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Type: Posts; User: Jka; Keyword(s):

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  1. It's safest way to do it, in that order. You need...

    It's safest way to do it, in that order. You need to find corridors just once.
  2. Thread: rF2 rally track

    by Jka
    Replies
    10
    Views
    276

    Sorry, Bink. rF2 do not support AI point-to-point...

    Sorry, Bink. rF2 do not support AI point-to-point racing yet. "AIW" of this track is not setup for AI, just for some garage/pit/starting grid spots for online racing. No need to spend energy studying...
  3. Thread: road reflections

    by Jka
    Replies
    10
    Views
    374

    Can you show screenshot of your problem?

    Can you show screenshot of your problem?
  4. Replies
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    4,429

    [WIP] Yes, there is constant progress and I'm working...

    Yes, there is constant progress and I'm working on it every day. I *might* post preview video of this track end of this week or maybe next week.

    Before I can do that, few things must be addressed...
  5. Replies
    2
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    175

    Relevant ones. :) Its matter of judgement,...

    Relevant ones. :)

    Its matter of judgement, really. You don't need to add every single little detail to reflection, because hardly nobody will notice them while driving. And reflection is distorted...
  6. Replies
    17
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    502

    Nice progress, Bink. I especially like entry...

    Nice progress, Bink.

    I especially like entry 9, BOX Box box ;)

    Cheers!
  7. Replies
    17
    Views
    502

    Nice progress, Bink. I especially like entry...

    Nice progress, Bink.

    I especially like entry BOX Box box. ;)

    Cheers!
  8. Thread: Track Adnormality

    by Jka
    Replies
    16
    Views
    573

    It's hard to judge so distant screenshot (from...

    It's hard to judge so distant screenshot (from track surface), but it looks like racegroove mapping (channel 3) is causing that. Might be worth to check.

    Cheers!
  9. Replies
    146
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    7,664

    Well said, sir. :) When I modelled my very...

    Well said, sir. :)

    When I modelled my very first track to rF1 back then, it took over 8 months to complete. Started with almost zero experience of 3dsmax, learning things from tutorials and...
  10. Replies
    4
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    199

    You can install 32-bit version via custom...

    You can install 32-bit version via custom installation option.
  11. Replies
    18
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    874

    Please do not use old real road shader. Setting...

    Please do not use old real road shader. Setting up new real road shader is not more difficult than older one.

    Remember that racesurface object must contain ONLY asphalt (not painted lines or...
  12. Replies
    62
    Views
    10,764

    Sticky: Sounds like polys are facing wrong direction. ...

    Sounds like polys are facing wrong direction.

    In Editable Poly mode, select tree polys and click Flip button under Edit Polygons rollout. Then re-export.

    You should avoid two-sided materials...
  13. Replies
    26
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    1,175

    Component = single car, track, UI etc. which can...

    Component = single car, track, UI etc. which can be installed to rF2 and used together with other already installed content.

    Mod = package of many components, which can include several cars,...
  14. Replies
    62
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    10,764

    Sticky: Maybe some material name conflict? Try to rename...

    Maybe some material name conflict? Try to rename your tree material and re-export.

    Cheers!
  15. Replies
    27
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    814

    I think you might have two things. Reflection...

    I think you might have two things. Reflection plane is not aligned correctly and might you have assigned incorrect instances(objects), which should be reflected.

    Cheers!
  16. Replies
    42
    Views
    4,429

    [WIP] Sorry... :) I had to put this project halt for...

    Sorry... :)

    I had to put this project halt for a while, because I had to build some rallycross track with very limited timeframe. This RX track is now almost finished and I think I can get back to...
  17. Replies
    7
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    233

    Yes, track related tdf - files works just fine. ...

    Yes, track related tdf - files works just fine.

    Make sure you have following line on you gdb file:

    TerrainDataFile = ..\YourTrack.tdf

    I haven't tested adding anything on it though...
    ...
  18. Replies
    326
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    40,303

    [REL] I finally got time to test this new version of Le...

    I finally got time to test this new version of Le Mans...

    I'm impressed... Excellent work, ethone!

    Thank you! :)

    Cheers!
  19. If track loads in viewer, there should not be...

    If track loads in viewer, there should not be anything fundamentaly wrong with the track.

    Trace file shows, that there is something wrong with AIW and for some reason dev mode could not generate...
  20. Replies
    102
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    5,069

    Back to the topic... :) I like the idea....

    Back to the topic... :)

    I like the idea. Especially getmod part which is, some point of view, kinda broken at this point. This would lead more automated multiplayer experience, without any manual...
  21. Replies
    381
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    44,769

    [WIP] Great work mianiak! Thank you! Cheers!

    Great work mianiak!

    Thank you!

    Cheers!
  22. [REL] Check orientation of your x-planes. Make sure you...

    Check orientation of your x-planes. Make sure you drive through texturized side of the plane. Otherwise game engine do not detect it, even if its placed correct place on the track.
  23. Thread: start/pit lights

    by Jka
    Replies
    5
    Views
    264

    Yes, exactly. :)

    Yes, exactly. :)
  24. Thread: start/pit lights

    by Jka
    Replies
    5
    Views
    264

    You don't have to map rdlt00 or rdlt01 at all....

    You don't have to map rdlt00 or rdlt01 at all. Those textures will be used on animation over base texture (rdlt.dds), which you assign on T1 texture slot. Map base texture to your startlight object....
  25. Thread: start/pit lights

    by Jka
    Replies
    5
    Views
    264

    T1 works just fine. Just make sure light- and...

    T1 works just fine.

    Just make sure light- and glow materials are emissive. Then you need set glow material transparent (Source Alpha - Destination Inv Alpha) as well.

    Cheers!
  26. Replies
    44
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    1,620

    It's over twenty years now since I started...

    It's over twenty years now since I started simracing... :)

    My first "simracing experience" (I think 1983 or so...) C64 REVS and REVS+. It was great F3 Simulator with Silverstone, Brands Hatch,...
  27. Replies
    2
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    300

    In the future, yes. :) ISI has stated that...

    In the future, yes. :)

    ISI has stated that they are working on gravel RealRoad (with deforming ground and particles), but they have not given any release date or even estimated time-frame for...
  28. Replies
    18
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    719

    Yeah, gps data z-axis is not very accurate. Last...

    Yeah, gps data z-axis is not very accurate. Last project, which I tried to use gps data ended very similar results as yours. In 2,5 km distance elevation distort was about 1 meter. So start and...
  29. Replies
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    719

    In short answer, no. :) Using only video...

    In short answer, no. :)

    Using only video material as a reference it's not possible to build accurate track model. You will need something more, like hires maps, CAD - drawings, GPS data, photos...
  30. Replies
    34
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    1,838

    Ok, you want 3D crowds... Let's think about a...

    Ok, you want 3D crowds...

    Let's think about a while what this means in track production and end user point of view.

    Current 2D crowd is most cost effencient way to do it, both end user and...
  31. Replies
    47
    Views
    2,737

    In single screen setup HDR on/off doesn't make...

    In single screen setup HDR on/off doesn't make too much difference regarding FPS nowdays.

    In modders point of view, I would get rid off LDR completely and make HDR only option. This would...
  32. Replies
    42
    Views
    4,429

    [WIP] ...or something else... ;) Sorry, it's not...

    ...or something else... ;)

    Sorry, it's not public project. When rF2 includes proper gravel support and proper car, I will make rF2 version as well. But this probably will take several months until...
  33. Replies
    42
    Views
    4,429

    [WIP] Hi, Unfortunately this project is on hold...

    Hi,

    Unfortunately this project is on hold little while, because I have to finish some rallycross track. Then I can get back on this.

    I cannot promise any ETD at the moment, but currently I'm...
  34. Thread: main road problem

    by Jka
    Replies
    5
    Views
    313

    Just a wild guess, but that object might be...

    Just a wild guess, but that object might be distorted xsector (or xfinish), which is incorrectly exported.

    Looks like that object is exported with no-render+collide+hat. X-planes shouln't be...
  35. Replies
    42
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    4,429

    [WIP] Yes, I know. :) Landscape is currently...

    Yes, I know. :)

    Landscape is currently temporary and will get major overhauling when all tso's are modelled and placed.

    Cheers!
  36. Replies
    42
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    4,429

    [WIP] Yep, all those (and dozen things more) are on my...

    Yep, all those (and dozen things more) are on my must-to-do list. ;)

    Cheers!
  37. Replies
    42
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    4,429

    [WIP] I've added few screenshots to the first post from...

    I've added few screenshots to the first post from track side object art.

    Sorry, no preview video yet. ;)

    Cheers!
  38. Laser scanning is not synonym of quality and...

    Laser scanning is not synonym of quality and accuracy... ;)

    Cheers!
  39. Replies
    42
    Views
    4,429

    [WIP] Hi guys, I'm working on it. :) Progress...

    Hi guys,

    I'm working on it. :)

    Progress haven't been so fast as I would like, because of real-life matters (mainly daytime job).

    Anyway project is progressing and I might have something to...
  40. Replies
    64
    Views
    5,243

    But you have! Just exctract some ISI track MAS...

    But you have! Just exctract some ISI track MAS files and use them directly or as an reference for your own. ISI has stated many times that their textures can be used freely for non-commercial...
  41. Replies
    64
    Views
    5,243

    Good work, Nuno. :) I know from personal...

    Good work, Nuno. :)

    I know from personal experience that learning from zero need lots of time, dedication and motivation. Experience does not come for free, but when you learn something new its...
  42. WOAH! 1000 textures on one track... Or is it 1000...

    WOAH! 1000 textures on one track... Or is it 1000 materials..?

    You probably will have major performance issues in game.

    I would do some "texture-atlasing" and decrease number of...
  43. Track's AIW specifies cutting areas and game...

    Track's AIW specifies cutting areas and game engine gives either warning or penalty.

    These are sometimes hard to design, because game engine cannot "know" if you do it on purpose. For example, how...
  44. Replies
    42
    Views
    4,429

    [WIP] Sorry, idaanx... Not yet. I will make preview...

    Sorry, idaanx... Not yet. I will make preview video, when I get the track to proper state. :)

    And thanks guys for your encouraging comments. :)

    Cheers!
  45. Replies
    42
    Views
    4,429

    [WIP] I edited first post for recent state of the track...

    I edited first post for recent state of the track construction and art.
  46. Replies
    12
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    328

    Did you use new RR shader or old one..? Cheers!

    Did you use new RR shader or old one..?

    Cheers!
  47. Thread: Zolder Circuit

    by Jka
    Replies
    511
    Views
    108,291

    [WIP] You want to break up collision mesh in smaller...

    You want to break up collision mesh in smaller pieces, and you want to do so in actual racesurface as well. ;)

    Generally speaking, 150 - 350 meters long collision meshes should work without any...
  48. Replies
    2
    Views
    401

    I can understand your request and it's basically...

    I can understand your request and it's basically easy task to do (0,5 - 1 hour AIW work and repacking), but...

    Many leagues already edit tracks for special sponsor billboards etc, repacks them and...
  49. Thread: Zolder Circuit

    by Jka
    Replies
    511
    Views
    108,291

    [WIP] Channel 2 has separate mapping coords, which you...

    Channel 2 has separate mapping coords, which you can use for AO mapping (multiply).
  50. Thread: Zolder Circuit

    by Jka
    Replies
    511
    Views
    108,291

    [WIP] Try Gravel Trap shader.

    Try Gravel Trap shader.
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