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Type: Posts; User: Jka; Keyword(s):

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  1. Most likely MAS file is encrypted and cannot be...

    Most likely MAS file is encrypted and cannot be extracted.

    Try some other MAS file, like any MAS from ISI racetrack. If that works, then your system and workflow is ok.
  2. Thread: Pit Speed

    by Jka
    Replies
    2
    Views
    118

    You most likely cut to the pitlane on pit exit...

    You most likely cut to the pitlane on pit exit end (of pitlane) and therefore got penalized.

    When sitting in the car on pitlane, hit "i" and let AI drive the car from pitlane to the track. Then...
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    Yes, that is true. Two Diffuse Maps shader is...

    Yes, that is true.

    Two Diffuse Maps shader is obsolent and it should not be used anymore.
  4. Replies
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    1,037

    With 3ds max gMotor plugins (which contains...

    With 3ds max gMotor plugins (which contains gMotor materials and exporter) you can assign mapping channels on certain materials, but not all. Some shaders (like RealRoad) has wired mapping channels....
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    As you can see, I don't know how materials are...

    As you can see, I don't know how materials are setup in Maya. :)

    Generally speaking, all modelling and mapping should be done in external 3d modelling application before exporting scene to fbx....
  6. Replies
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    1,037

    ..is it..? :confused: Last time I loaded the...

    ..is it..? :confused:

    Last time I loaded the track in gJED, realroad material settings (including channel settings) were imported correctly.

    Are you sure that normal map was assigned to channel...
  7. [WIP] Ah, sorry... I misunderstood. :) I think...

    Ah, sorry... I misunderstood. :)

    I think easiest way (for now) is use some ISI textures, until you get more confident with this shader.

    At least Tiger Moth, Portugal, Bathurst, Palm Springs,...
  8. [WIP] Personally I use Photoshop. Other applications...

    Personally I use Photoshop. Other applications probably have slightly different method.

    When your diffuse/albedo map is done, then click "Channel" tab and click "page" icon on bottom right.
    ...
  9. [WIP] You will get much better result with terrain...

    You will get much better result with terrain shader, without vertex alpha & color exporting problems etc. You can borrow textures, for example, from ISI AMP track.

    To find out what textures are in...
  10. [WIP] Looking good, Steve76 :) Just a hint... It's...

    Looking good, Steve76 :)

    Just a hint... It's worth to familiarize yourself with terrain shader possibilities. It's much easier and faster to create realistic grass/dirt areas and proper...
  11. Replies
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    36,771

    [WIP] ...but same time increases production time of...

    ...but same time increases production time of single track a lot...
  12. Replies
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    1,377

    Sticky: :cool:

    :cool:
  13. Replies
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    [REL] "Garagedepth" needs some trial-and-error...

    "Garagedepth" needs some trial-and-error experiment to make it work correctly with all car classes. For example different cars have different steering ration, so every car cannot turn in to pitlane...
  14. Replies
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    11,946

    [REL] Just a wild guess... Check out track gdb...

    Just a wild guess... Check out track gdb Garagedepth setting. ;)
  15. If I recall it correctly, in Steam version of rF2...

    If I recall it correctly, in Steam version of rF2 you should have latest SDK installed automaticly during update.

    Otherwise its manual d/l and install over existing SDK.
  16. Replies
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    If their main problem is encrypting content (to...

    If their main problem is encrypting content (to prevent ripping), there is very simply solution for that. Contact ISI and ask them to encrypt project MASses for them.

    Just my 2 cents...
  17. Yes. You need to do all modelling and mapping in...

    Yes. You need to do all modelling and mapping in 3D application before importing FBX to gJED.

    Lightstoner - Many times these high level modelling tools (like tools of ArchiCAD, SolidWorks etc.)...
  18. Without seeing the model in wireframe, it might...

    Without seeing the model in wireframe, it might contain too many polys. Looking at guardrail and tirewall you either have lots of polys there or then you have used smoothing groups very well. :)
    ...
  19. Replies
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    20,753

    [WIP] Yep... Took couple of days to plant all of...

    Yep...

    Took couple of days to plant all of them... ;)
  20. Replies
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    20,753

    [WIP] On Brookdale I have over 30 000 invidual...

    On Brookdale I have over 30 000 invidual billboarded (chroma transparent) spectators on grandstands. I don't think you will have any major performance problems in the end, if you manage your video...
  21. Sometimes Steam client suffers some hickups....

    Sometimes Steam client suffers some hickups. Usually restarting Steam and rF2 launcher solves the problem.
  22. Replies
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    18,624

    Great to have you back, Bink :) I hope you...

    Great to have you back, Bink :)

    I hope you have won your healt problems.

    Cheers
  23. Replies
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    20,753

    [WIP] Actually no. For best result you need to...

    Actually no.

    For best result you need to render proper AO maps.
  24. Replies
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    20,753

    [WIP] Haha! Good one, you made my day...

    Haha! Good one, you made my day...
  25. Replies
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    234,839

    ...and more will come... ;)

    ...and more will come... ;)
  26. Replies
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    1,898

    In real life track is very, very rarely "green",...

    In real life track is very, very rarely "green", unless you are driving brand new track (like Mexico) or on street circuit without recent racing sessions.

    In rF2 track builders mostly assign...
  27. Thread: [WIP] Mosport

    by Jka
    Replies
    297
    Views
    24,289

    Have you setup rear view port in track's scn?

    Have you setup rear view port in track's scn?
  28. [SOLVED] Do you have set reflections high/full in-game...

    Do you have set reflections high/full in-game menu?

    Why there is "skyboxi" instance on reflection list? There should be no separate skybox anymore in rF2. Sky is handled through different method...
  29. Replies
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    As mentioned above, there are several tracks...

    As mentioned above, there are several tracks under construction.

    Building track to rF2 standards takes time. It won't be happen in days or weeks. Most likely there will be some kind of WIP...
  30. Render top view of the track, cut layout off from...

    Render top view of the track, cut layout off from verges, paint it orange, scale it to correct size and plant it to loading screen.

    There are templates available for track icons on rFactor...
  31. hmm... DevMode can read masses directly...

    hmm...

    DevMode can read masses directly nowdays. If I recall it correctly, workflow went like this:

    - open explorer and go to x:\xxxx\Documents\rFactor2\Installed\Vehicles - folder
    - check out...
  32. Replies
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    That is correct. You need to do all modelling...

    That is correct.

    You need to do all modelling and mapping in 3D application before exporting your model to FBX format (and import FBX into gJED in the end).

    After importing your track to gJED,...
  33. Replies
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    Movie rFactor... :D Thanks, Track Team!:cool:

    Movie rFactor... :D

    Thanks, Track Team!:cool:
  34. Thread: [WIP] Mosport

    by Jka
    Replies
    297
    Views
    24,289

    Ctrl+H is your friend in DevMode (to get rid of...

    Ctrl+H is your friend in DevMode (to get rid of purple gap indicators)... ;)
  35. Replies
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    Haha! Good one! :D

    Haha! Good one! :D
  36. Replies
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    [WIP] You can use in-game ISI assets (like textures)...

    You can use in-game ISI assets (like textures) without special permission for modding.
  37. Replies
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    [REL] Did you pack your special TDF to the...

    Did you pack your special TDF to the XXX_MAIN.mas?
    Does your GDB include correct path to your TDF file?

    Does your car shake up and down a bit in the garage? As you converted this from rF1, do you...
  38. Replies
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    5,101

    [REL] Yeah... I mean RX/WRC cars with proper physics......

    Yeah... I mean RX/WRC cars with proper physics... ;)

    I have couple of RX tracks in my deskdrawer. They need some work to get them up to the current rF2 standards, but at this point I'm not going...
  39. Replies
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    [REL] Now we just need proper RX/WRC car... :)

    Now we just need proper RX/WRC car... :)
  40. Replies
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    Did you notice picture title? "Primitive...

    Did you notice picture title?

    "Primitive lightning plugged in"
  41. Thread: Issue on Monza

    by Jka
    Replies
    26
    Views
    1,365

    Just a wild guess... Was racesurface modified...

    Just a wild guess...

    Was racesurface modified after AIW creation?

    Are corridors set correctly? No overlapping between pitpath and racesurface or extremely left/right (corridor) distance...
  42. Thread: Issue on Monza

    by Jka
    Replies
    26
    Views
    1,365

    Yep, I would try "normalize curve" around start...

    Yep, I would try "normalize curve" around start finish line anyway and see if that makes any difference.
  43. Replies
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    shift + keys, which you use to adjust your seat...

    shift + keys, which you use to adjust your seat position.
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    Thanks Tim! ;)

    Thanks Tim! ;)
  45. Replies
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    505

    Do you have any working mirrors? If not, did...

    Do you have any working mirrors?

    If not, did you setup rear vieweport to your track's scn file?

    For example:

    View=rearview
    {
    Clear=False
    Color=(0, 0, 0)
  46. Replies
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    654

    Catia, SolidWorks etc. is maybe not the best...

    Catia, SolidWorks etc. is maybe not the best choise for rF2 modding... These applications are designed for little bit different purpose.
  47. Replies
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    With this tool? OBJ, DXF, DAE, and 3DS. But if...

    With this tool? OBJ, DXF, DAE, and 3DS.

    But if you talk about modelling applications generally, FBX format is widely supported.
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    Very nice! Thanks for heads up. ;)

    Very nice!

    Thanks for heads up. ;)
  49. Replies
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    294

    Do you mean track side cameras? Just start...

    Do you mean track side cameras?

    Just start Camera Editor in DevMode, adjust cameras and save them.
  50. Replies
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    Generally speaking, chroma blending saves you...

    Generally speaking, chroma blending saves you lots of calculation power (=fps). If you can get away with chroma blending, use it. ;)

    Cheers
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