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  • Tryss's Avatar
    Today, 06:28 AM
    Tryss replied to a thread Ship editor in Modding
    Yeah, but so slowly... I'm learning the whole WPF+MVVM pattern stuff (the microsoft framework for applications)... Kinda neat stuff, but a little...
    18 replies | 792 view(s)
  • karacho's Avatar
    Today, 02:17 AM
    karacho replied to a thread Ship editor in Modding
    Its great to see that the editor is shaping up!
    18 replies | 792 view(s)
  • Tryss's Avatar
    Yesterday, 05:16 PM
    Tryss replied to a thread Ship editor in Modding
    Oups, you're right ! I forgot to import/export the UIType and UIPage settings(while having them in my mesh definition...) Thanks for your help !
    18 replies | 792 view(s)
  • Michael Juliano's Avatar
    Yesterday, 04:39 PM
    Michael Juliano replied to a thread Ship editor in Modding
    You're either not declaring which ship UI to use in the main ship data: pilot_CONTROLS = "DefaultSHIP", pilot_INSTRUMENTS = "DefaultSHIP",...
    18 replies | 792 view(s)
  • Tryss's Avatar
    Yesterday, 04:13 PM
    Tryss replied to a thread Ship editor in Modding
    About the formatting : the problem is that the file is auto generated, so it's kinda complicated to correctly indent it (you should've seem when each...
    18 replies | 792 view(s)
  • Michael Juliano's Avatar
    Yesterday, 03:32 PM
    Michael Juliano replied to a thread Ship editor in Modding
    For an editor, I would have this flag auto-set when there is at least one interior mesh defined, then the modder can deselect if they want. If no...
    18 replies | 792 view(s)
  • Michael Juliano's Avatar
    Yesterday, 03:29 PM
    Michael Juliano replied to a thread Ship editor in Modding
    The interior is not being loaded because this value is set to "0": InteriorAvailable = 0, When set to 1 RogSys will then attempt to load...
    18 replies | 792 view(s)
  • Tryss's Avatar
    Yesterday, 03:10 PM
    Tryss replied to a thread Ship editor in Modding
    If you have some spare time, could you tell me why this ship definition makes the game crash when the mission start: In the log I have this error...
    18 replies | 792 view(s)
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