Essemo
02-25-12, 11:33 PM
I'm trying to implement the realroad technology on one of my converted tracks. I've had a look at the various tutuorials but I can't quite work out how to get started.
Is there a specific setting in the viewport I need when I start working on the race surface object? Am I supposed to separate it from the rest of the scene before I try to do the spline mapping? Also, if there are multiple race surface objects, do I need to join them together to do the spline mapping?
So far, I'm struggling with it. At the moment, when I display the race groove material on the race surface and then open the line tool to start creating the spline, I find that the line is drawn underneath the scene so I can't actually see what I'm doing.
I guess I'm probably making some stupid mistakes and missing some things that are simple and obvious to others so any help I can get to overcome my ignorance would be much appreciated.
Is there a specific setting in the viewport I need when I start working on the race surface object? Am I supposed to separate it from the rest of the scene before I try to do the spline mapping? Also, if there are multiple race surface objects, do I need to join them together to do the spline mapping?
So far, I'm struggling with it. At the moment, when I display the race groove material on the race surface and then open the line tool to start creating the spline, I find that the line is drawn underneath the scene so I can't actually see what I'm doing.
I guess I'm probably making some stupid mistakes and missing some things that are simple and obvious to others so any help I can get to overcome my ignorance would be much appreciated.