Search:

Type: Posts; User: Jka; Keyword(s):

Page 1 of 10 1 2 3 4

Search: Search took 0.11 seconds.

  1. Replies
    16
    Views
    398

    For troubleshooting purposes... Remove 1st pit...

    For troubleshooting purposes...

    Remove 1st pit extension branch and waypoints completely (and save), find corridors (and save), make few garage spots on pitlane, save, reload and save again.

    If...
  2. Personally I use as few omnis (NightLightXX) as...

    Personally I use as few omnis (NightLightXX) as possible. By increasing intensity multiplier + near and far attenuation, I can cover bigger area with single omni.

    Having too many omnis affects...
  3. Replies
    16
    Views
    398

    "Reload" means reload the track. While loading...

    "Reload" means reload the track. While loading the track in devmode, game generates necessary lines automaticly.
  4. Replies
    72
    Views
    3,590

    When you clone + move animated object to its...

    When you clone + move animated object to its final position, you need to take care that bones and skinned mesh stays together. You can group them or use some other method (even just selecting all...
  5. Replies
    16
    Views
    398

    Lines from pitstalls to the pitpath are generated...

    Lines from pitstalls to the pitpath are generated automaticly when you save, reload and save AIW again. After last save, you should exit the track and devmode one more time, fire up devmode and load...
  6. [REL] I haven't found time to check out your track...

    I haven't found time to check out your track myself yet, but how many omni's you got on the track?
  7. Replies
    2
    Views
    152

    Do you have any vMOD installed, which points to...

    Do you have any vMOD installed, which points to these non-working components?

    If you do, uninstall vMOD first and try again.

    Another possibility is, that some of your game files are corrupted....
  8. Replies
    37
    Views
    1,971

    Hello everyone, I'm going to use this small...

    Hello everyone,

    I'm going to use this small test track on upcoming Hangout session.

    Sandbox Test Track

    This package should be extracted to DevMode. Default location is

    ...\Program Files...
  9. Replies
    37
    Views
    1,971

    I wouldn't be too worried about that, because I...

    I wouldn't be too worried about that, because I can answer question here (on the forum) afterwards. Hangout will be published on youtube later, so you can watch it again and focus areas, which might...
  10. Replies
    37
    Views
    1,971

    Agenda of upcoming Hangout session is: ...

    Agenda of upcoming Hangout session is:


    Setting up Track Development file- and folder structure + madatory files (like gdb-, scn - files) to the DevMode
    Setting up 3ds max exporter
    Best...
  11. Replies
    1,719
    Views
    290,359

    Silverstone is not unfinished. Reason of missing...

    Silverstone is not unfinished. Reason of missing billboards, pitlane painted adds etc. is licensing. There cannot be any real life adds anywhere, especially from F1 world.

    Btw, current kerbs are...
  12. Replies
    37
    Views
    1,971

    Both.

    Both.
  13. Replies
    37
    Views
    1,971

    Hi everyone. I'm going to keep this session...

    Hi everyone.

    I'm going to keep this session about track building basics, so you have to listen my Rally-English then. :)

    Little bit later we will share agenda and test track project files (3ds...
  14. Replies
    4
    Views
    329

    As you said, there are many methods of doing...

    As you said, there are many methods of doing this. One could be something like this.

    20325203262032720324
  15. Yes.

    Yes.
  16. Replies
    3
    Views
    338

    Rough must-to-do list for track converting: ...

    Rough must-to-do list for track converting:


    Modify every material's stage 1 textures (diffuse maps) to albedo maps. (rF2 wiki)

    Setup RealRoad (rF2 wiki)

    Setup Multi grass/dirt shader to...
  17. Replies
    15
    Views
    3,801

    To the certain point, I agree with you Lazza. ...

    To the certain point, I agree with you Lazza.

    But if someone spent few hours to convert it, it wouldn't take too long to adjust (albedo) textures and material settings to meet rF2 requirements....
  18. One method is shift+drag. - in top viewport,...

    One method is shift+drag.

    - in top viewport, select suitable outer edge of racesurface (not too long)
    - press and hold shift + drag edge outward from racesurface. This will create new polys from...
  19. Replies
    15
    Views
    3,801

    To be honest... Not so much, I'm afraid... The...

    To be honest... Not so much, I'm afraid...

    The track is completely flat (there should be roughly 26 meters elevations in real life), textures, material settings and mapping needs (lots) of...
  20. Thread: PIXSIM Tweets

    by Jka
    Replies
    200
    Views
    26,627

    [WIP] Yes, this is so true and I have received my share...

    Yes, this is so true and I have received my share of this kind of feedback from every single project which I have released personally. People do not understand how much work these "nice tracks"...
  21. Replies
    3
    Views
    361

    You do not need additional mesh for racegroove....

    You do not need additional mesh for racegroove. Dynamic racegroove is build-in to RealRoad shared (material) and only thing you need to do is map racegroove texture on your track mesh. Please refer...
  22. Replies
    7
    Views
    640

    With Stock Cars and ovals, it's possible to force...

    With Stock Cars and ovals, it's possible to force certain configuration to (stock) car through track's configuration file (VehicleConfigsNSCRS.ini).

    This file is located in track's layout - folder.
  23. Thread: Custom Shaders

    by Jka
    Replies
    2
    Views
    376

    All rF2 shaders are SM3.0

    All rF2 shaders are SM3.0
  24. Replies
    1,719
    Views
    290,359

    I don't quite follow you, Marc. Why ISI should...

    I don't quite follow you, Marc. Why ISI should pay for modders or outsource anything..? Why you think rF2 is different than any other moddable platform? What are those circumstances you are referring...
  25. Replies
    1,719
    Views
    290,359

    Because it's fun hobby.

    Because it's fun hobby.
  26. Replies
    1
    Views
    303

    In AIW editor, Show/Hide - menu, activate "Show...

    In AIW editor, Show/Hide - menu, activate "Show Cut Track".
  27. Replies
    56
    Views
    8,868

    Ah, Sandbox brings back some memories. :) Very...

    Ah, Sandbox brings back some memories. :)

    Very unstable application and every time when it crashed, it corrupts project file as well. If you didn't remember copy project file to another location...
  28. I'm not sure if you can assign special pitbox...

    I'm not sure if you can assign special pitbox material/texture to predetermined team, but you can have own material for each pitbox (if that is what you are looking for). In other hand separate...
  29. Nords is great for hotlapping, but not so great...

    Nords is great for hotlapping, but not so great for racing against AI or few laps league race.

    Personally I have raced one 24 hours Event with rF1 (yes, true 24 hours) back then, which was...
  30. Replies
    17
    Views
    1,130

    ...

    ...
  31. Replies
    17
    Views
    1,130

    I believe gJED looks for 0,1,2 and 3 UV channels...

    I believe gJED looks for 0,1,2 and 3 UV channels from FBX.

    When looking at your screenshots, it looks like mapping channels are mixed up.

    I'm not familiar at all with Blender (I work with 3ds...
  32. Replies
    3,490
    Views
    709,110

    Sticky: Haha! I use my 8 years old son as a tester of my...

    Haha! I use my 8 years old son as a tester of my tracks. :D

    He have exceptional ability to find weird collision bugs, which I can't believe exist...
  33. Replies
    2
    Views
    389

    You probably have wrong material name on sand. If...

    You probably have wrong material name on sand. If material name cannot be found on track's TDF, then it behaves like "driving on ice".

    Default material name for sand/gravel traps is "grvl".
  34. Replies
    4
    Views
    538

    I believe filename should be "VehicleConfigs.ini"...

    I believe filename should be "VehicleConfigs.ini" instead of vehicleconfig.ini.

    I might remember this filename wrong, but you can double-check it from latest ISI/3PA ovals (which uses this...
  35. Replies
    19
    Views
    2,366

    As said before, there are many other variables in...

    As said before, there are many other variables in sim AND real life, which affects water evaporation and/or drainage. There are no two independent tracks in the world, which shares same "realistic"...
  36. Thread: F1 1976

    by Jka
    Replies
    230
    Views
    41,770

    Most likely, yes.

    Most likely, yes.
  37. Replies
    13
    Views
    656

    Has anyone tried to update gfx card BIOS? If you...

    Has anyone tried to update gfx card BIOS? If you have, did you notice any improvement to this issue?
  38. Hit Ctrl + H again to get rid of that pink mesh....

    Hit Ctrl + H again to get rid of that pink mesh. ;)

    First Ctrl + H brings up gap indicator, second that pink mesh and third Ctrl + H turns both of these off.

    AFAIK gap indicator is ON by...
  39. Replies
    31
    Views
    4,278

    Adjust corridors to prevent cutting.

    Adjust corridors to prevent cutting.
  40. No. Nothing gets decrypted when extracting stuff...

    No. Nothing gets decrypted when extracting stuff from mas - file(s), either Noel's tool or in-game MAS - utility.
  41. Please keep in mind that any rfcmp, which...

    Please keep in mind that any rfcmp, which contains encrypted data, do not work in dev mode.
  42. Replies
    14
    Views
    920

    Try only omni's and see if that makes any...

    Try only omni's and see if that makes any difference.

    SCN entry on omnilight should look like this

    Light=NightLight00
    {
    Type=Omni Pos=(91.625214, 8.500000, -49.468407) Range=(0.000000,...
  43. Here...

    Here is one application, which can do that.
  44. Replies
    17
    Views
    1,037

    UWV mapping coords of single material. Depending...

    UWV mapping coords of single material. Depending on gMaterial shader, it requires 1 - 4 independent mapping coords. In 3ds max enviroment, we are talking channels instead of sets.
  45. Replies
    21
    Views
    1,308

    What particular ISI's official street circuit you...

    What particular ISI's official street circuit you are talking about? Monaco? It's historical track and AIW is optimized to historical formula cars.

    I'm still bothered that you blame ISI about...
  46. Replies
    21
    Views
    1,308

    AI is just good as track builder's AIW file. If...

    AI is just good as track builder's AIW file. If 3rd party track builder is not capable of making competitive, fully working, bug-free AIW, that is not ISI's fault. There is nothing fundamentally...
  47. Have you tried this?...

    Have you tried this?

    Btw, any car with encrypted content do not work in DevMode and it will crash. There is a reason why some content of rfcmp's are encrypted.

    In other hand DevMode supports...
  48. Replies
    40
    Views
    12,059

    I have received land survey reports, blueprints...

    I have received land survey reports, blueprints etc. required material from track company back then for this previous project and they are still valid (in most part...).

    What I need is up-to-date...
  49. Replies
    23
    Views
    3,351

    10 000 is probably just for scanning job. To...

    10 000 is probably just for scanning job. To make that data useful, it needs to be vectorized etc. Post-processing raw scanning data costs at least 10 000 more...

    But if you get that amount of...
  50. Replies
    40
    Views
    12,059

    Hi SMLIIII, Yes, I'm planning to bring this...

    Hi SMLIIII,

    Yes, I'm planning to bring this track to current rF2 standards near future and fulfill 2016 specs (new pit building, repaint race control building, armco's etc.).

    Track geometry is...
Results 1 to 50 of 500
Page 1 of 10 1 2 3 4
Join us