Satangoss
03-23-12, 12:47 PM
What about to have comprehensive standalone software to manage an Offline Championship? Offline fun is being neglected since online racing boom. But I'd say it's not a clever strategy. ISI could sell many more copies of RF2 if it would be practical to create and manage a custom and balanced (real-life like) championship by using a friendly-use interface (sliding bars, check boxes and so on). No more text editing!
It would be useful in four aspects:
Automatically tweak infinite PLR, HDV, TBC, INI, AIW, PM, GDB, RCD and other file parameters in order to achieve a championship exactly as you want in terms of failures rates, fuel retirements, participants, tracks, dates and timing of races and so on. The Championship Editor's code must have built the correction formulas to calculate the adjust factors.
Not necessary to have hundreds of RF installations in your HD anymore.
Preserve the original Mod files by preventing Notepad editing and avoiding online mismatches for who like to race offline often and have to keep the original files for their online leagues.
Not anymore necessary to go online to get fun when you didn't practise enough. Not more being a unintentional crasher nor a moving chicane. The online-only players would be grateful when offline racing becomes something viable.
The target would be: have a unique *.XXX file which will be created by Championship Editor. This editor will compare the track and cars selected parameters and will calculate the required corrections in order to have a championship exactly as you want. The modifications in those parameters are virtual: they’ll be stored in *.XXX file and will not screw your mod’s files. No more mismatches.
Generally speaking, the Editor should be able to gather all relevant parameters in their respective text files (track and car), recalculate to adjust the mod defaults to your personal championship settings (failure rates, fuel retirements, number of participants per class, etc.) and store the tweaked values in that *.XXX file.
In addition, it would be good to get to following currently impossible features:
Set how many cars per class and exactly what cars you want participating of championship without notepading.
Ability to force two tyre compounds (as F1 rules)
As said, set the desirable failures rates for fuel, engine, suspension, electrical preferable per each track. The set of virtual calculated values will be used only when you log in the championship.
Well, for who are able to create a complex tyre model as we see in RF2, it’s not a big deal.
It would be useful in four aspects:
Automatically tweak infinite PLR, HDV, TBC, INI, AIW, PM, GDB, RCD and other file parameters in order to achieve a championship exactly as you want in terms of failures rates, fuel retirements, participants, tracks, dates and timing of races and so on. The Championship Editor's code must have built the correction formulas to calculate the adjust factors.
Not necessary to have hundreds of RF installations in your HD anymore.
Preserve the original Mod files by preventing Notepad editing and avoiding online mismatches for who like to race offline often and have to keep the original files for their online leagues.
Not anymore necessary to go online to get fun when you didn't practise enough. Not more being a unintentional crasher nor a moving chicane. The online-only players would be grateful when offline racing becomes something viable.
The target would be: have a unique *.XXX file which will be created by Championship Editor. This editor will compare the track and cars selected parameters and will calculate the required corrections in order to have a championship exactly as you want. The modifications in those parameters are virtual: they’ll be stored in *.XXX file and will not screw your mod’s files. No more mismatches.
Generally speaking, the Editor should be able to gather all relevant parameters in their respective text files (track and car), recalculate to adjust the mod defaults to your personal championship settings (failure rates, fuel retirements, number of participants per class, etc.) and store the tweaked values in that *.XXX file.
In addition, it would be good to get to following currently impossible features:
Set how many cars per class and exactly what cars you want participating of championship without notepading.
Ability to force two tyre compounds (as F1 rules)
As said, set the desirable failures rates for fuel, engine, suspension, electrical preferable per each track. The set of virtual calculated values will be used only when you log in the championship.
Well, for who are able to create a complex tyre model as we see in RF2, it’s not a big deal.