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Type: Posts; User: Jka; Keyword(s):

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  1. Replies
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    https://goo.gl/maps/vr2Y9 Looks Monza /...

    https://goo.gl/maps/vr2Y9

    Looks Monza / Brianza to me...
  2. Thread: Non-ISI content

    by Jka
    Replies
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    2,306

    Basically someone needs to define "rF2 Track...

    Basically someone needs to define "rF2 Track Standard", based on functionality. In other words, is all functions and qualities what rF2 can offer there or not.

    I don't like to rank tracks based...
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    To me, it looks like diffuse maps are not...

    To me, it looks like diffuse maps are not "Albedoed".

    Walls, grass, billboards even asphalt looks way too bright and need to level down.

    If your bright white texture's "white" color (like that...
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    Rest in piece, Max. Great friend since 2005,...

    Rest in piece, Max.

    Great friend since 2005, genuine gentleman on the track and outside of the track.

    My condolences to all his family and friends.
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    This is going to change soon, when ISI releases...

    This is going to change soon, when ISI releases gJED.

    gJED Wiki

    Take a look at this documentation, which gives very detailed information about new workflow.

    With gJED it doesn't matter which...
  6. Thread: Max Angelo

    by Jka
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    1,286

    Rest in piece, Max. Great friend since 2005,...

    Rest in piece, Max.

    Great friend since 2005, genuine gentleman on the track and outside of the track.

    My condolences to all his family and friends.
  7. Thread: gJED

    by Jka
    Replies
    40
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    2,044

    If you read gJED documentation from rFactor wiki...

    If you read gJED documentation from rFactor wiki (wiki.rfactor.net), it says that "gJED Import – import FBX files into gJED to adjust mesh and material settings, as well as create reflection mappers....
  8. Replies
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    1,080

    Autodesk license fees, for writing your own...

    Autodesk license fees, for writing your own exporter to 3ds max, are astronomical...
  9. Replies
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    1,080

    Older Autodesk's products do not work on Windows...

    Older Autodesk's products do not work on Windows 10 or even Window 8. Autodesk do not provide any patches to fix these issues. Their offical statement is that they do not support older products and...
  10. ...and don't give up! :) I know learning curve...

    ...and don't give up! :)

    I know learning curve can be very steep, but its very rewarding in the end... ;)
  11. uh... Why you are using MAS utility? Simply...

    uh... Why you are using MAS utility?

    Simply copy downloaded rfcmp - file with windows explorer to you rF2 Packages - folder and install it with launcher (box - icon on the left).
  12. Replies
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    On rF2 tracks there is "pdoorXX" instance, which...

    On rF2 tracks there is "pdoorXX" instance, which will appear/disappear depending on if garage spot is used or not. This is build-in function in the game.

    Now, track builders can group any objects...
  13. Replies
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    1,588

    If you want new path from paddock/garages to the...

    If you want new path from paddock/garages to the pitlane, do following things.

    Create path, mark it as "extended 1st pit", join the branch to main pitpath and cap another (loose) end of this new...
  14. If you are smart while building BLOCK line, you...

    If you are smart while building BLOCK line, you can actually make some overtaking poin(s) around the track... AI code is pretty smart nowdays and it gives good possibility to make really competitive...
  15. Replies
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    [REL] I've experienced this kind of behaviour with...

    I've experienced this kind of behaviour with latest NVidia drivers as well, with many tracks.

    Currently I've revert back to the latest WHQL driver version. I think this is more driver related...
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    16727 16728 16729 16730 16731

    16727 16728 16729 16730 16731
  17. Personally I'm looking for ability to race on RX...

    Personally I'm looking for ability to race on RX cars and tracks. That is so intense and exiting type of racing... ;)
  18. Gravel/Dirt Real Road, proper 4WD WRC- and RX...

    Gravel/Dirt Real Road, proper 4WD WRC- and RX cars, point-to-point timing system.

    Everything else is already there... ;)
  19. Yes you should. "Error loading mesh file...."...

    Yes you should.

    "Error loading mesh file...." error usually points to incorrect filepath on scn - file and therefore viewer cannot find/load your plane. These paths should be pointing to the...
  20. Replies
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    Well said. :)

    Well said. :)
  21. Build 930 plugins should work normally.

    Build 930 plugins should work normally.
  22. Replies
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    8,354

    [REL] ...or billboarded halo/flare plane with proper...

    ...or billboarded halo/flare plane with proper transparency and mapping... ;)
  23. Replies
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    [REL] You will. ;) I'm working on it atm. All...

    You will. ;)

    I'm working on it atm. All nightlightning is already there (and fully functional). Track still needs some finetuning, bugfixes and proper testing before I car release it.

    If...
  24. Replies
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    [WIP] Maybe one XSECTOR plane is flipped and you get...

    Maybe one XSECTOR plane is flipped and you get Stop&Go penalty for "cutting the track"..?
  25. Replies
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    Nice idea! :cool: I have to test this out...

    Nice idea! :cool:

    I have to test this out immediately...

    Cheers!
  26. Replies
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    I agree. Herman Tilke and his colleagues work...

    I agree. Herman Tilke and his colleagues work within strict rules of FIA. Therefore almost all FIA Grade 1 tracks are "lifeless" now days. If you pay attention of trackside object details (buildings,...
  27. Replies
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    That is a good idea. :) If you need help with...

    That is a good idea. :)

    If you need help with tracks, I can help you there. Unfortunately I dont know much about cars... ;)

    Cheers
  28. Replies
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    Wow! Bar of quality is risen again. Especially...

    Wow!

    Bar of quality is risen again. Especially treelines is looking very good. :)

    Cheers
  29. Replies
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    [REL] Nah, not anything iconic venues like that. But...

    Nah, not anything iconic venues like that. But something fun anyway. ;)
  30. Replies
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    [REL] I wont make any real life track, if I do not own...

    I wont make any real life track, if I do not own the license from track owners.

    Actually I DO own a license to certain track, but it needs to be surveyed before I can start building it.

    Thanks...
  31. Replies
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    [REL] Nice! Keep it up!:) Cheers

    Nice!

    Keep it up!:)

    Cheers
  32. Replies
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    Looking good. :) Can't wait to try it out... ...

    Looking good. :)

    Can't wait to try it out...

    Cheers!
  33. Replies
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    [REL] I agree, even so ethone and myself have used it...

    I agree, even so ethone and myself have used it for years... :)

    Max has grown inside my spinal column and its really hard to use another modelling application. SketchUp is another one which I use,...
  34. Replies
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    [REL] You will... ;) I have couple of tracks in...

    You will... ;)

    I have couple of tracks in production pipeline...
  35. Replies
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    [REL] Haha WiZPER! You're right. :D Thanks for...

    Haha WiZPER! You're right. :D

    Thanks for alternative link and positive feedback. :)

    Cheers!
  36. Replies
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    [REL] South Shore International Circuit v1.0 - released

    SOUTH SHORE INTERNATIONAL CIRCUIT - Version 1.0

    South Shore International Circuit V1.0 - download

    Mirror 1 - download

    15689

    Backround of the track
  37. Replies
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    Yes, that is true. Only 32bit version is...

    Yes, that is true. Only 32bit version is supported. Both 32 and 64bit versions are included to max's installation media.

    Cheers
  38. Replies
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    If you have possibility to use 3ds max, you don't...

    If you have possibility to use 3ds max, you don't need 3DSimED at all. You can export content from max to rF2 directly with ISI's exporter.

    With these plugings, you also got rF2 shaders...
  39. Thread: Making a 3d tree

    by Jka
    Replies
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    Thank you mianiak :)

    Thank you mianiak :)
  40. Replies
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    [REL] There is some information about offset values on...

    There is some information about offset values on ISI's Track Tech doc (page 19).

    Default material offset is 0, which means all elements (like alpha blended trees, track paint, car's windshield)...
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    Good you got it solved. :) Btw... For...

    Good you got it solved. :)

    Btw... For tarmac/grass/gravel transitions, new Terrain Shader gives you much more flexibility rather than decals. It will look much better too. You can find...
  42. Replies
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    Most likely yes and I'd look for problem from...

    Most likely yes and I'd look for problem from decal texture.

    Do you use chroma blending? If you do, is there alpha in your texture?

    Cheers!
  43. Replies
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    [REL] Tosh, have you played around with material offset...

    Tosh, have you played around with material offset values (0 to 4 for tracks, above that is reserved for cars...) to conquer z-fightning issues..?

    Cheers!
  44. Replies
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    Buenos días, raul :) For testing purposes,...

    Buenos días, raul :)

    For testing purposes, raise transition plane 1 cm more above terrain and re-export. To me, it still looks like plane is same level with terrain.

    Cheers!
  45. Replies
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    [REL] Here are screenshot from that hole on terrain,...

    Here are screenshot from that hole on terrain, which I talked about earlier.

    Cheers!

    15342
  46. Replies
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    [REL] Nope. :) Its on gravel/tarmac seam (outside of...

    Nope. :)

    Its on gravel/tarmac seam (outside of left-hander), where exiting gp layout uphill, turning left to Nords. I'll post screenshot when I get back home.

    Cheers!
  47. Replies
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    [REL] There is also hole on the ground outside of...

    There is also hole on the ground outside of left-hander corner (on gravel trap and tarmac seam), which leads from GP track to Nords. Sorry, I'm not on my dev pc atm, so I can't send screenshot about...
  48. Thread: Surveying a track

    by Jka
    Replies
    3
    Views
    748

    Generally speaking good texture reference shot is...

    Generally speaking good texture reference shot is slighly darker (without extreme contrast) than "normal" photo. With HDR, bright white albedo (diffuse) map color is about 180,180,180 (RGB), which is...
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    [REL] Dont ask any opinions. Use your freedom as an...

    Dont ask any opinions. Use your freedom as an artists. This is your baby, not ours. ;)

    Cheers!
  50. Replies
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    [WIP] Hammenisto, lol... :D Take your time with this...

    Hammenisto, lol... :D

    Take your time with this track. There are lots of independent hays, lots of tall grass/weed, which needs special attention to get track's athmosphere right... ;)

    Cheers!
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