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Type: Posts; User: Jka; Keyword(s):

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  1. Replies
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    [REL] Dont ask any opinions. Use your freedom as an...

    Dont ask any opinions. Use your freedom as an artists. This is your baby, not ours. ;)

    Cheers!
  2. Replies
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    2,696

    [WIP] Hammenisto, lol... :D Take your time with this...

    Hammenisto, lol... :D

    Take your time with this track. There are lots of independent hays, lots of tall grass/weed, which needs special attention to get track's athmosphere right... ;)

    Cheers!
  3. Replies
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    [WIP] The track is still WIP. ;) Terrain radiosity...

    The track is still WIP. ;)

    Terrain radiosity pass is not done yet, because some track side objects are not modelled/placed. I'm happy with grass textures, but radiosity will bring whole terrain...
  4. Replies
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    [WIP] South Shore - preview video

    Hello fellas,

    Here are short preview video of South Shore track. Please notice, that track is still WIP. But we are getting there... ;)


    http://youtu.be/lRozLedGR9E

    Cheers!
  5. Replies
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    [SOLVED] If you want to make start- and pitlights in 3ds...

    If you want to make start- and pitlights in 3ds max, here are some info about them.

    Start/Pit Lights:

    The objects need to be named: StartLight, StartGlow, PitLightIn, PitGlowIn, PitLightOut,...
  6. Thread: Track update

    by Jka
    Replies
    5
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    370

    I'm little bit confused... Are you making totally...

    I'm little bit confused... Are you making totally new component with new assets or are you trying to make small update to existing component?

    Generally speaking, you cannot update track layout...
  7. Thread: rF Logo Colors

    by Jka
    Replies
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    Views
    1,213

    Red one looks rFactor Pro logo to me... :) rF2...

    Red one looks rFactor Pro logo to me... :)

    rF2 logos are orange.
  8. [SOLVED] CAM file is not mandatory. I would check that...

    CAM file is not mandatory.

    I would check that there is no typos in track's gbd - file, which would prevent track loading in single player mode.

    I'm bit worried about uninstalling problems......
  9. Replies
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    Try with HDR on and see if heat haze works then....

    Try with HDR on and see if heat haze works then.

    Cheers!
  10. Replies
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    Did you join branches on both ends of the pitpath...

    Did you join branches on both ends of the pitpath to main path before saving AIW?

    Sometimes AIW editor is a bit funky with path branches. If you have to remake pitpath, you need to break branches...
  11. Replies
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    Please contact Tim Wheatley. Maybe he can help...

    Please contact Tim Wheatley. Maybe he can help you with this by passing your request to devs.

    Cheers!
  12. Thread: aiw~thing

    by Jka
    Replies
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    4,432

    2nd pit is optional, not mandatory. 2nd pit is...

    2nd pit is optional, not mandatory.

    2nd pit is created same way than primary pitlane in ISI's editor.
  13. Replies
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    10,036

    Adrian, it's on same spot where you can see pitin...

    Adrian, it's on same spot where you can see pitin traffic lights. ;)
  14. Replies
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    10,036

    It is true that some cars needs invidual AI paths...

    It is true that some cars needs invidual AI paths and do not behave too good with "default" paths. For example, most of historic cars have specific AI lines on ISI's tracks.

    I wouldn't be too...
  15. Thread: Billboard Trees

    by Jka
    Replies
    13
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    698

    - Double-check triangulation (top left - bottom...

    - Double-check triangulation (top left - bottom right) of polys from your billboard trees, which are not shown. If triangulation is mirrored, objects will never shown towards camera
    - Double-check...
  16. If I remember it correctly, sketchup generates...

    If I remember it correctly, sketchup generates lots of artifacts on the mesh which are really worky to clean up in max... In matter of fact, everything looks great in sketchup, but are big mess in...
  17. Yes. But in your screenshot polys are tris....

    Yes.

    But in your screenshot polys are tris. Best practice is use quads instead. I don't regonize where you took that screenshot (3ds max viewport?) or what kind of settings you got in viewport,...
  18. Thread: aiw~thing

    by Jka
    Replies
    78
    Views
    4,432

    At least Tiger Moth and Silverstone uses block...

    At least Tiger Moth and Silverstone uses block path.

    In other hand, it's possible to build car class (or model) related special driving lines, which are described in RCD files (like...
  19. Thread: aiw~thing

    by Jka
    Replies
    78
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    4,432

    Yes, I can see your point and fully understand...

    Yes, I can see your point and fully understand it. My reply was mentioned to give opinion show/hide menu UI, not AIW creation itself (with mandatory sequence etc.). I put my words badly. :)

    I've...
  20. Thread: aiw~thing

    by Jka
    Replies
    78
    Views
    4,432

    Hi Bink! If I may give few comments about...

    Hi Bink!

    If I may give few comments about show/hide user interface... ;)

    Why dont you categorize show/hide menu same way than ISI's AIW editor? It would simplify thigs even more. I wouldn't try...
  21. Thread: Rally

    by Jka
    Replies
    21
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    1,895

    Maybe sometime in the future. ;)

    Maybe sometime in the future. ;)
  22. Thread: Rally

    by Jka
    Replies
    21
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    1,895

    Current track tech do not support gravel real...

    Current track tech do not support gravel real road etc.

    It's possible to create rallycross track to rF2 with proper tdf hack like rF1.

    But we need proper rx car also... Any voluenteers to...
  23. Thread: aiw~thing

    by Jka
    Replies
    78
    Views
    4,432

    *thumbs up*

    *thumbs up*
  24. Replies
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    [WIP] Its not so simple as it first seems. Tourist...

    Its not so simple as it first seems.

    Tourist and GP track are not aligned exactly same "north" direction, which will lead problems. Basically all objects in GP track needs to aligned invidually...
  25. Replies
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    You need latest build to make Tiger Moth work. It...

    You need latest build to make Tiger Moth work. It uses new Terrain shader.
  26. Thread: Mobile GPS

    by Jka
    Replies
    5
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    247

    In my experience, standard GPS receiver cannot...

    In my experience, standard GPS receiver cannot give accurate heigh (z-axis) information. I'm not sure if it's related to receivers itself or is standard civil signal from gps satellite somehow...
  27. Replies
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    [WIP] The track is not dead, I'm working on it all the...

    The track is not dead, I'm working on it all the time.

    However, there has been slight delay because of RL, some side project and recent release of ISI's new Terrain Shader.

    In this case, new...
  28. [SOLVED] Yes. or where ever you want cars start...

    Yes.


    or where ever you want cars start formation lap. On road courses these are typically identical with normal starting grid and ovals they most likely are located in pitlane.


    Teleport...
  29. Replies
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    Maybe new Terrain shader is answer to your needs....

    Maybe new Terrain shader is answer to your needs. It's released with latest build 860.

    Documentation of this shader can be found in http://rfactor.net/web/rf2/devscorner/ (Terrain Shader pdf...
  30. Replies
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    Explanation and other very usefull information...

    Explanation and other very usefull information can be found here. ;)
  31. Replies
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    [WIP] Still "Under Construction"... :) I've been...

    Still "Under Construction"... :)

    I've been rather busy in RL lately. Hopefully I can get back to this project on next weekend.

    I decided earlier to make enviroment more complex than I...
  32. Sounds like track AIW problem. In AIW editor,...

    Sounds like track AIW problem.

    In AIW editor, "Aux location 1" needs to be relocated to front of the grid.

    Cheers!
  33. Replies
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    Looks like totally new grass shader to me......

    Looks like totally new grass shader to me... Cool! :D
  34. Replies
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    Haha! You're right, sergioloro! :D It not so...

    Haha! You're right, sergioloro! :D

    It not so easy thing to do what it first seems, mr Pihtari...

    It requires unpacking track, searching correct instances from 1000+ objects of the track,...
  35. Each DRS zone is configured inside { } - brackets.

    Each DRS zone is configured inside { } - brackets.
  36. Few items, what comes to my mind... ...

    Few items, what comes to my mind...

    RearFlapZone => DRS for race sessions, actual data is wrapped inside brackets { and }
    {
    MinimumCrossings=3 => how many times you must...
  37. Thread: Tor Radom LIDAR

    by Jka
    Replies
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    3,809

    [WIP] Looking good, but try to get rid of those tris...

    Looking good, but try to get rid of those tris and use quads instead.

    Also, you don't need so much polys on those narrow sections.

    Cheers!
  38. Replies
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    [WIP] I think it might be wiser option to build your...

    I think it might be wiser option to build your own objects. Nothing stops you to use "other source" as reference material, but I wouldn't import anything from another product.
  39. Thread: Tor Radom LIDAR

    by Jka
    Replies
    35
    Views
    3,809

    [WIP] I don't think perfect aligment of perpendicular...

    I don't think perfect aligment of perpendicular splines is required by game engine. Of course it's easier to map track surface with perfectly aligned splines, but you don't achieve any advantage with...
  40. Thread: Tor Radom LIDAR

    by Jka
    Replies
    35
    Views
    3,809

    [WIP] Does 2015 have ability to save project in older...

    Does 2015 have ability to save project in older version (like 2012 or 2011). If so, then its ok to work with 2015 until you are ready for first export. At least 2012 has this feature, but I'm not...
  41. Replies
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    Nice helicopter! I have to try build similar...

    Nice helicopter!

    I have to try build similar myself.. :)

    Cheers!
  42. Replies
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    [WIP] The track is progressing nicely, but it's not...

    The track is progressing nicely, but it's not ready for preview video yet. I'm working on this every day and push hard to get this ready as soon as possible.

    13795

    Cheers!
  43. It's safest way to do it, in that order. You need...

    It's safest way to do it, in that order. You need to find corridors just once.
  44. Thread: rF2 rally track

    by Jka
    Replies
    10
    Views
    644

    Sorry, Bink. rF2 do not support AI point-to-point...

    Sorry, Bink. rF2 do not support AI point-to-point racing yet. "AIW" of this track is not setup for AI, just for some garage/pit/starting grid spots for online racing. No need to spend energy studying...
  45. Thread: road reflections

    by Jka
    Replies
    10
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    603

    Can you show screenshot of your problem?

    Can you show screenshot of your problem?
  46. Replies
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    [WIP] Yes, there is constant progress and I'm working...

    Yes, there is constant progress and I'm working on it every day. I *might* post preview video of this track end of this week or maybe next week.

    Before I can do that, few things must be addressed...
  47. Replies
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    Relevant ones. :) Its matter of judgement,...

    Relevant ones. :)

    Its matter of judgement, really. You don't need to add every single little detail to reflection, because hardly nobody will notice them while driving. And reflection is distorted...
  48. Replies
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    Nice progress, Bink. I especially like entry...

    Nice progress, Bink.

    I especially like entry 9, BOX Box box ;)

    Cheers!
  49. Replies
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    728

    Nice progress, Bink. I especially like entry...

    Nice progress, Bink.

    I especially like entry BOX Box box. ;)

    Cheers!
  50. Thread: Track Adnormality

    by Jka
    Replies
    16
    Views
    801

    It's hard to judge so distant screenshot (from...

    It's hard to judge so distant screenshot (from track surface), but it looks like racegroove mapping (channel 3) is causing that. Might be worth to check.

    Cheers!
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