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		<title>ISI Forums</title>
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		<description>This is the official discussion forum of Image Space Inc., rFactor2 and rFactor..</description>
		<language>en</language>
		<lastBuildDate>Thu, 17 May 2012 22:41:05 GMT</lastBuildDate>
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			<title>Split times</title>
			<link>http://isiforums.net/f/showthread.php/5519-Split-times?goto=newpost</link>
			<pubDate>Thu, 17 May 2012 12:56:09 GMT</pubDate>
			<description>Hi 
Split time: 
The best line of our time should be green because the red is hard to distinguish. 
 
Little detail is important. 
 
Thx 
 
Google...</description>
			<content:encoded><![CDATA[<div>Hi<br />
Split time:<br />
The best line of our time should be green because the red is hard to distinguish.<br />
<br />
Little detail is important.<br />
<br />
Thx<br />
<br />
Google translation</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/71-Gameplay-problems">Gameplay problems</category>
			<dc:creator>Lucky06</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5519-Split-times</guid>
		</item>
		<item>
			<title>DFGT feels better than G27???</title>
			<link>http://isiforums.net/f/showthread.php/5518-DFGT-feels-better-than-G27?goto=newpost</link>
			<pubDate>Thu, 17 May 2012 11:51:00 GMT</pubDate>
			<description>Hello, all. 
 
RF2 with DFGT is absolutely sublime out of the box.  Profiler settings 100% effects strength everything else zero with 500 degrees...</description>
			<content:encoded><![CDATA[<div>Hello, all.<br />
<br />
RF2 with DFGT is absolutely sublime out of the box.  Profiler settings 100% effects strength everything else zero with 500 degrees rotation.<br />
<br />
G27 just arrived and feels like there's no real connection to the road and also very weak force compared to DFGT.  I tried all suggestions I've seen and FFB is OK and I'd probably be satisfied if I hadn't felt the DFGT.  <br />
<br />
I know this sounds crazy and I really don't want to go back to the DFGT.  Please help!  How could DFGT be better than G27?????<br />
<br />
Here are my settings (same as for DFGT):<br />
<br />
Overall effects strength: 100%<br />
Spring effect strength: 0%<br />
Damper effect strength: 0%<br />
Enable centering spring in FFB games is checked<br />
Centering spring strength = 0%<br />
500 degrees of rotation<br />
Allow game to adjust settings is checked<br />
<br />
Many thanks in advance for your help!!<br />
<br />
Here is controller.ini:<br />
<br />
//[[gMa1.002f (c)2012    ]] [[            ]]<br />
[CONTROLS]<br />
[ Basic Controls ]<br />
Basic Controls=&quot;0&quot;<br />
<br />
[ General Controls ]<br />
Analog Control Filter=&quot;0&quot; // 0 = off, 127 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=front handbrake 8=rear handbrake, 16=steering, 32=clutch, 64=power demand<br />
Filter Samples=&quot;3&quot; // how many samples to use (3-10, lowest and highest are thrown out)<br />
Reset FFB Time=&quot;0.00000&quot; // reset force feedback every X seconds (0 to disable)<br />
Realtime Controller Detection=&quot;1&quot; // whether to check for new controllers while in realtime (0 to disable if it causes any problems)<br />
Auto Reverse=&quot;0&quot; // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily<br />
Steer Ratio Speed=&quot;20.00000&quot; // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)<br />
Speed Sensitive Steering=&quot;0.00000&quot;<br />
Keyboard Layout Override=&quot;1&quot; // 0 = default, 1 = try Windows conversion, 2+ = attempt to use one of the existing supported keyboard layouts<br />
Keyboard Release Func=&quot;1.00000&quot; // How digital inputs are pulled towards zero: 0.0=classic linear method 1.0=non-linear method<br />
Keyboard Release Rate=&quot;1.00000&quot; // Multiplier for how fast digital inputs are pulled towards zero: 0.1=slow 10.0=fast<br />
Keyboard Flags=&quot;5&quot; // Try 1 if multimedia keys like the Windows key cause problems. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key<br />
Keyboard Steering=&quot;0.20038&quot; // rate for keyboard/digital steering input<br />
Keyboard Throttle=&quot;0.50000&quot; // rate for keyboard/digital throttle input<br />
Keyboard Brake=&quot;0.50000&quot; // rate for keyboard/digital brake (including front and rear handbrake) input<br />
Keyboard Clutch=&quot;0.20000&quot; // rate for keyboard/digital clutch input<br />
Keyboard Power Demand=&quot;2.00000&quot; // rate for keyboard/digital power demand input<br />
Use Keyboard Rates For Analog=&quot;0&quot; // use keyboard/digital driving input rates to intentionally delay analog inputs (may be useful for gamepads)<br />
Steering Sensitivity=&quot;1.00000&quot; // 0.0=low 1.0=linear 2.0=high.  These are applied after other controller effects like deadzones, digital<br />
Throttle Sensitivity=&quot;1.00000&quot; // ramping, etc.  In other words, the sensitivity is applied just before the input is applied to the<br />
Brake Sensitivity=&quot;1.00000&quot; // vehicle.  The vehicle itself may have non-linear effects (examples include Ackerman steering, variable<br />
Clutch Sensitivity=&quot;0.00000&quot; // ratio rack and pinion, engine throttle maps, not to mention hysterisis), which are, of course, applied<br />
Power Demand Sensitivity=&quot;1.00000&quot; // *after* all the controller effects including these sensitivities.<br />
Gear Select Button Hold=&quot;1&quot; // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)<br />
Alternate Neutral Activation=&quot;0&quot; // whether to select neutral if shift up &amp; shift down are pressed simultaneously<br />
Stop Sequential if Neutral Configured=&quot;1&quot; // whether configuring neutral prevents sequential shifts into neutral from 1=1st, 2=reverse, 3=both, or 0=neither<br />
Alternate Rearlook Activation=&quot;1&quot; // if left look and right look are both pressed, rearlook becomes activated<br />
Start Hardware Event Monitor=&quot;1&quot; // Whether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that aren't part of the standard DirectInput interface<br />
Use Additional Hardware Features=&quot;1&quot; // Whether to use additional hardware features like steering wheel LEDs<br />
Range From Vehicle=&quot;1&quot; // Whether the Steering Wheel Range is automatically set based on the vehicle's TurnsLockToLock parameter<br />
Steering Wheel Range=&quot;576&quot; // Degrees of steering wheel rotation, both visual and physical (if available)<br />
HMD Left/Right Range=&quot;0.15000&quot; // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)<br />
HMD Up/Down Range=&quot;0.15000&quot; // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)<br />
HMD Fore/Aft Range=&quot;0.15000&quot; // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)<br />
Freelook Mouse Pitch Speed=&quot;0.00400&quot; // Freelook pitch speed when using mouse.<br />
Freelook Mouse Yaw Speed=&quot;0.00400&quot; // Freelook yaw speed when using mouse.<br />
Freelook Keyboard Pitch Speed=&quot;1.50000&quot; // Freelook pitch speed when using keyboard.<br />
Freelook Keyboard Pitch Accel=&quot;4.00000&quot; // Freelook pitch acceleration when using keyboard.<br />
Freelook Keyboard Pitch Decel=&quot;4.00000&quot; // Freelook pitch deceleration when using keyboard.<br />
Freelook Keyboard Yaw Speed=&quot;1.50000&quot; // Freelook yaw speed when using keyboard.<br />
Freelook Keyboard Yaw Accel=&quot;4.00000&quot; // Freelook Yaw acceleration when using keyboard.<br />
Freelook Keyboard Yaw Decel=&quot;4.00000&quot; // Freelook Yaw deceleration when using keyboard.<br />
Freemove Forward Speed=&quot;2.00000&quot; // Freemove Forward speed.<br />
Freemove Down Speed=&quot;2.00000&quot; // Freemove Down speed.<br />
Freemove Right Speed=&quot;2.00000&quot; // Freemove Right speed.<br />
<br />
[ Controllers ]<br />
Controller 1 Axis  X Zone=&quot;(0.000412,0.500000,0.500000,0.500000,0.99723  8)&quot;<br />
Controller 1 Axis  Y Zone=&quot;(0.000000,1.000000,1.000000,1.000000,1.00000  0)&quot;<br />
Controller 1 Axis  Z Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 1 Axis RX Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 1 Axis RY Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 1 Axis RZ Zone=&quot;(0.000000,1.000000,1.000000,1.000000,1.00000  0)&quot;<br />
Controller 1 Axis S0 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 1 Axis S1 Zone=&quot;(0.000000,1.000000,1.000000,1.000000,1.00000  0)&quot;<br />
Controller 2 Axis  X Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis  Y Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis  Z Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis RX Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis RY Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis RZ Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis S0 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 2 Axis S1 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis  X Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis  Y Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis  Z Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis RX Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis RY Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis RZ Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis S0 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 3 Axis S1 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis  X Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis  Y Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis  Z Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis RX Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis RY Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis RZ Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis S0 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
Controller 4 Axis S1 Zone=&quot;(0.000000,0.500000,0.500000,0.500000,1.00000  0)&quot;<br />
<br />
[ Input ]<br />
Control - Throttle=&quot;(1, 3)&quot;<br />
Control - Brake=&quot;(1, 11)&quot;<br />
Control - Steer Left=&quot;(1, 1)&quot;<br />
Control - Steer Right=&quot;(1, 0)&quot;<br />
Control - Shift Up=&quot;(0, 89)&quot;<br />
Control - Shift Down=&quot;(0, 89)&quot;<br />
Control - Neutral=&quot;(0, 89)&quot;<br />
Control - Reverse Gear=&quot;(1, 46)&quot;<br />
Control - First Gear=&quot;(1, 40)&quot;<br />
Control - Second Gear=&quot;(1, 41)&quot;<br />
Control - Third Gear=&quot;(1, 42)&quot;<br />
Control - Fourth Gear=&quot;(1, 43)&quot;<br />
Control - Fifth Gear=&quot;(1, 44)&quot;<br />
Control - Sixth Gear=&quot;(1, 45)&quot;<br />
Control - Seventh Gear=&quot;(0, 89)&quot;<br />
Control - Eighth Gear=&quot;(0, 89)&quot;<br />
Control - Ninth Gear=&quot;(0, 89)&quot;<br />
Control - Clutch In=&quot;(1, 15)&quot;<br />
Control - Toggle AI Control=&quot;(0, 23)&quot;<br />
Control - Driver Hot Swap=&quot;(0, 89)&quot;<br />
Control - Passenger Select=&quot;(0, 89)&quot;<br />
Control - Display Mode=&quot;(0, 28)&quot;<br />
Control - Pit Request=&quot;(0, 31)&quot;<br />
Control - Pit Menu Up=&quot;(0, 200)&quot;<br />
Control - Pit Menu Down=&quot;(0, 208)&quot;<br />
Control - Pit Menu Inc=&quot;(0, 205)&quot;<br />
Control - Pit Menu Dec=&quot;(0, 203)&quot;<br />
Control - Message History=&quot;(0, 89)&quot;<br />
Control - TCOverride=&quot;(0, 24)&quot;<br />
Control - Launch Control=&quot;(0, 53)&quot;<br />
Control - Speed Limiter=&quot;(0, 38)&quot;<br />
Control - Bias Forward=&quot;(0, 26)&quot;<br />
Control - Bias Rearward=&quot;(0, 27)&quot;<br />
Control - Increment Boost=&quot;(0, 89)&quot;<br />
Control - Decrement Boost=&quot;(0, 89)&quot;<br />
Control - Temporary Boost=&quot;(0, 89)&quot;<br />
Control - Power Demand=&quot;(0, 89)&quot;<br />
Control - Inc Front ARB=&quot;(0, 89)&quot;<br />
Control - Dec Front ARB=&quot;(0, 89)&quot;<br />
Control - Inc Rear ARB=&quot;(0, 89)&quot;<br />
Control - Dec Rear ARB=&quot;(0, 89)&quot;<br />
Control - Look Left=&quot;(1, 19)&quot;<br />
Control - Look Right=&quot;(1, 17)&quot;<br />
Control - Rear Look=&quot;(0, 48)&quot;<br />
Control - Instant Replay=&quot;(0, 19)&quot;<br />
Control - Pause=&quot;(0, 25)&quot;<br />
Control - Restart Race=&quot;(0, 89)&quot;<br />
Control - Toggle Free Move=&quot;(0, 22)&quot;<br />
Control - Zero Free Move=&quot;(0, 89)&quot;<br />
Control - Display Vehicle Labels=&quot;(0, 15)&quot;<br />
Control - Ignition=&quot;(0, 89)&quot;<br />
Control - Starter=&quot;(0, 89)&quot;<br />
Control - Horn=&quot;(0, 89)&quot;<br />
Control - Headlights=&quot;(0, 35)&quot;<br />
Control - Handfrontbrake=&quot;(0, 89)&quot;<br />
Control - Handbrake=&quot;(0, 89)&quot;<br />
Control - Front Flap=&quot;(0, 89)&quot;<br />
Control - Rear Flap=&quot;(0, 89)&quot;<br />
Control - Wipers=&quot;(0, 17)&quot;<br />
Control - Look Up=&quot;(0, 89)&quot;<br />
Control - Look Down=&quot;(0, 89)&quot;<br />
Control - Look Roll Left=&quot;(0, 89)&quot;<br />
Control - Look Roll Right=&quot;(0, 89)&quot;<br />
Control - Adjust Seat Fore=&quot;(0, 89)&quot;<br />
Control - Adjust Seat Aft=&quot;(0, 89)&quot;<br />
Control - Adjust Seat Up=&quot;(0, 89)&quot;<br />
Control - Adjust Seat Down=&quot;(0, 89)&quot;<br />
Control - Screenshot=&quot;(0, 88)&quot;<br />
Control - Time Acceleration=&quot;(0, 45)&quot;<br />
Control - Framerate=&quot;(0, 33)&quot;<br />
Control - CPU Time=&quot;(0, 46)&quot;<br />
Control - Alternate Esc=&quot;(0, 89)&quot;<br />
Control - Steering Help=&quot;(0, 59)&quot;<br />
Control - Opposite Lock=&quot;(0, 60)&quot;<br />
Control - Braking Help=&quot;(0, 61)&quot;<br />
Control - Stability Control=&quot;(0, 62)&quot;<br />
Control - Spin Recovery=&quot;(0, 63)&quot;<br />
Control - Invulnerability=&quot;(0, 64)&quot;<br />
Control - Auto Shifting=&quot;(0, 65)&quot;<br />
Control - Traction Control=&quot;(0, 66)&quot;<br />
Control - Anti-lock Brakes=&quot;(0, 67)&quot;<br />
Control - Auto Pit Lane=&quot;(0, 68)&quot;<br />
Control - Auto Clutch=&quot;(0, 87)&quot;<br />
Control - Toggle Mirror=&quot;(0, 4)&quot;<br />
Control - Toggle HUD Stats Bar=&quot;(0, 5)&quot;<br />
Control - Toggle HUD Tachometer=&quot;(0, 6)&quot;<br />
Control - Cycle HUD MFDs=&quot;(0, 7)&quot;<br />
Control - Toggle Overlays=&quot;(0, 8)&quot;<br />
Control - Realtime Chat=&quot;(0, 20)&quot;<br />
Control - Quick Chat #1=&quot;(0, 89)&quot;<br />
Control - Quick Chat #2=&quot;(0, 89)&quot;<br />
Control - Quick Chat #3=&quot;(0, 89)&quot;<br />
Control - Quick Chat #4=&quot;(0, 89)&quot;<br />
Control - Quick Chat #5=&quot;(0, 89)&quot;<br />
Control - Quick Chat #6=&quot;(0, 89)&quot;<br />
Control - Quick Chat #7=&quot;(0, 89)&quot;<br />
Control - Quick Chat #8=&quot;(0, 89)&quot;<br />
Control - Quick Chat #9=&quot;(0, 89)&quot;<br />
Control - Quick Chat #10=&quot;(0, 2)&quot;<br />
Control - Quick Chat #11=&quot;(0, 11)&quot;<br />
Control - Quick Chat #12=&quot;(0, 3)&quot;<br />
Control - External Signal Up=&quot;(0, 89)&quot;<br />
Control - External Signal Down=&quot;(0, 89)&quot;<br />
Control - External Signal Left=&quot;(0, 89)&quot;<br />
Control - External Signal Right=&quot;(0, 89)&quot;<br />
Control - External Signal Select=&quot;(0, 89)&quot;<br />
Control - External Signal Cancel=&quot;(0, 89)&quot;<br />
Control - View Next Vehicle=&quot;(0, 78)&quot;<br />
Control - View Previous Vehicle=&quot;(0, 74)&quot;<br />
Control - View Original Vehicle=&quot;(0, 156)&quot;<br />
Control - Driving Cameras=&quot;(0, 210)&quot;<br />
Control - Onboard Cameras=&quot;(0, 199)&quot;<br />
Control - Swingman Camera=&quot;(0, 201)&quot;<br />
Control - Spectator Cameras=&quot;(0, 207)&quot;<br />
Control - Tracking Cameras=&quot;(0, 209)&quot;<br />
Control - Swingman Up=&quot;(0, 72)&quot;<br />
Control - Swingman Down=&quot;(0, 80)&quot;<br />
Control - Swingman Left=&quot;(0, 75)&quot;<br />
Control - Swingman Right=&quot;(0, 77)&quot;<br />
Control - Swingman Zoom In=&quot;(0, 73)&quot;<br />
Control - Swingman Zoom Out=&quot;(0, 71)&quot;<br />
Control - Swingman Reset=&quot;(0, 76)&quot;<br />
Control - Camera Slow Move=&quot;(0, 89)&quot;<br />
Control - Camera Move Forward=&quot;(0, 89)&quot;<br />
Control - Camera Move Backward=&quot;(0, 89)&quot;<br />
Control - Camera Move Left=&quot;(0, 89)&quot;<br />
Control - Camera Move Right=&quot;(0, 89)&quot;<br />
Control - Camera Move Up=&quot;(0, 89)&quot;<br />
Control - Camera Move Down=&quot;(0, 89)&quot;<br />
Control - Camera Tilt Up=&quot;(0, 89)&quot;<br />
Control - Camera Tilt Down=&quot;(0, 89)&quot;<br />
Control - Camera Tilt Left=&quot;(0, 89)&quot;<br />
Control - Camera Tilt Right=&quot;(0, 89)&quot;<br />
Control - Camera Turn Left=&quot;(0, 89)&quot;<br />
Control - Camera Turn Right=&quot;(0, 89)&quot;<br />
Control - Camera Zoom In=&quot;(0, 89)&quot;<br />
Control - Camera Zoom Out=&quot;(0, 89)&quot;<br />
Control - Toggle use of hardware plugins=&quot;(0, 34)&quot;<br />
Control - Push To Talk Control for Voice Chat=&quot;(0, 89)&quot;<br />
Control - Push To change camera view=&quot;(0, 89)&quot;<br />
Control - Reset Force Feedback=&quot;(0, 89)&quot;<br />
Control - Standard Display=&quot;(0, 89)&quot;<br />
Control - Pit Display=&quot;(0, 89)&quot;<br />
Control - Vehicle Status=&quot;(0, 89)&quot;<br />
Control - Driving Aids=&quot;(0, 89)&quot;<br />
Control - Extra Info=&quot;(0, 89)&quot;<br />
Control - Race Info=&quot;(0, 89)&quot;<br />
Control - Standings Display=&quot;(0, 89)&quot;<br />
Control - Penalties Display=&quot;(0, 89)&quot;<br />
<br />
[ Force Feedback ]<br />
Type=&quot;1&quot; // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom<br />
Ignore controllers=&quot;0&quot; // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)<br />
Skip updates=&quot;0&quot; // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)<br />
Steering effects strength=&quot;7000.00000&quot; // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)<br />
Off-road multiplier=&quot;0.15000&quot; // Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)<br />
Steering torque filter=&quot;8&quot; // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)<br />
Steering torque per-vehicle mult=&quot;1.00000&quot; // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)<br />
Steering torque zero-speed mult=&quot;0.30000&quot; // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque<br />
Steering torque sensitivity=&quot;1.00000&quot; // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high<br />
Steering torque extrap time=&quot;0.01500&quot; // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050.  To disable, set 'blend' to 0.0)<br />
Steering torque extrap blend=&quot;0.00000&quot; // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)<br />
Steering resistance type=&quot;0&quot; // 0=use damping, 1=use friction<br />
Steering resistance coefficient=&quot;0.10000&quot; // Coefficient to use for steering resistance.  Range: -1.0 to 1.0<br />
Steering resistance saturation=&quot;0.10000&quot; // Saturation value to use for steering resistance.  Range: 0 - 1.0<br />
Steering spring coefficient=&quot;0.00000&quot; // Static spring effect rate (-1.0 to 1.0)<br />
Steering spring saturation=&quot;0.10000&quot; // Static spring effect peak force (0.0 to 1.0)<br />
Rumble strip magnitude=&quot;0.50000&quot; // How strong the canned rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.<br />
Rumble strip wave type=&quot;0&quot; // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.<br />
Rumble strip pull factor=&quot;1.50000&quot; // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.<br />
Rumble strip update thresh=&quot;0.05000&quot; // Amount of change required to update rumble strip effect (0.0 - 1.0)<br />
Jolt magnitude=&quot;1.00000&quot; // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0.<br />
Throttle effects strength=&quot;10000.00000&quot; // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)<br />
Throttle effects on steer axis=&quot;0&quot; // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.<br />
Throttle spring coefficient=&quot;0.10000&quot; // Static spring effect rate (-1.0 to 1.0)<br />
Throttle spring saturation=&quot;1.00000&quot; // Static spring effect peak force (0.0 to 1.0)<br />
Brake effects strength=&quot;10000.00000&quot; // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)<br />
Brake effects on steer axis=&quot;0&quot; // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.<br />
Brake spring coefficient=&quot;0.30000&quot; // Static spring effect rate (-1.0 to 1.0)<br />
Brake spring saturation=&quot;1.00000&quot; // Static spring effect peak force (0.0 to 1.0)<br />
Clutch effects strength=&quot;10000.00000&quot; // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)<br />
Clutch effects on steer axis=&quot;0&quot; // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.<br />
Clutch spring coefficient=&quot;0.20000&quot; // Static spring effect rate (-1.0 to 1.0)<br />
Clutch spring saturation=&quot;1.00000&quot; // Static spring effect peak force (0.0 to 1.0)<br />
Gearbox effects strength=&quot;10000.00000&quot; // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)<br />
Gearbox effects on steer axis=&quot;0&quot; // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.<br />
Gearbox spring coefficient=&quot;0.00000&quot; // Static spring effect rate (-1.0 to 1.0)<br />
Gearbox spring saturation=&quot;1.00000&quot; // Static spring effect peak force (0.0 to 1.0)<br />
Other spring coefficient=&quot;0.20000&quot; // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers<br />
Other spring saturation=&quot;1.00000&quot; // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/73-Controller-problems">Controller problems</category>
			<dc:creator>Kknorpp001</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5518-DFGT-feels-better-than-G27</guid>
		</item>
		<item>
			<title>.Bik Files with sound?</title>
			<link>http://isiforums.net/f/showthread.php/5517-Bik-Files-with-sound?goto=newpost</link>
			<pubDate>Thu, 17 May 2012 11:35:02 GMT</pubDate>
			<description>Hallo com, 
 
after good one year of developement i still look for somebody of the com who knows how to get .bik files mixed with sound to work in...</description>
			<content:encoded><![CDATA[<div>Hallo com,<br />
<br />
after good one year of developement i still look for somebody of the com who knows how to get .bik files mixed with sound to work in rfactor(1).<br />
Maybe someone of you know how to integreat new sounds with fmod (<a href="http://www.fmod.org" target="_blank">www.fmod.org</a>) into the game.<br />
When someone of you out there can help with build something like this for our project, please contact me.</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/25-Modding">Modding</category>
			<dc:creator>RizoR</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5517-Bik-Files-with-sound</guid>
		</item>
		<item>
			<title>Some track materials not defined in TDF</title>
			<link>http://isiforums.net/f/showthread.php/5516-Some-track-materials-not-defined-in-TDF?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 23:37:14 GMT</pubDate>
			<description>Some materials on tracks created by ISI are not defined in tdf files (or are defined incorrectly), so there are some major and/or minor issues when...</description>
			<content:encoded><![CDATA[<div>Some materials on tracks created by ISI are not defined in tdf files (or are defined incorrectly), so there are some major and/or minor issues when driving on those tracks with tbc tyre model enabled, in the Dev Mode.<br />
An extreme example is Mills or Estoril, where I can't even drive out from garage (standing still while wheels are sliding - like with zero grip).<br />
At Palm Beach, grass and rumble strip materials have that issue so I have to avoid them. Monte Carlo is also affected (the road along the bay).</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/70-Included-mods-%28cars-tracks%29-problems">Included mods (cars/tracks) problems</category>
			<dc:creator>LesiU</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5516-Some-track-materials-not-defined-in-TDF</guid>
		</item>
		<item>
			<title>How could I make a message pop up on the screen whilst in game?</title>
			<link>http://isiforums.net/f/showthread.php/5515-How-could-I-make-a-message-pop-up-on-the-screen-whilst-in-game?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 20:06:46 GMT</pubDate>
			<description>Does anyone know whether or not it would be possible to flash a message up across the screen, whilst playing rfactor? If so how would you do this?  
...</description>
			<content:encoded><![CDATA[<div>Does anyone know whether or not it would be possible to flash a message up across the screen, whilst playing rfactor? If so how would you do this? <br />
<br />
I can  think of a couple of workarounds which could work involving creating geometry of the text around the track where I would want the message to pop up. but this obviously has its downsides.<br />
<br />
Thanks in advance<br />
Mark</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/25-Modding">Modding</category>
			<dc:creator>markshires</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5515-How-could-I-make-a-message-pop-up-on-the-screen-whilst-in-game</guid>
		</item>
		<item>
			<title>IndyCarLeague Short League 2012</title>
			<link>http://isiforums.net/f/showthread.php/5514-IndyCarLeague-Short-League-2012?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 17:54:32 GMT</pubDate>
			<description><![CDATA[Mi chiamo Roberto Gianassi e sono un pilota che corre sul portale AIGO-rLeague. 
Spero di non violare alcuna regola del forum nel fare un po' di...]]></description>
			<content:encoded><![CDATA[<div>Mi chiamo Roberto Gianassi e sono un pilota che corre sul portale AIGO-rLeague.<br />
Spero di non violare alcuna regola del forum nel fare un po' di pubblicità al prossimo minicampionato organizzato dal nostro portale.<br />
Da noi in Italia le gare su ovale sono abbastanza sconosciute, ma questo non vuol dire che non siano divertenti!<br />
AIGO-rLeague si è specializzata, da qualche anno ormai, nell'organizzare uno dei migliori campionati Indy in circolazione.<br />
Per avvicinare piloti italiani (ma non solo) interessati a provare questo tipo di specialità partirà a breve un minicampionato Indy basato sul simulatore rFactor 1.<br />
Il mod è IndyCar Series 2008 patchato rLeague.<br />
Le gare sono 4 e si svolgono tutte su ovale.<br />
Il setup sarà fisso e uguale per tutti.<br />
La prima gara è prevista in data 5 luglio 2012.<br />
Il giorno di gara è il GIOVEDI.<br />
Le prove libere iniziano alle 21 circa.<br />
Le qualifiche (2 giri cronometrati, sessione privata) iniziano alle 21.30 circa.<br />
Segue warmup di 10 minuti e poi la gara.<br />
Ecco il promo del campionato (lo so la prima data riporata nel video è errata :(, mea culpa):<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/sKQiP54pyLQ?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Per altre informazioni potete chiedere qui oppure sull'apposito thread:<br />
<a href="http://forum.rleague.eu/viewtopic.php?f=110&amp;t=6298" target="_blank">http://forum.rleague.eu/viewtopic.php?f=110&amp;t=6298</a><br />
<br />
Ringrazio ISI per lo spazio concesso e spero di incontrarvi numerosi in pista!</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/20-rFactor-General-discussion-%28Discussioni%29">rFactor General discussion (Discussioni)</category>
			<dc:creator>r(h)o</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5514-IndyCarLeague-Short-League-2012</guid>
		</item>
		<item>
			<title>Manual please?</title>
			<link>http://isiforums.net/f/showthread.php/5513-Manual-please?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 16:43:46 GMT</pubDate>
			<description>Having spent so much time trying to figure out how things work, sometimes with limited success, sometimes with none at all, Id really be gratefull...</description>
			<content:encoded><![CDATA[<div>Having spent so much time trying to figure out how things work, sometimes with limited success, sometimes with none at all, Id really be gratefull for such an undertaking.<br />
I have been casually simming for more than a decade now and this is the only thing that helps me find my way around rf2.<br />
While talking with friends and persuading them to join the wanderfull world of sim racing, I often catch myself wishing they dont, or else Ill have to spend countless hours over the phone, explaining everything over and over again.<br />
The manual I would like to see is not the kind of &quot; the vsync (or whatever) button activates vsync&quot; lol, but a thorough explanation of functions and meanings of the workings of the sim.<br />
There are a lot of things people here take for granted but when I started it was not at all obvious for me that a controller was my wheel, a stick, a keyboard not to mention more complicated things as...pitstops.<br />
A lot of people also forget that not all are native English speaking also not all are pc masters so a proper manual for me would start from the simplest things possible and moving on to more specialised matters that I see even here people are asking.<br />
Perhaps the community could help in such a project? Surely you people have all the knowledge needed and I would like to believe the motivation too.:)<br />
   <br />
Regards, nikos<br />
<br />
(didnt post it at wish forum as I take it more as a NEED not a wish)</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/41-rFactor-2-Mod-Beta-Forum">rFactor 2 Mod Beta Forum</category>
			<dc:creator>1959nikos</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5513-Manual-please</guid>
		</item>
		<item>
			<title>Nissan GT-R sounds</title>
			<link>http://isiforums.net/f/showthread.php/5512-Nissan-GT-R-sounds?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 16:13:28 GMT</pubDate>
			<description><![CDATA[Hi, 
 
I've been liking the new GT cars quite a lot, the only thing that bugs me about it is the engine sound. 
 
Real GT-R...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I've been liking the new GT cars quite a lot, the only thing that bugs me about it is the engine sound.<br />
<br />
<a href="http://www.youtube.com/watch?v=9bLfBR-nPfk#t=5s" target="_blank">Real GT-R</a><br />
<a href="http://www.youtube.com/watch?v=nMHbmXIzYkY#t=12s" target="_blank">Ingame</a><br />
<br />
It's not bad per se, the growl from the real GT-R is definately there. However, I feel that at higher revs, the sound loses its punch, almost like if the volume gets lowered towards gear limiter.<br />
<br />
The real engine also has that typical angry mechanical sound, while the sounds ingame sound digital and compressed. There's no sense of progression through the revs.<br />
<br />
It's quite hard to explain sounds, but I hope you guys understand what I'm trying to say.</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/41-rFactor-2-Mod-Beta-Forum">rFactor 2 Mod Beta Forum</category>
			<dc:creator>Dillyracer</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5512-Nissan-GT-R-sounds</guid>
		</item>
		<item>
			<title><![CDATA["Radio Man Plugin" for rFactor2 "JUST TESTING"]]></title>
			<link>http://isiforums.net/f/showthread.php/5511-Radio-Man-Plugin-for-rFactor2-JUST-TESTING?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 14:15:29 GMT</pubDate>
			<description><![CDATA[*Research * 
 now I am working on Rally pace note. a few guys know that. 
 well, I don't have enough spare time right, my job is busy right now. 
...]]></description>
			<content:encoded><![CDATA[<div><b>Research </b><br />
 now I am working on Rally pace note. a few guys know that.<br />
 well, I don't have enough spare time right, my job is busy right now.<br />
 but I had only time for research to know possibility of Speach API of Windows without Voice actor/actress. the &quot;Voice Synthesis&quot; for Radio man/Spotter.<br />
<br />
 so. we hope, someone will make this plugin. cause, it will be big program.<br />
 need big spare time to make it. <br />
 this program is first step to make plugin for someone who is developer.<br />
 if you think &quot;I can do that!&quot;, please keep making plugin. I can teach you little bit.<br />
 ...but if it will be noone think that, ......ok. I still dont know, I will have time or not. yet.<br />
   <br />
<b>Download</b><br />
  <a href="http://www.mediafire.com/?br2bqxso6sj5x0s" target="_blank">http://www.mediafire.com/?br2bqxso6sj5x0s</a><br />
<br />
  files are &quot;.exe&quot; and &quot;.cpp&quot;.  cpp is real simple source file of C++.<br />
  I still dont add to plugin class. just testing Win32APP and SAPI.<br />
  I don't know it will work on XP and vista too.<br />
<br />
 driver's name is Michelle.<br />
  <br />
<b>Please write down report</b><br />
  just execute &quot;TestSoppterPlugin20120516a.exe&quot;.<br />
  <b>and post report.</b><br />
  if you cant listen Radioman/Radio girl voice, setup  &quot;Voice Synthesis&quot; from Control Panel on your Windows<br />
<br />
<b>example. my report</b><br />
 OS: Windows 7 home premium edition<br />
 Service Pack: SP1<br />
 language: Japanese edition<br />
 Speaker: woman's english voice.<br />
 can you listen the voice? : YES.<br />
<br />
<b>reference</b><br />
 SpotterPlugin&#12288;2.17 by carlomaker.<br />
 *big solution for rFactor1.<br />
<br />
P.S. I hope you will test Pacenote Plugin in monaco too!<br />
       <a href="http://isiforums.net/f/showthread.php/5167-Rally-Pacenote-Plugin-for-rFactor2" target="_blank">http://isiforums.net/f/showthread.ph...n-for-rFactor2</a></div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/57-Plugins">Plugins</category>
			<dc:creator>Zephyr RU</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5511-Radio-Man-Plugin-for-rFactor2-JUST-TESTING</guid>
		</item>
		<item>
			<title>How much has ISI made in community contributions?</title>
			<link>http://isiforums.net/f/showthread.php/5510-How-much-has-ISI-made-in-community-contributions?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 12:32:27 GMT</pubDate>
			<description>If Project CARS Crosses 1 Million Community Funding how much has ISI been funded? Sorry ISI, but its an intresting question to be asked and its also...</description>
			<content:encoded><![CDATA[<div>If Project CARS Crosses 1 Million Community Funding how much has ISI been funded? Sorry ISI, but its an intresting question to be asked and its also good to know how rFactor2 stands against pCars financially.<br />
<br />
+ theres not much to talk about in development or updates</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/41-rFactor-2-Mod-Beta-Forum">rFactor 2 Mod Beta Forum</category>
			<dc:creator>Bart S</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5510-How-much-has-ISI-made-in-community-contributions</guid>
		</item>
		<item>
			<title>Formula 1 - 2012 Season</title>
			<link>http://isiforums.net/f/showthread.php/5509-Formula-1-2012-Season?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 09:43:35 GMT</pubDate>
			<description>Great season so far! 
 
5 different teams won the first 5 races! 
 
I am a Ferrari fan, so happy about Alonso being first together with Vettel....</description>
			<content:encoded><![CDATA[<div>Great season so far!<br />
<br />
5 different teams won the first 5 races!<br />
<br />
I am a Ferrari fan, so happy about Alonso being first together with Vettel.<br />
There's a lot more overtaking (non-DRS) and midfield is crazy!<br />
<br />
Sauber and Williams are always there, Mercedes and Lotus are always podium contenders. Ferrari, McLaren and RedBull are fighting madly!<br />
<br />
Pirelli is making a great job with their tires. They're driving everyone crazy!<br />
<br />
This season is making me love this sport again :) Even though I hate DRS.<br />
<br />
<br />
And next race is Monaco. We all love that track :D</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/75-Real-Racing-Discussion">Real Racing Discussion</category>
			<dc:creator>zemaniac</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5509-Formula-1-2012-Season</guid>
		</item>
		<item>
			<title>multi wheels</title>
			<link>http://isiforums.net/f/showthread.php/5508-multi-wheels?goto=newpost</link>
			<pubDate>Wed, 16 May 2012 08:33:40 GMT</pubDate>
			<description>Hey all. 
Real silly question that I think I know the answer for is it possible to have more then four wheels on a car.   
 
My theory - say for drag...</description>
			<content:encoded><![CDATA[<div>Hey all.<br />
Real silly question that I think I know the answer for is it possible to have more then four wheels on a car.  <br />
<br />
My theory - say for drag racing they have this tractor that has wheels on the back to rubber in the track - if you could model another set of tyres that you could program to have the hand hand brake applied to so you could pull up on the race line and lay down rubber..  <br />
<br />
My other theory - in speedway they use graders to prep the track if u set it to wet u could use the grader that has the same principal as the theory above you could dry or rubber up the race line<br />
<br />
Thoughts?</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/43-Car-Modding">Car Modding</category>
			<dc:creator>Tobi Coats</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5508-multi-wheels</guid>
		</item>
		<item>
			<title>Seasons</title>
			<link>http://isiforums.net/f/showthread.php/5507-Seasons?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 20:09:50 GMT</pubDate>
			<description>Will there be any season in singleplayer? Would be awesome with 60s cars and tracks.</description>
			<content:encoded><![CDATA[<div>Will there be any season in singleplayer? Would be awesome with 60s cars and tracks.</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/55-Wish-Lists">Wish Lists</category>
			<dc:creator>Postipate</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5507-Seasons</guid>
		</item>
		<item>
			<title>Balance between jounce and droop travel</title>
			<link>http://isiforums.net/f/showthread.php/5506-Balance-between-jounce-and-droop-travel?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 17:30:54 GMT</pubDate>
			<description><![CDATA[So I'm building a mod and found that the total travel is 123mm. 
The amount of droop at minimal preload is 46mm (Which is also the distance required...]]></description>
			<content:encoded><![CDATA[<div>So I'm building a mod and found that the total travel is 123mm.<br />
The amount of droop at minimal preload is 46mm (Which is also the distance required to move the perch to have 0 droop).<br />
The length of bumpstop is 75 mm.<br />
The remaining amount of travel before contacting the bumpstop is 2mm.<br />
<br />
Obviously that is a miniscule amount of jounce.<br />
<br />
Is there a general rule of thumb that states how much droop to have in relation to jounce?</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/26-Modding-Cars">Modding - Cars</category>
			<dc:creator>lordpantsington</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5506-Balance-between-jounce-and-droop-travel</guid>
		</item>
		<item>
			<title>AIW Editing: Garage spots not being saved...</title>
			<link>http://isiforums.net/f/showthread.php/5505-AIW-Editing-Garage-spots-not-being-saved?goto=newpost</link>
			<pubDate>Tue, 15 May 2012 16:28:36 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
I'm currently editing the aiw file for a track that I've made and I've run into a few problems. The main one really, is that the garage...]]></description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
<br />
I'm currently editing the aiw file for a track that I've made and I've run into a few problems. The main one really, is that the garage spots that I specify in the editor are not getting saved to the aiw at all. I select the position I want &gt; get a &quot;done&quot; message &gt; save waypoints &gt; then exit the track. I load it back up and all of the positions I made are gone. I checked in the aiw file and all I could see was a single line near the top: &quot;garagespots=3&quot;<br />
<br />
There seems to be another issue with the grid positions too. Before I started work on the aiw file, the car was originally facing the wrong way, at 0,0,0. So I turned the car around to face the starting line, and used the auto grid function to create the rest of the grid spots. I tried to test it in game, but the car is still facing the wrong way, and it's still in the same spot as it were at 0,0,0.<br />
<br />
Has anybody else had any problems like this? I've been specifying the garage spots, saving the waypoints, and then exiting the track. Do you need to create the pit spots together with the garage spots before you exit the track? Could that be the problem?<br />
<br />
Thanks for your help in advance! :)</div>

]]></content:encoded>
			<category domain="http://isiforums.net/f/forumdisplay.php/6-rFactor-%282005%29">rFactor (2005)</category>
			<dc:creator>MJC8917</dc:creator>
			<guid isPermaLink="true">http://isiforums.net/f/showthread.php/5505-AIW-Editing-Garage-spots-not-being-saved</guid>
		</item>
	</channel>
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