Keep it up!:)
Type: Posts; User: Jka; Keyword(s):
Keep it up!:)
Looking good. :)
Can't wait to try it out...
I agree, even so ethone and myself have used it for years... :)
Max has grown inside my spinal column and its really hard to use another modelling application. SketchUp is another one which I use,...
You will... ;)
I have couple of tracks in production pipeline...
Haha WiZPER! You're right. :D
Thanks for alternative link and positive feedback. :)
SOUTH SHORE INTERNATIONAL CIRCUIT - Version 1.0
South Shore International Circuit V1.0 - download
Mirror 1 - download
Backround of the track
Yes, that is true. Only 32bit version is supported. Both 32 and 64bit versions are included to max's installation media.
If you have possibility to use 3ds max, you don't need 3DSimED at all. You can export content from max to rF2 directly with ISI's exporter.
With these plugings, you also got rF2 shaders...
Thank you mianiak :)
There is some information about offset values on ISI's Track Tech doc (page 19).
Default material offset is 0, which means all elements (like alpha blended trees, track paint, car's windshield)...
Good you got it solved. :)
Btw... For tarmac/grass/gravel transitions, new Terrain Shader gives you much more flexibility rather than decals. It will look much better too. You can find...
Most likely yes and I'd look for problem from decal texture.
Do you use chroma blending? If you do, is there alpha in your texture?
Tosh, have you played around with material offset values (0 to 4 for tracks, above that is reserved for cars...) to conquer z-fightning issues..?
Buenos días, raul :)
For testing purposes, raise transition plane 1 cm more above terrain and re-export. To me, it still looks like plane is same level with terrain.
Here are screenshot from that hole on terrain, which I talked about earlier.
Its on gravel/tarmac seam (outside of left-hander), where exiting gp layout uphill, turning left to Nords. I'll post screenshot when I get back home.
There is also hole on the ground outside of left-hander corner (on gravel trap and tarmac seam), which leads from GP track to Nords. Sorry, I'm not on my dev pc atm, so I can't send screenshot about...
Generally speaking good texture reference shot is slighly darker (without extreme contrast) than "normal" photo. With HDR, bright white albedo (diffuse) map color is about 180,180,180 (RGB), which is...
Dont ask any opinions. Use your freedom as an artists. This is your baby, not ours. ;)
Hammenisto, lol... :D
Take your time with this track. There are lots of independent hays, lots of tall grass/weed, which needs special attention to get track's athmosphere right... ;)
The track is still WIP. ;)
Terrain radiosity pass is not done yet, because some track side objects are not modelled/placed. I'm happy with grass textures, but radiosity will bring whole terrain...
Here are short preview video of South Shore track. Please notice, that track is still WIP. But we are getting there... ;)
If you want to make start- and pitlights in 3ds max, here are some info about them.
The objects need to be named: StartLight, StartGlow, PitLightIn, PitGlowIn, PitLightOut,...
I'm little bit confused... Are you making totally new component with new assets or are you trying to make small update to existing component?
Generally speaking, you cannot update track layout...
Red one looks rFactor Pro logo to me... :)
rF2 logos are orange.
CAM file is not mandatory.
I would check that there is no typos in track's gbd - file, which would prevent track loading in single player mode.
I'm bit worried about uninstalling problems......
Try with HDR on and see if heat haze works then.
Did you join branches on both ends of the pitpath to main path before saving AIW?
Sometimes AIW editor is a bit funky with path branches. If you have to remake pitpath, you need to break branches...
Please contact Tim Wheatley. Maybe he can help you with this by passing your request to devs.
2nd pit is optional, not mandatory.
2nd pit is created same way than primary pitlane in ISI's editor.
Adrian, it's on same spot where you can see pitin traffic lights. ;)
It is true that some cars needs invidual AI paths and do not behave too good with "default" paths. For example, most of historic cars have specific AI lines on ISI's tracks.
I wouldn't be too...
- Double-check triangulation (top left - bottom right) of polys from your billboard trees, which are not shown. If triangulation is mirrored, objects will never shown towards camera
If I remember it correctly, sketchup generates lots of artifacts on the mesh which are really worky to clean up in max... In matter of fact, everything looks great in sketchup, but are big mess in...
But in your screenshot polys are tris. Best practice is use quads instead. I don't regonize where you took that screenshot (3ds max viewport?) or what kind of settings you got in viewport,...
At least Tiger Moth and Silverstone uses block path.
In other hand, it's possible to build car class (or model) related special driving lines, which are described in RCD files (like...
Yes, I can see your point and fully understand it. My reply was mentioned to give opinion show/hide menu UI, not AIW creation itself (with mandatory sequence etc.). I put my words badly. :)
If I may give few comments about show/hide user interface... ;)
Why dont you categorize show/hide menu same way than ISI's AIW editor? It would simplify thigs even more. I wouldn't try...
Maybe sometime in the future. ;)
Current track tech do not support gravel real road etc.
It's possible to create rallycross track to rF2 with proper tdf hack like rF1.
But we need proper rx car also... Any voluenteers to...
Its not so simple as it first seems.
Tourist and GP track are not aligned exactly same "north" direction, which will lead problems. Basically all objects in GP track needs to aligned invidually...
You need latest build to make Tiger Moth work. It uses new Terrain shader.
In my experience, standard GPS receiver cannot give accurate heigh (z-axis) information. I'm not sure if it's related to receivers itself or is standard civil signal from gps satellite somehow...
The track is not dead, I'm working on it all the time.
However, there has been slight delay because of RL, some side project and recent release of ISI's new Terrain Shader.
In this case, new...
or where ever you want cars start formation lap. On road courses these are typically identical with normal starting grid and ovals they most likely are located in pitlane.
Maybe new Terrain shader is answer to your needs. It's released with latest build 860.
Documentation of this shader can be found in http://rfactor.net/web/rf2/devscorner/ (Terrain Shader pdf...
Explanation and other very usefull information can be found here. ;)
Still "Under Construction"... :)
I've been rather busy in RL lately. Hopefully I can get back to this project on next weekend.
I decided earlier to make enviroment more complex than I...
Sounds like track AIW problem.
In AIW editor, "Aux location 1" needs to be relocated to front of the grid.