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Type: Posts; User: Jka; Keyword(s):

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  1. Thread: aiw~thing

    by Jka
    Replies
    39
    Views
    1,284

    Yes, I can see your point and fully understand...

    Yes, I can see your point and fully understand it. My reply was mentioned to give opinion show/hide menu UI, not AIW creation itself (with mandatory sequence etc.). I put my words badly. :)

    I've...
  2. Thread: aiw~thing

    by Jka
    Replies
    39
    Views
    1,284

    Hi Bink! If I may give few comments about...

    Hi Bink!

    If I may give few comments about show/hide user interface... ;)

    Why dont you categorize show/hide menu same way than ISI's AIW editor? It would simplify thigs even more. I wouldn't try...
  3. Thread: Rally

    by Jka
    Replies
    21
    Views
    1,718

    Maybe sometime in the future. ;)

    Maybe sometime in the future. ;)
  4. Thread: Rally

    by Jka
    Replies
    21
    Views
    1,718

    Current track tech do not support gravel real...

    Current track tech do not support gravel real road etc.

    It's possible to create rallycross track to rF2 with proper tdf hack like rF1.

    But we need proper rx car also... Any voluenteers to...
  5. Thread: aiw~thing

    by Jka
    Replies
    39
    Views
    1,284

    *thumbs up*

    *thumbs up*
  6. Replies
    392
    Views
    50,134

    [WIP] Its not so simple as it first seems. Tourist...

    Its not so simple as it first seems.

    Tourist and GP track are not aligned exactly same "north" direction, which will lead problems. Basically all objects in GP track needs to aligned invidually...
  7. Replies
    139
    Views
    9,109

    Sticky: You need latest build to make Tiger Moth work. It...

    You need latest build to make Tiger Moth work. It uses new Terrain shader.
  8. Thread: Mobile GPS

    by Jka
    Replies
    5
    Views
    194

    In my experience, standard GPS receiver cannot...

    In my experience, standard GPS receiver cannot give accurate heigh (z-axis) information. I'm not sure if it's related to receivers itself or is standard civil signal from gps satellite somehow...
  9. Replies
    57
    Views
    6,433

    [WIP] The track is not dead, I'm working on it all the...

    The track is not dead, I'm working on it all the time.

    However, there has been slight delay because of RL, some side project and recent release of ISI's new Terrain Shader.

    In this case, new...
  10. [SOLVED] Yes. or where ever you want cars start...

    Yes.


    or where ever you want cars start formation lap. On road courses these are typically identical with normal starting grid and ovals they most likely are located in pitlane.


    Teleport...
  11. Replies
    5
    Views
    277

    Maybe new Terrain shader is answer to your needs....

    Maybe new Terrain shader is answer to your needs. It's released with latest build 860.

    Documentation of this shader can be found in http://rfactor.net/web/rf2/devscorner/ (Terrain Shader pdf...
  12. Replies
    21
    Views
    1,275

    Explanation and other very usefull information...

    Explanation and other very usefull information can be found here. ;)
  13. Replies
    57
    Views
    6,433

    [WIP] Still "Under Construction"... :) I've been...

    Still "Under Construction"... :)

    I've been rather busy in RL lately. Hopefully I can get back to this project on next weekend.

    I decided earlier to make enviroment more complex than I...
  14. Sounds like track AIW problem. In AIW editor,...

    Sounds like track AIW problem.

    In AIW editor, "Aux location 1" needs to be relocated to front of the grid.

    Cheers!
  15. Replies
    525
    Views
    38,485

    Looks like totally new grass shader to me......

    Looks like totally new grass shader to me... Cool! :D
  16. Replies
    10
    Views
    676

    Haha! You're right, sergioloro! :D It not so...

    Haha! You're right, sergioloro! :D

    It not so easy thing to do what it first seems, mr Pihtari...

    It requires unpacking track, searching correct instances from 1000+ objects of the track,...
  17. Each DRS zone is configured inside { } - brackets.

    Each DRS zone is configured inside { } - brackets.
  18. Few items, what comes to my mind... ...

    Few items, what comes to my mind...

    RearFlapZone => DRS for race sessions, actual data is wrapped inside brackets { and }
    {
    MinimumCrossings=3 => how many times you must...
  19. Thread: Tor Radom LIDAR

    by Jka
    Replies
    35
    Views
    3,487

    [WIP] Looking good, but try to get rid of those tris...

    Looking good, but try to get rid of those tris and use quads instead.

    Also, you don't need so much polys on those narrow sections.

    Cheers!
  20. Replies
    60
    Views
    6,802

    [WIP] I think it might be wiser option to build your...

    I think it might be wiser option to build your own objects. Nothing stops you to use "other source" as reference material, but I wouldn't import anything from another product.
  21. Thread: Tor Radom LIDAR

    by Jka
    Replies
    35
    Views
    3,487

    [WIP] I don't think perfect aligment of perpendicular...

    I don't think perfect aligment of perpendicular splines is required by game engine. Of course it's easier to map track surface with perfectly aligned splines, but you don't achieve any advantage with...
  22. Thread: Tor Radom LIDAR

    by Jka
    Replies
    35
    Views
    3,487

    [WIP] Does 2015 have ability to save project in older...

    Does 2015 have ability to save project in older version (like 2012 or 2011). If so, then its ok to work with 2015 until you are ready for first export. At least 2012 has this feature, but I'm not...
  23. Replies
    115
    Views
    9,478

    Nice helicopter! I have to try build similar...

    Nice helicopter!

    I have to try build similar myself.. :)

    Cheers!
  24. Replies
    57
    Views
    6,433

    [WIP] The track is progressing nicely, but it's not...

    The track is progressing nicely, but it's not ready for preview video yet. I'm working on this every day and push hard to get this ready as soon as possible.

    13795

    Cheers!
  25. It's safest way to do it, in that order. You need...

    It's safest way to do it, in that order. You need to find corridors just once.
  26. Thread: rF2 rally track

    by Jka
    Replies
    10
    Views
    575

    Sorry, Bink. rF2 do not support AI point-to-point...

    Sorry, Bink. rF2 do not support AI point-to-point racing yet. "AIW" of this track is not setup for AI, just for some garage/pit/starting grid spots for online racing. No need to spend energy studying...
  27. Thread: road reflections

    by Jka
    Replies
    10
    Views
    568

    Can you show screenshot of your problem?

    Can you show screenshot of your problem?
  28. Replies
    57
    Views
    6,433

    [WIP] Yes, there is constant progress and I'm working...

    Yes, there is constant progress and I'm working on it every day. I *might* post preview video of this track end of this week or maybe next week.

    Before I can do that, few things must be addressed...
  29. Replies
    2
    Views
    254

    Relevant ones. :) Its matter of judgement,...

    Relevant ones. :)

    Its matter of judgement, really. You don't need to add every single little detail to reflection, because hardly nobody will notice them while driving. And reflection is distorted...
  30. Replies
    17
    Views
    650

    Nice progress, Bink. I especially like entry...

    Nice progress, Bink.

    I especially like entry 9, BOX Box box ;)

    Cheers!
  31. Replies
    17
    Views
    650

    Nice progress, Bink. I especially like entry...

    Nice progress, Bink.

    I especially like entry BOX Box box. ;)

    Cheers!
  32. Thread: Track Adnormality

    by Jka
    Replies
    16
    Views
    723

    It's hard to judge so distant screenshot (from...

    It's hard to judge so distant screenshot (from track surface), but it looks like racegroove mapping (channel 3) is causing that. Might be worth to check.

    Cheers!
  33. Replies
    146
    Views
    8,357

    Well said, sir. :) When I modelled my very...

    Well said, sir. :)

    When I modelled my very first track to rF1 back then, it took over 8 months to complete. Started with almost zero experience of 3dsmax, learning things from tutorials and...
  34. Replies
    4
    Views
    267

    You can install 32-bit version via custom...

    You can install 32-bit version via custom installation option.
  35. Replies
    18
    Views
    1,032

    Please do not use old real road shader. Setting...

    Please do not use old real road shader. Setting up new real road shader is not more difficult than older one.

    Remember that racesurface object must contain ONLY asphalt (not painted lines or...
  36. Replies
    62
    Views
    11,577

    Sticky: Sounds like polys are facing wrong direction. ...

    Sounds like polys are facing wrong direction.

    In Editable Poly mode, select tree polys and click Flip button under Edit Polygons rollout. Then re-export.

    You should avoid two-sided materials...
  37. Replies
    26
    Views
    1,247

    Component = single car, track, UI etc. which can...

    Component = single car, track, UI etc. which can be installed to rF2 and used together with other already installed content.

    Mod = package of many components, which can include several cars,...
  38. Replies
    62
    Views
    11,577

    Sticky: Maybe some material name conflict? Try to rename...

    Maybe some material name conflict? Try to rename your tree material and re-export.

    Cheers!
  39. Replies
    27
    Views
    920

    I think you might have two things. Reflection...

    I think you might have two things. Reflection plane is not aligned correctly and might you have assigned incorrect instances(objects), which should be reflected.

    Cheers!
  40. Replies
    57
    Views
    6,433

    [WIP] Sorry... :) I had to put this project halt for...

    Sorry... :)

    I had to put this project halt for a while, because I had to build some rallycross track with very limited timeframe. This RX track is now almost finished and I think I can get back to...
  41. Replies
    7
    Views
    265

    Yes, track related tdf - files works just fine. ...

    Yes, track related tdf - files works just fine.

    Make sure you have following line on you gdb file:

    TerrainDataFile = ..\YourTrack.tdf

    I haven't tested adding anything on it though...
    ...
  42. Replies
    345
    Views
    46,571

    [REL] I finally got time to test this new version of Le...

    I finally got time to test this new version of Le Mans...

    I'm impressed... Excellent work, ethone!

    Thank you! :)

    Cheers!
  43. If track loads in viewer, there should not be...

    If track loads in viewer, there should not be anything fundamentaly wrong with the track.

    Trace file shows, that there is something wrong with AIW and for some reason dev mode could not generate...
  44. Replies
    102
    Views
    5,922

    Back to the topic... :) I like the idea....

    Back to the topic... :)

    I like the idea. Especially getmod part which is, some point of view, kinda broken at this point. This would lead more automated multiplayer experience, without any manual...
  45. Replies
    392
    Views
    50,134

    [WIP] Great work mianiak! Thank you! Cheers!

    Great work mianiak!

    Thank you!

    Cheers!
  46. [REL] Check orientation of your x-planes. Make sure you...

    Check orientation of your x-planes. Make sure you drive through texturized side of the plane. Otherwise game engine do not detect it, even if its placed correct place on the track.
  47. Thread: start/pit lights

    by Jka
    Replies
    5
    Views
    315

    Yes, exactly. :)

    Yes, exactly. :)
  48. Thread: start/pit lights

    by Jka
    Replies
    5
    Views
    315

    You don't have to map rdlt00 or rdlt01 at all....

    You don't have to map rdlt00 or rdlt01 at all. Those textures will be used on animation over base texture (rdlt.dds), which you assign on T1 texture slot. Map base texture to your startlight object....
  49. Thread: start/pit lights

    by Jka
    Replies
    5
    Views
    315

    T1 works just fine. Just make sure light- and...

    T1 works just fine.

    Just make sure light- and glow materials are emissive. Then you need set glow material transparent (Source Alpha - Destination Inv Alpha) as well.

    Cheers!
  50. Replies
    48
    Views
    2,458

    It's over twenty years now since I started...

    It's over twenty years now since I started simracing... :)

    My first "simracing experience" (I think 1983 or so...) C64 REVS and REVS+. It was great F3 Simulator with Silverstone, Brands Hatch,...
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