Search:

Type: Posts; User: Jka; Keyword(s):

Page 1 of 7 1 2 3 4

Search: Search took 0.22 seconds.

  1. Replies
    1
    Views
    82

    1 - Spawn point position is depending on tracks's...

    1 - Spawn point position is depending on tracks's AIW file, where garage position coords are defined. When developing a track, make sure you have solid ground (asphalt) on coords 0,0,0. You car is...
  2. Replies
    120
    Views
    41,656

    Looking good so far! :cool: Cheers!

    Looking good so far! :cool:

    Cheers!
  3. Replies
    82
    Views
    4,523

    Conversion can be done proper way or just...

    Conversion can be done proper way or just quck-and-dirty porting from one platform to another without implementing new technologies on it. Proper conversion requires almost as much work as building...
  4. Replies
    82
    Views
    4,523

    Wow! That is very harsh comment and it's...

    Wow! That is very harsh comment and it's absolutely not true. Where did you get that kind of impression? If you do quick search on "Modding Help" over here, you will find plenty of responses from ISI...
  5. Replies
    82
    Views
    4,523

    Personally I share ethone's thoughts about this...

    Personally I share ethone's thoughts about this matter. Most people who never tried to build track from scratch do not realize how much work and dedication is needed.

    Believe me, building track...
  6. Replies
    65
    Views
    3,140

    Bink, If I haven't said before, I really...

    Bink,

    If I haven't said before, I really appreciate your work. You have made wonderful work with this tool. :cool:

    I can understand the effort what you have put on this. Thank you.

    Cheers!
  7. Replies
    26
    Views
    3,064

    yoghurt, Thank you for your feedback. I will...

    yoghurt,

    Thank you for your feedback. I will address these problems in V1.00 release near future.

    Cheers!
  8. Replies
    15
    Views
    2,594

    You probably need to select "All cars/tracks"...

    You probably need to select "All cars/tracks" option in game to make it shown in-game.

    Cheers!
  9. Replies
    13
    Views
    513

    To reach optimum lightning on your track, all...

    To reach optimum lightning on your track, all objects should closed (ie building should have all six sides, walls, roof and floor).

    You probably know that already about rF2 lightning, but it might...
  10. Replies
    12
    Views
    999

    We already have this kind of feature. If you...

    We already have this kind of feature.

    If you spin to the grass, you will leave the mark on it. ;)

    Actual ground-digging will probably come later with dirt Realdroad.

    Cheers!
  11. Welcome to average working day of track building...

    Welcome to average working day of track building project! ;)

    It's like that and will be even more "boring", when you start polish all little final details (which will take week or weeks) before...
  12. Thread: willowsprings wip

    by Jka
    Replies
    19
    Views
    1,456

    There are "de-triangulate" scripts (3ds max...

    There are "de-triangulate" scripts (3ds max scripts) floating around the net, which might be helpful here. I think mianiak points some of them in "Modding Help/Track Modding" section.

    Cheers!
  13. Thread: willowsprings wip

    by Jka
    Replies
    19
    Views
    1,456

    Yes, looks like more polys is needed lengthwise...

    Yes, looks like more polys is needed lengthwise too. It can be done same way with "connect" (just select other edges).

    Cheers!
  14. Thread: willowsprings wip

    by Jka
    Replies
    19
    Views
    1,456

    Use max's "Connect" tool. In Editable...

    Use max's "Connect" tool.

    In Editable Poly/Edge, select edges and apply connect with appropriate parameters.

    7568

    Cheers!
  15. Replies
    26
    Views
    3,064

    Yes. Chicane version will be added later. IRL, at...

    Yes. Chicane version will be added later. IRL, at least Legends and motorcycles will use that. Aiw improvements is on my "must-to-do" list also.

    Cheers!
  16. Replies
    26
    Views
    3,064

    Martymoose, If you have time, please do. I...

    Martymoose,

    If you have time, please do. I have very busy day ahead...:)

    Cheers!
  17. Replies
    26
    Views
    3,064

    I will, later today... ;) Cheers!

    I will, later today...

    ;)

    Cheers!
  18. Replies
    26
    Views
    3,064

    New download link is now up. Please refer first...

    New download link is now up. Please refer first post of this thread for more information.

    Sorry for this annoyance.

    Have a nice weekend and see ya on the track!

    Cheers!
  19. Replies
    26
    Views
    3,064

    Please wait a minute. I will setup new link...

    Please wait a minute. I will setup new link shortly.

    Cheers!
  20. Replies
    26
    Views
    3,064

    Botniaring V0.91 RELEASED

    7551
    Botniaring racetrack is located near small town of Jurva, western Finland. Track contains three layouts, Club, Full and Oval.

    Track was build in 1989, when Club and Oval layouts was...
  21. Replies
    2
    Views
    299

    Offical Autodesk statement: Autodesk product...

    Offical Autodesk statement:

    Autodesk product versions of 2010 and earlier are no longer supported and are not included in considerations of Windows 8 compatibility.

    My modest opinion is, that...
  22. First of all, you don't need to pack your track...

    First of all, you don't need to pack your track until you are ready to release it. Generally speaking, track and car developing/testing should be done in Developer Mode, not necessarily in Single...
  23. Your road surface needs to be separate,...

    Your road surface needs to be separate, independent object and named as RaceSurface_xx. Sounds like you have some terrain (or other object) attached to asphalt, which causes green track surface.
    ...
  24. Replies
    57
    Views
    18,717

    Looking good, keep it up! Personally I love...

    Looking good, keep it up!

    Personally I love this track. I've been racing there since N2k3 and I'd like to do so with rF2 too...;)

    Cheers!
  25. Replies
    3
    Views
    244

    Rotate part, which should be fused (or welded in...

    Rotate part, which should be fused (or welded in 3dsmax) so that it aligns to curved part as close as possible. Then weld both parts vertexes together.

    There are many techniques, which can be used...
  26. Thread: kermora wip

    by Jka
    Replies
    26
    Views
    2,752

    Bring it on! I hope you got accurate elevation...

    Bring it on! I hope you got accurate elevation and camber data.

    Cant wait to test this out. :)

    Cheers!
  27. Replies
    18
    Views
    1,332

    That's a good start. :) Looking forward to see...

    That's a good start. :)

    Looking forward to see final version of this track. Take your time, build and polish it properly before release. ;)

    Cheers!
  28. Replies
    498
    Views
    154,086

    Nice work, feels3! :) Cheers!

    Nice work, feels3! :)

    Cheers!
  29. Replies
    25
    Views
    991

    I think you cannot have more than one XPITOUT...

    I think you cannot have more than one XPITOUT gmt's, which should be single poly instance (it probably do not affect your double-car issue anyway). I suggest you try one ISI's AIW with single garage...
  30. Replies
    25
    Views
    991

    Was your AIW borrowed from some ISI's track or...

    Was your AIW borrowed from some ISI's track or did you make it yourself?

    Cheers!
  31. Thread: Aston Martin

    by Jka
    Replies
    21
    Views
    2,172

    I can speak with my own experience, that...

    I can speak with my own experience, that licencing Porsche is really, really PITA... It's almost impossible without throwing HUGE amount of money on them, giving full quality control and permission...
  32. Replies
    25
    Views
    991

    Have you tried to remove your current AIW from...

    Have you tried to remove your current AIW from your track directory completely, copy new one (lets say Lime Rock, for instance) AIW in and renaming it to match your track?

    Only editing you need to...
  33. Replies
    4
    Views
    326

    Similar to mianiak, but sometimes it's not best...

    Similar to mianiak, but sometimes it's not best method for complex shapes.

    With complex shapes, another approach can be something like cloning track edge (make spline from it), make outer edge...
  34. Replies
    603
    Views
    347,482

    Well, this could be good exercise to someone who...

    Well, this could be good exercise to someone who wants to learn something new... ;)

    Creating cameras is fairly easy in dev mode. Hard part is reach proper artistic result with them...

    Cheers!
  35. Replies
    6
    Views
    244

    I can imagine further development rF2 of car...

    I can imagine further development rF2 of car skins (and sharing them), which could include pitcrew skin also.

    Let's wait and see...;)

    Cheers!
  36. Replies
    25
    Views
    991

    Yes, looks like it. Basically any AIW will do,...

    Yes, looks like it. Basically any AIW will do, just make sure you have solid ground under your track entering coords.

    Cheers!
  37. Replies
    10
    Views
    370

    No problem ;) Simply re-save rF1 AIW with rF2...

    No problem ;)

    Simply re-save rF1 AIW with rF2 dev mode will update AIW compatibility to rF2. In most cases that will help. Just make sure that your garage coords (where you are put after hitting...
  38. Replies
    76
    Views
    7,843

    You know Max, Revs and Revs+ was my first...

    You know Max, Revs and Revs+ was my first experiences for simracing back then. I have driven thousands and thousands laps around Silverstone and Nurburgring with that F3 car... :)

    Btw, I'm...
  39. Replies
    10
    Views
    370

    Just had time to take quick look at your max...

    Just had time to take quick look at your max file.

    First, replace texture from stage 7 (refection map) your RR material. Cube map probably causes problems. You can use simply black 16x16 px...
  40. Replies
    10
    Views
    709

    Driver strapped on to seat with seatbelts will...

    Driver strapped on to seat with seatbelts will shake same frequency as car itself. Driver eyes compensate movement, when he/she focus on some point front of the car. However, there is physical limit...
  41. Replies
    2
    Views
    170

    Something doesn't look right there. Scn entry...

    Something doesn't look right there.

    Scn entry of racesurface should look something like this:
    ____________________________________________________________________________...
  42. Replies
    274
    Views
    42,561

    That is exactly my impression of the problem....

    That is exactly my impression of the problem. I've run into this problem with rF1 and rF2. My workaround is remove any collision detection from complex objects (like hi-poly tire barriers) and create...
  43. Replies
    10
    Views
    370

    Any chance to take a look at your 3ds max file of...

    Any chance to take a look at your 3ds max file of your track?

    When viewing your track with rF2 viewer, there is no racesurface geometry at all. Racesurface gmt's are there and they are correctly...
  44. Replies
    7
    Views
    266

    Delete all content from folder...

    Delete all content from folder C:\Users\[YourUserName]\Documents\rFactor2\UserData\Log\Shaders

    Launch dev mode and load joesville. It will take longer than normally, because rF2 rebuilds shader...
  45. To problem #1, you probably haven't setup rear...

    To problem #1, you probably haven't setup rear view parameters to track's scn - file.

    For instance:

    View=rearview
    {
    Clear=True
    Color=(0, 0, 0)
    Size=(1.00, 1.00)...
  46. Missing xsectors..? Bad AIW file..? Cheers!

    Missing xsectors..? Bad AIW file..?

    Cheers!
  47. Replies
    274
    Views
    42,561

    Try one marshal(s) first and make sure it's named...

    Try one marshal(s) first and make sure it's named "CornerWorker_000". When you got it working, just copy/move/rename rest.
    CornerWorker uses following animations:

    CW_FLAGDOWN
    CW_FLAGHELD...
  48. Replies
    274
    Views
    42,561

    I must say that I'm not familiar with 3dsimed and...

    I must say that I'm not familiar with 3dsimed and I always work with 3dsmax, so I cannot help you with that.

    Generally speaking, animated object (like track marshal) always contains polygons and...
  49. Replies
    10
    Views
    516

    Shadows has been little bit flickering in the...

    Shadows has been little bit flickering in the past, but they are much better with current build.

    I would take care of "Shadow Out" parameter in GMT exporter also. If tree is not right next to...
  50. Replies
    10
    Views
    516

    You could try "T1 no lightning" shader (or...

    You could try "T1 no lightning" shader (or something like that... I'm not on my dev pc atm, so I cannot check exact name of it...;)).

    With this shader bilboard trees do not affect each others (or...
Results 1 to 50 of 316
Page 1 of 7 1 2 3 4