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  1. Replies
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    [WIP] ...or something else... ;) Sorry, it's not...

    ...or something else... ;)

    Sorry, it's not public project. When rF2 includes proper gravel support and proper car, I will make rF2 version as well. But this probably will take several months until...
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    [WIP] Hi, Unfortunately this project is on hold...

    Hi,

    Unfortunately this project is on hold little while, because I have to finish some rallycross track. Then I can get back on this.

    I cannot promise any ETD at the moment, but currently I'm...
  3. Thread: main road problem

    by Jka
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    Just a wild guess, but that object might be...

    Just a wild guess, but that object might be distorted xsector (or xfinish), which is incorrectly exported.

    Looks like that object is exported with no-render+collide+hat. X-planes shouln't be...
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    [WIP] Yes, I know. :) Landscape is currently...

    Yes, I know. :)

    Landscape is currently temporary and will get major overhauling when all tso's are modelled and placed.

    Cheers!
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    [WIP] Yep, all those (and dozen things more) are on my...

    Yep, all those (and dozen things more) are on my must-to-do list. ;)

    Cheers!
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    [WIP] I've added few screenshots to the first post from...

    I've added few screenshots to the first post from track side object art.

    Sorry, no preview video yet. ;)

    Cheers!
  7. Laser scanning is not synonym of quality and...

    Laser scanning is not synonym of quality and accuracy... ;)

    Cheers!
  8. Replies
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    [WIP] Hi guys, I'm working on it. :) Progress...

    Hi guys,

    I'm working on it. :)

    Progress haven't been so fast as I would like, because of real-life matters (mainly daytime job).

    Anyway project is progressing and I might have something to...
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    But you have! Just exctract some ISI track MAS...

    But you have! Just exctract some ISI track MAS files and use them directly or as an reference for your own. ISI has stated many times that their textures can be used freely for non-commercial...
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    Good work, Nuno. :) I know from personal...

    Good work, Nuno. :)

    I know from personal experience that learning from zero need lots of time, dedication and motivation. Experience does not come for free, but when you learn something new its...
  11. WOAH! 1000 textures on one track... Or is it 1000...

    WOAH! 1000 textures on one track... Or is it 1000 materials..?

    You probably will have major performance issues in game.

    I would do some "texture-atlasing" and decrease number of...
  12. Track's AIW specifies cutting areas and game...

    Track's AIW specifies cutting areas and game engine gives either warning or penalty.

    These are sometimes hard to design, because game engine cannot "know" if you do it on purpose. For example, how...
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    [WIP] Sorry, idaanx... Not yet. I will make preview...

    Sorry, idaanx... Not yet. I will make preview video, when I get the track to proper state. :)

    And thanks guys for your encouraging comments. :)

    Cheers!
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    [WIP] I edited first post for recent state of the track...

    I edited first post for recent state of the track construction and art.
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    Did you use new RR shader or old one..? Cheers!

    Did you use new RR shader or old one..?

    Cheers!
  16. Thread: Zolder Circuit

    by Jka
    Replies
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    99,912

    [WIP] You want to break up collision mesh in smaller...

    You want to break up collision mesh in smaller pieces, and you want to do so in actual racesurface as well. ;)

    Generally speaking, 150 - 350 meters long collision meshes should work without any...
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    I can understand your request and it's basically...

    I can understand your request and it's basically easy task to do (0,5 - 1 hour AIW work and repacking), but...

    Many leagues already edit tracks for special sponsor billboards etc, repacks them and...
  18. Thread: Zolder Circuit

    by Jka
    Replies
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    99,912

    [WIP] Channel 2 has separate mapping coords, which you...

    Channel 2 has separate mapping coords, which you can use for AO mapping (multiply).
  19. Thread: Zolder Circuit

    by Jka
    Replies
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    99,912

    [WIP] Try Gravel Trap shader.

    Try Gravel Trap shader.
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    I mean "scene" is your track 3d model. Btw......

    I mean "scene" is your track 3d model.

    Btw... If I'm not totally mistaken, 3DSimEd is not supporting animations yet. You need to export animated models with 3ds max.
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    1) Import as a merge one ISI Marshall into your...

    1) Import as a merge one ISI Marshall into your scene;

    2) Press Z to zoom to your Marshall;

    3) Be sure you selected the Marshall instance and all its own relatives Bones/Root;

    4)...
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    Massive nostrils. :D

    Massive nostrils. :D
  23. Thread: Roc 2013

    by Jka
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    Looking good. :) Personal opinion, but I would...

    Looking good. :)

    Personal opinion, but I would make asphalt multi mapping more tight (probably normal map mapping as well). Those details look too big compared to car.
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    On that pic I got impression, that lightning...

    On that pic I got impression, that lightning system does not "regonize" tunnel (light shines through).

    Have you modelled the tunnel as whole, sealed box? If top is open (or has reversed normals),...
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    Thanks for info. Can't wait for drive this track....

    Thanks for info. Can't wait for drive this track. :)

    You have done huge work on this track and I'm sure your efforts will be appreciated.

    Cheers!
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    How you are doing with this track, McNolo? ;) ...

    How you are doing with this track, McNolo? ;)

    Still WIP?

    Cheers!
  27. Unfortunately I'm not familiar with 3DSimED (as I...

    Unfortunately I'm not familiar with 3DSimED (as I do everything with 3ds max and Photoshop), so I really don't know... Generally speaking, any smoothing modifier is not optimal solution because you...
  28. This is something, which can easily happen when...

    This is something, which can easily happen when converting/exporting low density road surface to rF2. Even if polycount itself is increased, "old" angles of edges of (low-poly) road mesh still exist,...
  29. Building track from scratch is pretty big project...

    Building track from scratch is pretty big project and normal timeframe to complete such a task (when you are working as hobbyist, only your freetime) will take months. Long "production time" has...
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    [WIP] South Shore - Early WIP sneak preview

    Just want to show you, that I haven't been lazy all these weeks...;)

    117691177011771117721218112182121831218412185

    This GP - style track is about 4,5 km long with two layouts, nice elevations,...
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    Looking good! This is one of my favourite F1...

    Looking good! This is one of my favourite F1 tracks (even if its Tilke's design...).

    Can anyone remember, if there is ever been wet race in Bahrain..? :)

    Cheers!
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    I will update this track to version 1.0, but it...

    I will update this track to version 1.0, but it won't be ready this year.

    I need to do major overhauling to this track and it will take some time. I will create new 1.0 thread when I have...
  33. Folder structure for each layout is similar than...

    Folder structure for each layout is similar than rF1 (Layout1, Layout2, etc. inside track main folder). This will work in dev mode with loose files. You have to create each layout specific files...
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    [REL] If you have very low wing setting, you need to...

    If you have very low wing setting, you need to raise rear riding height for hve more downforce with less drag. Car will get airborne otherwise.

    This is what happened to Mercedes (and Mark Webber)...
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    REFLECTEDENV (global plane) is used when no local...

    REFLECTEDENV (global plane) is used when no local reflector is set for object.

    When track scale is big (huge in this case), you need to think carefully where put local reflector planes. Every...
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    Nice! :D

    Nice! :D
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    I agree that rF2 can handle much, much bigger...

    I agree that rF2 can handle much, much bigger amount of polys than rF1, but we still have to remember that we have to save some polys for cars also. Car models are nowdays way more complex than rF1...
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    Personally I don't use QuickScene function at...

    Personally I don't use QuickScene function at all. Full scene generation will generate ReflectionMapper-, and other entries, correctly. Just tested it last night. ;)

    If you are looking way to...
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    [REL] Please guys... Lets stop arguing irrelevant...

    Please guys... Lets stop arguing irrelevant choise of words and concentrate on Le Mans. :)

    Fire up rF2 now and join some server and lets race on this great track!

    Cheers!
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    I believe there is many settings in AIW editor,...

    I believe there is many settings in AIW editor, which are not valid anymore or are still WIP. Similar AIW tech has been around long time and it's been used many ISI's products before (thought...
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    My best guess is corrupted download, if track...

    My best guess is corrupted download, if track works correctly on others.

    Basically this error means, that rF2 cannot find specific texture to material from MAS - file.

    You could try to rebuild...
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    So, you are building Ahvenisto. Not bad at all......

    So, you are building Ahvenisto. Not bad at all... ;)
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    First of all, paint stripes should be single -...

    First of all, paint stripes should be single - side polys. Not a box. And they should be placed only 1 mm above asphalt, tagged as "decal" in exporter. ;)

    Paint diffuse texture is easy to make...
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    ISI has stated before that rF1/rF2 textures can...

    ISI has stated before that rF1/rF2 textures can be used as a base library. You can use either titles, but ONLY non commercial purposes.

    AFAIK it's not allowed to use them on other titles (like GTR...
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    You can use multiple MAS - packages on your...

    You can use multiple MAS - packages on your track. You just need to define those packages in track's scn - file like this:

    MASFile=Joesville_Maps.mas
    MASFile=Joesville_Anims.mas...
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    I've tested this last night and I can see all...

    I've tested this last night and I can see all waypoint, select and manipulate them normally. I even made basic AIW from scratch and it worked as designed.

    I would uninstall SDK (and wipe out all...
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    Only thing what comes to my mind is hide/show...

    Only thing what comes to my mind is hide/show menu (if there is set to hide main path, for example).

    I haven't done any AIW work with current build, so there might be something with AIW editor...
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    Thank you FuNK! for this info. ;) Cheers!

    Thank you FuNK! for this info. ;)

    Cheers!
  49. Check out you track's aiw file's first garage...

    Check out you track's aiw file's first garage location, which should be 0,0,0. Then you will spawn to correct position.

    [PITS]
    TeamIndex=0
    PitPos=(-17.462,-0.601,-70.898)...
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    Niceeeee.... :cool: Cheers!

    Niceeeee.... :cool:

    Cheers!
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