulation is mirrored, objects will never shown towards camera
    - Double-check...
  49. If I remember it correctly, sketchup generates...

    If I remember it correctly, sketchup generates lots of artifacts on the mesh which are really worky to clean up in max... In matter of fact, everything looks great in sketchup, but are big mess in...
  50. Yes. But in your screenshot polys are tris....

    Yes.

    But in your screenshot polys are tris. Best practice is use quads instead. I don't regonize where you took that screenshot (3ds max viewport?) or what kind of settings you got in viewport,...
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